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      Hello Blade & Soul fans, Welcome to the official Blade & Soul Dojo FAQ! This thread contains commonly asked questions about Blade & Soul's Western versions. Have a question? Check to see if it's posted here or use our forums search feature before creating a new thread. This thread will be updated at all times by any of the Dojo staff members. For additional information on Blade & Soul visit our wiki, or check out the official Blade & Soul West website. Table of Contents <a href="#1">What is Blade & Soul?</a> <a href="#2">Is there an official site for Blade & Soul's Western version?</a> <a href="#3">What is Blade & Soul's release date?</a> <a href="#4">Has Beta Testing started?</a> <a href="#5">What type of pay model will Blade & Soul use?</a> <a href="#6">Will the Western clients be censored?</a> <a href="#7">Where will the Western servers be located?</a> <a href="#8">Will there be Oceanic/SEA servers?</a> <a href="#9">Will my characters from the other regions be transferable to the Western versions?</a> <a href="#10">Will the Western version be region blocked?</a> <a href="#11">What are the playable races?</a> <a href="#12">Why did they change the name of the Kun race to Yun for the Western release?</a> <a href="#13">What are the playable classes?</a> <a href="#14">Are there race and class restrictions?</a> <a href="#15">What will be the Western versions initial level cap?</a> <a href="#16">Will there be a vigor/fatigue system the the Western versions?</a> <a href="#17">What systems will this game be released on?</a> <a href="#18">What are the required PC specs for Blade & Soul?</a> <a href="#19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> <a href="#20">Will there be founder packs for the Western versions?</a> <a href="#21">Will Blade & Soul be on Steam?</a> <a href="#22">Will Windows 10 be supported?</a> <a name="1">What is Blade & Soul?</a> Blade & Soul is a massively multiplayer online role-playing game (MMORPG) by Korean game development studio, Team Bloodlust and is published by NCSOFT. <a name="2">Is there an official site for Blade & Soul's Western version?</a> You can find the official Blade & Soul West site here. <a name="3">What is Blade & Soul's release date?</a> The North American and European versions are currently set to be released on January 19th, 2016. Head Start for founder's pack owners will begin at 10:00am PST on January 15th, 2016, and name reservations for Disciple and Master pack owners will begin on January 11th, 2016. The game has already been officially released in the following regions: Korea: June 30, 2012
      China: November 28, 2013
      Japan: May 20, 2014
      Taiwan: November 20, 2014
      <a name="4">Has Beta Testing started?</a> Yes. CBT 1: Oct 29, 10am PDT - Nov 2, 10pm PDT [NA server only]* CBT 2: Nov 13, 10am PDT - Nov 16, 10pm PDT [NA/EU]** CBT 3: Nov 24, 10am PDT - Nov 30, 10pm PDT [NA/EU]** CBT 4: Dec 11, 10am PDT - Dec 14, 10pm PDT (English/French/German)[NA/EU]** CBT 5: Dec 18, 10am PDT - Dec 21, 10pm PDT (English/French/German)[NA/EU]** *NA servers will only support English. **EU servers will support English, French, and German; except on CBTs 1, 2, & 3. <a name="5">What type of pay model will Blade & Soul use?</a> Blade & Soul has been announced as a F2P (free-to-play) title for the West and will have no content limitations. They have also stated that the game will not be "pay-to-win". <a name="6">Will the Western clients be censored?</a> No. <a name="7">Where will the Western servers be located?</a> Blade & Soul's Western servers will be housed in the following location: North America: Dallas, Texas US
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      <a name="8">Will there be Oceanic/SEA servers?</a> There are currently no plans to support Oceanic/SEA servers. However, NCSOFT has stated that if the community shows enough interest they will reconsider. A petition has been created for NCSOFT to reconsider. <a name="9">Will my characters from the other regions be transferable to the Western versions?</a> No. Transferring accounts is not possible, but transferring the physical appearance of your character from other versions is possible through the profile screenshot function in Character Creation. <a name="10">Will the Western version be region blocked?</a> There are currently no plans for region blocking. <a name="11">What are the playable races?</a> Jin, Gon, Yun, Lyn. Click here for more information. <a name="12">Why did they change the name of the Kun race to Yun for the Western release?</a> In North America, the word "Kun" closely resembles a derogatory racial slur. <a name="13">What are the playable classes?</a> There are currently six confirmed playable classes for the Western versions. The "Warlock" class can be found in the KR, CN, JP and TW clients but have yet to be confirmed for the North American and European release.
      Assassin
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      <a name="14">Are there race and class restrictions?</a> Yes. The playable races in Blade & Soul are indeed restricted to a select few classes. Below you'll find what you can play each race as. Jin: Assassin, Blade Master and Kung Fu Master
      Gon: Destroyer, Force Master and Kung Fu Master
      Lyn: Blade Dancer, Force Master and Summoner
      Yun: Blade Master, Force Master and Kung Fu Master
      <a name="15">What will be the Western versions initial level cap?</a> The initial level cap on release will be 45. <a name="16">Will there be a vigor/fatigue system the the Western versions?</a> No. <a name="17">What systems will this game be released on?</a> Blade & Soul will be released for Windows PC. <a name="18">What are the required PC specs for Blade & Soul?</a> Below are the PC specs taken from Blade & Soul's Korean client. [Minimum Spec] CPU : Intel Dual core/AMD Athlon 64X2 or better RAM : 2G or better VGA : nVidia Geforce 8600GT/AMD Radeon HD4600 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (32bit / 64bit) DirectX : 9.0c [Recommended] CPU : Intel Quad core/AMD Phenom II X4 or better RAM : 4G or better VGA : nVidia Geforce 8800GTX / AMD Radeon HD4850 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (64bit) DirectX : 9.0c <a name="19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> You can view all past broadcasts here. <a name="20">Will there be founder packs for the Western versions?</a> Yes, you can view their packages here. <a name="21">Will Blade & Soul be on Steam?</a> This has not yet been confirmed. <a name="22">Will Windows 10 be supported?</a> Yes. Updated: December 25th, 2015
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Ghastly

