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      [Read Before Posting] Blade & Soul General FAQ

      Hello Blade & Soul fans, Welcome to the official Blade & Soul Dojo FAQ! This thread contains commonly asked questions about Blade & Soul's Western versions. Have a question? Check to see if it's posted here or use our forums search feature before creating a new thread. This thread will be updated at all times by any of the Dojo staff members. For additional information on Blade & Soul visit our wiki, or check out the official Blade & Soul West website. Table of Contents <a href="#1">What is Blade & Soul?</a> <a href="#2">Is there an official site for Blade & Soul's Western version?</a> <a href="#3">What is Blade & Soul's release date?</a> <a href="#4">Has Beta Testing started?</a> <a href="#5">What type of pay model will Blade & Soul use?</a> <a href="#6">Will the Western clients be censored?</a> <a href="#7">Where will the Western servers be located?</a> <a href="#8">Will there be Oceanic/SEA servers?</a> <a href="#9">Will my characters from the other regions be transferable to the Western versions?</a> <a href="#10">Will the Western version be region blocked?</a> <a href="#11">What are the playable races?</a> <a href="#12">Why did they change the name of the Kun race to Yun for the Western release?</a> <a href="#13">What are the playable classes?</a> <a href="#14">Are there race and class restrictions?</a> <a href="#15">What will be the Western versions initial level cap?</a> <a href="#16">Will there be a vigor/fatigue system the the Western versions?</a> <a href="#17">What systems will this game be released on?</a> <a href="#18">What are the required PC specs for Blade & Soul?</a> <a href="#19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> <a href="#20">Will there be founder packs for the Western versions?</a> <a href="#21">Will Blade & Soul be on Steam?</a> <a href="#22">Will Windows 10 be supported?</a> <a name="1">What is Blade & Soul?</a> Blade & Soul is a massively multiplayer online role-playing game (MMORPG) by Korean game development studio, Team Bloodlust and is published by NCSOFT. <a name="2">Is there an official site for Blade & Soul's Western version?</a> You can find the official Blade & Soul West site here. <a name="3">What is Blade & Soul's release date?</a> The North American and European versions are currently set to be released on January 19th, 2016. Head Start for founder's pack owners will begin at 10:00am PST on January 15th, 2016, and name reservations for Disciple and Master pack owners will begin on January 11th, 2016. The game has already been officially released in the following regions: Korea: June 30, 2012
      China: November 28, 2013
      Japan: May 20, 2014
      Taiwan: November 20, 2014
      <a name="4">Has Beta Testing started?</a> Yes. CBT 1: Oct 29, 10am PDT - Nov 2, 10pm PDT [NA server only]* CBT 2: Nov 13, 10am PDT - Nov 16, 10pm PDT [NA/EU]** CBT 3: Nov 24, 10am PDT - Nov 30, 10pm PDT [NA/EU]** CBT 4: Dec 11, 10am PDT - Dec 14, 10pm PDT (English/French/German)[NA/EU]** CBT 5: Dec 18, 10am PDT - Dec 21, 10pm PDT (English/French/German)[NA/EU]** *NA servers will only support English. **EU servers will support English, French, and German; except on CBTs 1, 2, & 3. <a name="5">What type of pay model will Blade & Soul use?</a> Blade & Soul has been announced as a F2P (free-to-play) title for the West and will have no content limitations. They have also stated that the game will not be "pay-to-win". <a name="6">Will the Western clients be censored?</a> No. <a name="7">Where will the Western servers be located?</a> Blade & Soul's Western servers will be housed in the following location: North America: Dallas, Texas US
      Europe: Frankfurt, Germany.
      <a name="8">Will there be Oceanic/SEA servers?</a> There are currently no plans to support Oceanic/SEA servers. However, NCSOFT has stated that if the community shows enough interest they will reconsider. A petition has been created for NCSOFT to reconsider. <a name="9">Will my characters from the other regions be transferable to the Western versions?</a> No. Transferring accounts is not possible, but transferring the physical appearance of your character from other versions is possible through the profile screenshot function in Character Creation. <a name="10">Will the Western version be region blocked?</a> There are currently no plans for region blocking. <a name="11">What are the playable races?</a> Jin, Gon, Yun, Lyn. Click here for more information. <a name="12">Why did they change the name of the Kun race to Yun for the Western release?</a> In North America, the word "Kun" closely resembles a derogatory racial slur. <a name="13">What are the playable classes?</a> There are currently six confirmed playable classes for the Western versions. The "Warlock" class can be found in the KR, CN, JP and TW clients but have yet to be confirmed for the North American and European release.
      Assassin
      Blade Dancer
      Blade Master
      Destroyer
      Force Master
      Kung-Fu Master
      Summoner
      <a name="14">Are there race and class restrictions?</a> Yes. The playable races in Blade & Soul are indeed restricted to a select few classes. Below you'll find what you can play each race as. Jin: Assassin, Blade Master and Kung Fu Master
      Gon: Destroyer, Force Master and Kung Fu Master
      Lyn: Blade Dancer, Force Master and Summoner
      Yun: Blade Master, Force Master and Kung Fu Master
      <a name="15">What will be the Western versions initial level cap?</a> The initial level cap on release will be 45. <a name="16">Will there be a vigor/fatigue system the the Western versions?</a> No. <a name="17">What systems will this game be released on?</a> Blade & Soul will be released for Windows PC. <a name="18">What are the required PC specs for Blade & Soul?</a> Below are the PC specs taken from Blade & Soul's Korean client. [Minimum Spec] CPU : Intel Dual core/AMD Athlon 64X2 or better RAM : 2G or better VGA : nVidia Geforce 8600GT/AMD Radeon HD4600 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (32bit / 64bit) DirectX : 9.0c [Recommended] CPU : Intel Quad core/AMD Phenom II X4 or better RAM : 4G or better VGA : nVidia Geforce 8800GTX / AMD Radeon HD4850 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (64bit) DirectX : 9.0c <a name="19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> You can view all past broadcasts here. <a name="20">Will there be founder packs for the Western versions?</a> Yes, you can view their packages here. <a name="21">Will Blade & Soul be on Steam?</a> This has not yet been confirmed. <a name="22">Will Windows 10 be supported?</a> Yes. Updated: December 25th, 2015
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      Dojo Rules & Guidelines   09/29/16