P2P or B2P?

  

252 members have voted

  1. 1. P2P or B2P?

    • P2P
      90
    • B2P
      162


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TERA initially launched with a digital sale price tag of $49 USD for standard and $59 USD for digital collector's edition.

Keep in mind TERA NA was P2P initially. Only in Feb, 2013, will it be F2P.

TERA is another example of market change and it symbolizes something that was noted before: Developers focusing more on the item shop than on content.

Content in TERA is very limited/washed and bland. It all revolves around a broken enchanting system as well, plus many other things that added to the formula that led to it's ultimate demice and model convertion.

Well, i am i think the youngest player on the forum, so i don't really know these types of games. But, bns can do the same thing, but as i said without relying on the.item shop that much. I think that B2P would give more profit even if don't seems so.

Edited by Pucky-Chan :3

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Awake.   

I believe the chances of P2P + Item shop are the highest as well, but it's something that needs to be taken into consideration. The market for games in general, is changing. Specially in the MMO field.

As for it not being fair, take this for instance: Japan pays $30/Month on some subscription based games (See: Aion/TERA/FFXI(Previously) and some others), while we and the rest of the world pays $9-16 USD.

Different models for different markets.

I don't think the market is changing for MMO's at all tbh. Just because GW2 used a B2P model people have gotten all up in arms about subscription fees being a thing of the past, and also how lot's of MMO's are F2P now. But the thing is, the majority of all high production mmorpg's are still all developed as P2P games. Practically every MMO was at some point, even the F2P ones.

I'm not saying that P2P is the only way to go for mmorpg's, but I honestly don't think you will be seeing a new wave of games coming out that are as high quality as Blade and Soul or other games that are suddenly all B2P or F2P. In the hands of a good development team and a good game, P2P + cash shop just makes the most money hands down when you have a large playerbase. If that wasn't the case, then games like WoW would have changed their model already, and Blade and Soul probably would have never been P2P cash shop in the first place in Asia.

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Tashigi   

The reason games like WOW haven't changed their subscription base, is because they already managed to scoop in a large player base and they have successfully maintained said player base "content/happy" through updates.

That group has slowly, but surely moved on and will continue to. When Blizzard realizes that they can bring them back or bait them back through a different payment method, they'll do it for sure.

I am not disagreeing with you. P2P + item shop does make a tremendous amount of money for these companies.

But with quality games like GW2, Firefall and some others, this is surely going to sting companies like Blizzard.