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Ghastly

P2P or B2P?

   252 members have voted

  1. 1. P2P or B2P?

    • P2P
      90
    • B2P
      162

Please sign in or register to vote in this poll.

562 posts in this topic

You realize the ACTUAL price for a console is actually well over 900 USD on launch?

Nevermind, I don't think you'd get any of that.

How is that at all relevant to what he posted? :P

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You realize the ACTUAL price for a console is actually well over 900 USD on launch?

Nevermind, I don't think you'd get any of that.

tashi got confuse lol

B2P does make money though. It makes a lot of money. B2P easily contends with P2P in the money-making department. Also patching is included with maintenance.

B2P makes the same amount of money as P2P does, Minus the subs.... basic math?

and maintenance needs to be paid for... no one will maintain something for free

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tashi got confuse lol

B2P makes the same amount of money as P2P does, Minus the subs.... basic math?

and maintenance needs to be paid for... no one will maintain something for free

More people buying large amount of cash shop merchandise. People spend way more money on subscriptionless games than they do on subscription games.

"The only fees they'll need to think about for the west is translation and dubbing budget and some other stuff like maintenance" I addressed maintenance, please read, thank you.

Edited by Vile Samael
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I can wait if it over 900 I am a PC/console gamer and?

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Also, I was off the topic of consoles like a week ago until next gen comes out I'm satisfied with the ones I have.

Actually, in that post I was suggesting next gen mmo's should think about going PC/console.

Was a suggestion, and?

I do also think playing on a console is cheaper instead of upgrading every few years. I don't see why you wanted to point that out.