NCSOFT in the west, doesn't have the power over gamers that Blizzard does. So they can't play on the same field. Naturally, NCSOFT will be forced to play the game differently.

This combination of events and already established models/communities is the reason why I say that things are changing.

Once upon a time, companies determined what "gamers" would get.

The present and future says it's the other way around. Developers and "gamers" are telling companies what's up.

Edited by Tashigi
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Phangs   

Well, you're not getting the second one, as has been said already. There's a cash shop in KR, and there's no way they're dropping it.

Yeah someone told me that recently, i was really surprised (it's been a long time since i last played). Good thing is that they only sell a few outfits.

Anyway, guess P2P all the way.

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hpnotiQ   

Wait based upon what u said u hate Pay to win, so if its F2P and not pay to win doesnt that make it better? Your argument is so biased and skewered, I cant even make a proper counter point against you.

Do you seriously think that a game that is F2P is not going to be P2W?? then you've not played F2P games. And based on other F2P games i've played that are P2W, i thought that was clear.

The thing is, if they do it B2P they could have like 10 new costumes each month and people that feel like they can afford it can buy it. or mounts, 2 new each month?, as long as it's not P2W items. I think they would make a ton of money each month. I can easily pay a few dollars for an awsome costume or a mount.

Edited by hpnotiQ

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yeah but if you have P2P and cashshop, there will be a steady income that will make it so the servers have regular maintenance and updates, and then extras from the cash shop that will make the developers more inspired to keep on thinking of stuff. B2P games like GW2 cant be compared to BNS because despite me really enjoying Gw2, it really is not in the same calibre. WHich is why it cant be F2P or B2P. P2P is the only way for Bns to go and grow like wow did, and potentially become big.

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Do you seriously think that a game that is F2P is not going to be P2W?? then you've not played F2P games. And based on other F2P games i've played that are P2W, i thought that was clear.

The thing is, if they do it B2P they could have like 10 new costumes each month and people that feel like they can afford it can buy it. or mounts, 2 new each month?, as long as it's not P2W items. I think they would make a ton of money each month. I can easily pay a few dollars for an awsome costume or a mount.

I have played pretty much every F2P mmo so going to have to say no your wrong on that point. F2P=/=P2W the 2 are mutually exclusive (while being closely intertwined one DOES NOT = the other) P2W can happen just as easily in a P2P game as long as a cash shop exists it CAN happen, P2W is not a result of F2P it is a result of a cash shop it is more prevalent within F2P games because they have no other income directive but it does not mean that a P2P/B2P game with a cash shop will not be P2W all that decides that is the mercy of the Devs and the Weight/lack thereof of their/the publishers wallets.

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BrandX   

With a subscription model that would be 50cents a day, I dont see the problem with P2P. 50 cents a day is not a lot.

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With a subscription model that would be 50cents a day, I dont see the problem with P2P. 50 cents a day is not a lot.

My biggest problem with P2P is that I don't like the feeling of obligation that comes with it. I like being able to hop between my games as I want, and if I'm paying like $15 a month or whatever I'll always feel like I have to play it, or I'm not getting my money's worth. God forbid if I go on a spree with another game and just squander a bunch of money. I wanna pay when I want and when I feel it's worth it. Every month? Not with how I play games. Nope. If I just paid while I felt I'd still get my money's worth, I'd play for a month or two, maybe three tops. Maybe come back when there's a big patch that really intrigues me and I feel is worth paying for, I dunno. But otherwise? They're not getting money. They'd also get LESS money out of me in the long run because I spend money on games in bursts. So, I mean, imagine how many players that are exactly like me when it comes to this that they'd be losing, compared to just those that are hardcore P2P elitists that can't even play B2P because they're too convinced everything but P2P is shit.

B2P will get them the largest audience for the longest amount of time. They'll also get way more money from burst spenders like me. I also personally feel that BnS isn't really worth a subscription. Yeah, it's great, sure but... it's not really all that innovative, to be honest. It's not a special kind of different that's really grabby for a large amount of people. B2P and a CS? Hell yeah I'll pay for that.

'Course this'll just be blown off as "IT'S JUST YOUR OPINION YOUR ONLY PROBLEMS ARE OPINIONS" even though I've provided plenty of facts in the past regarding payment methods but yeah

6f0479263dea4b7783524df.png

Edited by Vile Samael

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Famfrit   

My biggest problem with P2P is that I don't like the feeling of obligation that comes with it. I like being able to hop between my games as I want, and if I'm paying like $15 a month or whatever I'll always feel like I have to play it, or I'm not getting my money's worth. God forbid if I go on a spree with another game and just squander a bunch of money. I wanna pay when I want and when I feel it's worth it. Every month? Not with how I play games. Nope. If I just paid while I felt I'd still get my money's worth, I'd play for a month or two, maybe three tops. Maybe come back when there's a big patch that really intrigues me and I feel is worth paying for, I dunno. But otherwise? They're not getting money. They'd also get LESS money out of me in the long run because I spend money on games in bursts. So, I mean, imagine how many players that are exactly like me when it comes to this that they'd be losing, compared to just those that are hardcore P2P elitists that can't even play B2P because they're too convinced everything but P2P is shit.

B2P will get them the largest audience for the longest amount of time. They'll also get way more money from burst spenders like me. I also personally feel that BnS isn't really worth a subscription. Yeah, it's great, sure but... it's not really all that innovative, to be honest. It's not a special kind of different that's really grabby for a large amount of people. B2P and a CS? Hell yeah I'll pay for that.

'Course this'll just be blown off as "IT'S JUST YOUR OPINION YOUR ONLY PROBLEMS ARE OPINIONS" even though I've provided plenty of facts in the past regarding payment methods but yeah

6f0479263dea4b7783524df.png

If they made it so you paid $15 bucks, but as you played your time got used up, instead of paying for a whole month each time. I think that would be fairly acceptable :/

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Foamy   

yeah but if you have P2P and cashshop, there will be a steady income that will make it so the servers have regular maintenance and updates, and then extras from the cash shop that will make the developers more inspired to keep on thinking of stuff. B2P games like GW2 cant be compared to BNS because despite me really enjoying Gw2, it really is not in the same calibre. WHich is why it cant be F2P or B2P. P2P is the only way for Bns to go and grow like wow did, and potentially become big.

IMO:

P2p and cash shop would mean that they'd start their venture in the west already shot in the foot, the game won't get and can't get enough spotlight to make more than a few people pay the price of the box plus months and unfortunately P2P is all about the subscribers. Most of the p2p community here is held by wow and BnS ain't the game to tear any of that chunk away. As i said in another thread it's just another standard mmo with good visuals and somewhat different combat system coming from Korea ( first problem, in the minds of many, a game developed in Korea means generic mmo with lots of grind attached to it). It's thought better than Tera but nothing to brag about. It will most likely be a fotm mmo, with high pop in the begging to a wasteland the coming months.

Second point, the art style, while the game is beautiful, "anime" type graphics aren't everyones cup of tea, especially considering the amount of fanservice included. I'll include lore in this point as well since it's somewhat similar. The game has no major following, nothing to be based upon, it will be a new venture. Like Swtor had Star Wars to drive the sales even though it was a sub par game BnS doesn't have anything aside from some flashy trailers and the promise of "groundbreaking" systems ( like every other recent mmo bleh).

Third and final point which is mostly something out of NcSoft's hands (somewhat), the game will have a great contender this year. This game has a huge following, is way more hyped and has one of the most liked series in gaming as a facade. A game developed in the west for the western audience, the next big thing in mmo's ( next big fail more likely) but non the less a game that could have a reason to try P2P.

All in all, what i'm saying is keep it simple, make the game b2p or even f2p with restrictions, from the begging, give more people the chance to try it and most will likely love it and stay. But in this time and era when marketing and perceptions mean everything, BnS has no chance of succeeding as p2p mmo and while i would love a small community like this forum to play the game, a larger following usually means a better, healthier game.

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hmm you have a point, there is no doubt in that. But to release BnS as a B2P or F2P will no doubt just make a bigger hole in the pockets of NCSoft. From what I understand, BnS is doing well in Korea, unlike Tera did, and that does not mean that just because its a korean game, its gonna flop regardless of anything in the west. There is no other contender for BnS Other than Tera, and Tera is going F2P, but thats because everything but the combat in the game is washed up garbage. As far as i can tell, BnS Is not so, at least not so far.

And any new MMO that is supposed to come out, IMO is not better than Tera even, let alone BnS in that sense. Granted BnS is not the best game in the world, but neither is any other game out there.