Edited by Stacked Ares
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Calm down Tashigi. If he doesn't want to spend money on PC you don't need to go on a crusade to prevent him from being consoles which you don't even know when he buys them. Maybe he buys them 2-4 years after they release when the price for them is down.

Back to the discussion.

@Ares

Report any such attacks, completely uncalled for. I'm buying the next wave of consoles too, as will a lot of players (higher population of players) :yes:

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I never said that this was fact I said in my opinion. It is my opinion that I think it's cheaper ,is it not?

But anyway it doesn't really matter one man's opinion.

Edited by Stacked Ares
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You're entitled to think what you will mon.

And I am not attacking you or anything, as Ghastly seems to firmly believe.

You just can't pass fact for opinion nor opinion for fact. They're two entirely different things.

If anything this could probably have helped you save money in the long run.

But again, if you think you'll save money going a console route; cheers, even if it's false.

On topic, I have a strong feeling this game may follow the same steps as TERA if it goes P2P without marketing.

NCSOFT needs to market this game more before it can properly bloom in the west. And by market I don't mean show off boobs and skin on every trailer, while having a guy yelling at you to "BUY IT" like TERA did...

That or it'll need to go down the B2P route ala GW2.

Edited by Tashigi
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just because a game is F2P doesnt mean it will lead to P2W take a look at League, POE, neither is P2P or B2P yet both have 0 Payment options that lead to advantage within the gameplay.

There has been no official word and they said they would CONSIDER (Keyword that has been said multiple times now) the payment method used for western release.

Still not too likely, sorry to burst your bubble. True fans of the game will play it no matter what option, and if you don't mind me saying your post to me was pretty short and rude. Yes, I know what the said. Does that change my opinion on it? No.

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I feel like I have to say this: I like Tera's payment model. I wish more games would do this same kind of status structure. I also find B2P with a cosmetic cash shop appealing. Honestly, I can't see BNS having a large player base in the West with a P2P model.

I agree; a group of true hardcore fans will continue to play this game no matter what, but since NCsoft is westernizing and dubbing everything, it's difficult not to believe that NCWest wants it to be BIG and appeal to all kinds of players! This thread is all about speculation and opinion, though. If it's P2P, I'll probably try it out but I'll be comparing and rating it harshly.

...We need news. And I was betting for more news yesterday, 1/30. Yeah, I'm disappointed. :cry:

Edited by Cinnamin
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I already spoke, no crusade on pc/console money back and forth here. Completely irrelevant and pulled from another thread.

Final warning.

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Doens't NCwest got any other great games?

It's not like every penny they earn from B&So only use for maintenance for the B&So servers. :bowling:

Nope, it just end up in 1 big pot of gold, they use for all the games. :pudency:

It's NCwest you pay, not B&So or GW2. :matrix:

Just so you know, I go for a year subscription. If it's B2P or P2P, I don't care. :smooth:

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http://www.vg247.com/2012/11/07/guild-wars-2-blade-soul-drive-ncsoft-back-into-profit/

well this post from july 2012 claims that gw2 accually made more money on launch then B&S (B&S 20% revenues, GW2 27%).

Ofc that was then. Question is how many more bought gw2 (for all i know at least 1 mil more), and how many subscriptions stayed/left/joined during that time for B&S.

While B&S is amazing for that 20% off one country alone (korea), it also needs to be noted gw2 is no smaller feat, given from their revenues it seemed NcSoft was nearly non-existent in western player's mind until gw2 hit.

So stating P2P is worlds more money generating then B2P is something i could elaborate on, but time will show.

Still there's two ends of that stick, and on mine (gamer's) it's unacceptable to go into P2P with CS.

The way i look at the two games is that B&S is like a hot chick everyone wants. She dresses provocative, you can't stop thinking about her, makes all men go crazy, but when it goes down to dating her she turns out costly as hell and not as fun as her body looks (tedious quest system).

Guild Wars 2 is like that nice pretty girl in glasses. She doesn't shine much at first, but when you get to know her, she's not that bad of a looker if dressed right (high settings), doesn't rip money off you on every turn, and is amazing fun to hang out with if you give her the chance (world events, jumping puzzles, world exploration, cow-a-pult!). That girl just grows on you, and she's yours, not a rental :hell_boy:

Now will our miss chili pepper keep her bad habits or be more liveable with we'll see soon enough.

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No one said its World more in cash, it simply is a steadier income, as the subs come every month. with B2P, once u buy the game, you are not obliged to spend any money on the cashshop, where as with p2p, u pay a sub as well... thats not to say im dying to pay for a sub lol, just seems like a better system for them. if they made it cheaper than usual as well, for ex. 10$ instead of 15-20, that would come as a relief to many and would inspire them to actually sub.But we will see what they are gonna do in the end.

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For them, sure;)

But there's me and other gamers on the other side of the rope pulling it our way:)

If there's no cash shop then p2p is acceptable given it's benefits for me. But if they try to sneak in microtransactions then i ask:

"What's in it for us?". Cause it smells like they get more money and we get more game breaking ideas in "return".

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No one said its World more in cash, it simply is a steadier income, as the subs come every month. with B2P, once u buy the game, you are not obliged to spend any money on the cashshop, where as with p2p, u pay a sub as well... thats not to say im dying to pay for a sub lol, just seems like a better system for them. if they made it cheaper than usual as well, for ex. 10$ instead of 15-20, that would come as a relief to many and would inspire them to actually sub.But we will see what they are gonna do in the end.

If they used this system, the largest argument against B2P would falter. The largest argument against it is "But those in the east would be upset because in the west we'll pay less!" Well, if they did this we'd pay less. Wouldn't they still get mad?

If they made it so you paid $15 bucks, but as you played your time got used up, instead of paying for a whole month each time. I think that would be fairly acceptable :/

Oh right, I forgot to answer this hhehhehehe

That seems a bit better, actually. I'd have to make sure I had a bunch of money saved up for just in case I felt like playing or binging, though. It'd have an added sense of "oh jeez oh jeez how much time do I have left", but it's better than "oh jeez oh jeez I gotta get my money's worth". Also, would the extra time be dropped after each month, or would you keep it? How much time would $15 be worth? Would this amount have the same "Oh, that's worth the money" feel to everyone, or would people complain that it's too expensive?

Edited by Vile Samael
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Truthfully, I never saw how 50cents a day was to much money.

It's not an issue of how much money for me, it's an issue of when I have to spend it. I've already explained how the whole icky obligation feeling goes, and a lot of people feel the same.

Edited by Vile Samael
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If they used this system, the largest argument against B2P would falter. The largest argument against it is "But those in the east would be upset because in the west we'll pay less!" Well, if they did this we'd pay less. Wouldn't they still get mad?

Oh right, I forgot to answer this hhehhehehe

That seems a bit better, actually. I'd have to make sure I had a bunch of money saved up for just in case I felt like playing or binging, though. It'd have an added sense of "oh jeez oh jeez how much time do I have left", but it's better than "oh jeez oh jeez I gotta get my money's worth". Also, would the extra time be dropped after each month, or would you keep it? How much time would $15 be worth? Would this amount have the same "Oh, that's worth the money" feel to everyone, or would people complain that it's too expensive?

pay as you go is the standard in S.Korea, they pay by the hour, not monthly like us. so technically, we are getting ripped off lol. in anycase it would be fair, because they want to promote the product and the population span in NA is far larger than S.Korea, so that way they are increasing the margin for profit. Plus it can be argued that its NCWest territory and they can do w.e they want with the pricing.

For them, sure;)

But there's me and other gamers on the other side of the rope pulling it our way:)

If there's no cash shop then p2p is acceptable given it's benefits for me. But if they try to sneak in microtransactions then i ask:

"What's in it for us?". Cause it smells like they get more money and we get more game breaking ideas in "return".

cash shop that offers items that give visual customization dont introduce game breaking mechanics in the game, so whether its there or not it really does not matter. it only gives you the benefit of making a very unique look for your character, which is a plus if nothing else.