And they already have Guildwars 2 in their B2P Arsenal, so i dont think they want another one

making the game F2P, will only turn it into P2W, because thats the only way F2P games can turn their economy booming, with exception to few games out there

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Tashigi   

B&S has received more attention from the developers than TERA did. That's for sure.

Content wise, B&S is already ahead of TERA because of this. Keep in mind TERA released nearly two years ago in Korea. B&S just released last summer. So that goes to say a few things.

B&S is following on the steps of a certain MMO giant (World of Warcraft) as far as updates go.

So a P2P model is definitely valid... at least in Korea.

For NA and EU... after AION and now TERA? The Korean's image is too tarnished. I think NCSOFT will have to take the hit regardless of model. They'll have to market a lot. But so far, we haven't seen any of that marketing. So that kind of worries me a little.

A B2P model seems the most logical way to attract people. If they used the B2P model, the first game they'll look back to, will be GW2. Not AION and definitely not TERA (Yes, different publisher/developer; but still "Korean" made).

I think that's their best course of action.

Besides... I'll admit it.

I've spent more in GW2 gems for random cosmetic stuff (Fine Transmutation Stones/Vanity) than I normally would have in a P2P environment.

I don't think B2P is really that far behind as a model, in contrast with P2P IMO.

Edited by Tashigi

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Famfrit   

Sooooo much speculaaaaaation :shakehead:

NCsoft needs to release some news if anything to provide a definitive answer to this perpetual discussion.

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Oh, I just realized. A little note to think about.

The west isn't going to be as big of a "We need this to get our development budget paid and start getting a profit" since it's so huge in the east. They're getting a bunch of money from KR. The only fees they'll need to think about for the west is translation and dubbing budget and some other stuff like maintenance, which isn't going to cost millions of dollars. They're not making a whole new game, they're localizing one that's already done. West is going to have a much smaller number to beat before they start actually profiting. So, even if B2P makes less money as you say, (it doesn't, gonna be honest,) it's not as big a deal for here. If it were developed here and this was the very first game launch? Yes, budget would be a big deal. A localization? Not so much.

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Zef   

yeah but if you have P2P and cashshop, there will be a steady income that will make it so the servers have regular maintenance and updates, and then extras from the cash shop that will make the developers more inspired to keep on thinking of stuff. B2P games like GW2 cant be compared to BNS because despite me really enjoying Gw2, it really is not in the same calibre. WHich is why it cant be F2P or B2P. P2P is the only way for Bns to go and grow like wow did, and potentially become big.

I'm not inclined to agree on gw2 not being same caliber. B&S and GW2 are quite different, but in overall sum up they're both top dogs, even if one is a boxer and other husky.

And i disagree on P2P needed to make B&S grow to WoW sizes. Because "P2P is needed for patches etc....fails short of simple fact. They already have all the money they need for patching. From koreans. Else they would not get new content updates with such frequency. Our money is needed for...erm what? Translation?...I still fail to see a reason P2P with Cash Shop should be tolerated.

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... they are not going to take money from Korea to do the patching... not if they cant make the money here? why would they waste money they already have, when they can use money they are already generating with the game? While korea's dept, will most likely give the funds to get the setup started, the point of the game releasing here is to generate revenue... if its not going to do that and require NCSoft to bring forth capital, NCWest is just not gonna get BnS, simple as that

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... they are not going to take money from Korea to do the patching... not if they cant make the money here? why would they waste money they already have, when they can use money they are already generating with the game? While korea's dept, will most likely give the funds to get the setup started, the point of the game releasing here is to generate revenue... if its not going to do that and require NCSoft to bring forth capital, NCWest is just not gonna get BnS, simple as that

B2P does make money though. It makes a lot of money. B2P easily contends with P2P in the money-making department. Also patching is included with maintenance.

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Mickey   

Considering the fact that I need to pay 400 to upgrade my PC I think b2p would work best for me.

Hoping the launch isn't soon.

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Ghastly   

You realize the ACTUAL price for a console is actually well over 900 USD on launch?

Nevermind, I don't think you'd get any of that.

He didn't even mention console in his post :ohmy:

A lot of console and pc people stick to one or the other. Few pc or console players care enough or have enough money to get both.

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