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Curious, doesn't the current CS shop in the P2P model of B&S only give visual additions as stated b4? Since costumes seem to have no effect on how your stats turn out because the "Amulet/Bo Pae" system, you don't really need to use the CS shop at all unless you actually have the money and see an item you find likable, this seems to be more for the player then for the company itself... if you buy something you really don't need or want then that's your fault :smooth:

Also I much prefer P2P over F2P, a monthly sub of only 20 dollars or below is only a small portion of my paycheck (I make minimum wage atm) and as stated b4 it helps to avoid the just plain dumb folks who end up wondering into free games.

Now B2P is a good option but NCsoft will need a whole lot more money after the initial bubble bursts, and as such they might start resorting to P2W methods in order to get the money necessary that they put in. Now I realize that we aren't building a game from the ground up like they did in Korea but you still have to maintain the server, pay people for translating purposes, pay GMs, and other things that don't come to mind atm :embarrassed:, so you'd want a large revenue in order to keep your game up. So the question remains will NCSoft still be getting money from B2P once it reaches a point where you have an average number of game purchases a month, or will they get more from a monthly sub? Also will NCSoft resort to spending more time on money making schemes if B2P doesn't end up working out? (IE P2W) Or will they be giving us the same effort they would as if we were subbing?

But really between P2P and B2P I would be happy just as long as the CS shop does not turn into a PW2 Shop, I like to be good at games based on skill, luck and hard earned gear. Not through buying your way up just because you have the money to.

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A cashshop does not mean "visual clothing options", geez...i'm facedesking when reading posts saying that. Those options would be there without you having to cough up extra money for them, and in fact they should be there.

Cash shop in P2P is unacceptable for two major reasons:

1. Do your math people, seriously. How much money are they getting spoon fed with subs every month? Way WAY more then needed to keep those servers up, unless those servers and backups are made with pure gold hard drives and computer frames...

2. Seeing how much it costs to play (a lot more then other options unless you're a money spending maniac in F2P), you have every right to demand something F2P and B2P don't offer - that is an truly equal gaming ground for all. Those costumes in Cash Shop should be only obtainable via gameplay. Costumes, level, weapons, stats...all should be result of gameplay and player's dedication, validating their good looks and skills with player's work and not $. One of the main reasons games are fun are that everyone gets an equal start and same set of rules, without playing favourites. It's your dedication and skill that make the results not $.

Cash Shop is a leeway - it might be honest...or turn into p2w shit at any time. For F2P and B2P that can be justified - gotta earn money over time somewhow, given you don't charge for game, or charge once. And as long as it means free updates, and not P2W that is acceptable, especially for F2P. But P2P has a steady income, few "freeloaders" and no financial justification whatsoever for a Cash Shop, other then "i'm greedy". Too much shit is happening in gaming these days and i'm gonna take a stand here. It'll be fun to watch maybe but i'm not giving this game a dime if it's P2P with CS.

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A cashshop does not mean "visual clothing options", geez...i'm facedesking when reading posts saying that. Those options would be there without you having to cough up extra money for them, and in fact they should be there.

Cash shop in P2P is unacceptable for two major reasons:

1. Do your math people, seriously. How much money are they getting spoon fed with subs every month? Way WAY more then needed to keep those servers up, unless those servers and backups are made with pure gold hard drives and computer frames...

2. Seeing how much it costs to play (a lot more then other options unless you're a money spending maniac in F2P), you have every right to demand something F2P and B2P don't offer - that is an truly equal gaming ground for all. Those costumes in Cash Shop should be only obtainable via gameplay. Costumes, level, weapons, stats...all should be result of gameplay and player's dedication, validating their good looks and skills with player's work and not $. One of the main reasons games are fun are that everyone gets an equal start and same set of rules, without playing favourites. It's your dedication and skill that make the results not $.

Cash Shop is a leeway - it might be honest...or turn into p2w shit at any time. For F2P and B2P that can be justified - gotta earn money over time somewhow, given you don't charge for game, or charge once. And as long as it means free updates, and not P2W that is acceptable, especially for F2P. But P2P has a steady income, few "freeloaders" and no financial justification whatsoever for a Cash Shop, other then "i'm greedy". Too much shit is happening in gaming these days and i'm gonna take a stand here. It'll be fun to watch maybe but i'm not giving this game a dime if it's P2P with CS.

But would and should aren't applicable in this situation. Character Costumes in this game just change up the look of your character without doing anything to the stats, thereby making them a luxury, not a necessity.

When referring to Blade and Soul and not any other games, in retort to your points, the game already has great costumes you can farm off the world bosses. So as long as the cash shop has only costume type items then it goes back to the need/want point I made earlier, If it doesn't do anything for you stat wise you didn't really need it, if you find something later on that you like more then a cash shop item, then you didn't really want it.

With these arguments I'm starting to like the P2P model more then the B2P, if the few things I've learned about BnS' current CS shop are actually true, there is no real reason against them having the CS shop they have. If someone is so impulsive that they'd get something just because it's in the CS shop and waste THEIR money then that's THEIR problem, not the problem of the company OR the problem of the rest of the community :smooth:

Edited by Rubedo
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People keep forgetting that MMO-making companies, just like any other company, makes these games to make profit out of it. They will always use the method which will bring most money to them at any given time. companies such as PWE take this to the literal meaning, and dont care about anything else but making the revenue, thus allowing P2W items in their cashshop, because thats the way they make excessive amounts of money ( due to their games being f2p, because lets get real, no one would pay for their games otherwise). NCSoft, and some other major companies that are compelled to keep the cash shops non game breaking mechanic-like, still want to make money, but they have an ideology to follow, and feel like their games are not just a whore that works on the corner, but an art piece they are proud to present and uphold, while making profit out of it. Thats why they have a cash shop that gives vanity items, items that other than looks, mean nothing, absolutely nothing in the mechanics of the game. The reason why a game such as Blade and Soul will never have a shop that is p2w, because then the quality of it will drop dramatically, and the fanbase will disperse. BnS is not WoW, it cannot pull of a stunt like that, hence why it wont be F2P for sure, and B2P most likely.

*Drum Roll*

Edited by BLöDSKääL
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People keep forgetting that MMO-making companies, just like any other company, makes these games to make profit out of it. They will always use the method which will bring most money to them at any given time. companies such as PWE take this to the literal meaning, and dont care about anything else but making the revenue, thus allowing P2W items in their cashshop, because thats the way they make excessive amounts of money ( due to their games being f2p, because lets get real, no one would pay for their games otherwise). NCSoft, and some other major companies that are compelled to keep the cash shops non game breaking mechanic-like, still want to make money, but they have an ideology to follow, and feel like their games are not just a whore that works on the corner, but an art piece they are proud to present and uphold, while making profit out of it. Thats why they have a cash shop that gives vanity items, items that other than looks, mean nothing, absolutely nothing in the mechanics of the game. The reason why a game such as Blade and Soul will never have a shop that is p2w, because then the quality of it will drop dramatically, and the fanbase will disperse. BnS is not WoW, it cannot pull of a stunt like that, hence why it wont be F2P for sure, and B2P most likely.

*Drum Roll*

I concur. While any company's goal is to make money, the better companies DO actually care about their customer and the games they put out. Better quality, means more numbers, and more numbers means more cash. It's apparent they will do what's best for the game.

While I have no evidence and my own person preference is P2P, it seems to be leaning to B2P. Which I am 100% okay with.

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There are not many things that Guild Wars 2 did excellent but it's model was one of them, I vote for that. A lot of my friends are working jobs but don't want to spend hundreds of dollars a year on a game, many will dismiss it when they hear it is p2p but they all bought GW2 because it was pretty much a one time purchase for the first year till expansions start coming out.

It is a balance, does NC Soft want large spiked of money and more people playing the game or less people playing the game but with a constant stream of money.

Edited by Spirits of Vengeance
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