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      [Read Before Posting] Blade & Soul General FAQ

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      China: November 28, 2013
      Japan: May 20, 2014
      Taiwan: November 20, 2014
      <a name="4">Has Beta Testing started?</a> Yes. CBT 1: Oct 29, 10am PDT - Nov 2, 10pm PDT [NA server only]* CBT 2: Nov 13, 10am PDT - Nov 16, 10pm PDT [NA/EU]** CBT 3: Nov 24, 10am PDT - Nov 30, 10pm PDT [NA/EU]** CBT 4: Dec 11, 10am PDT - Dec 14, 10pm PDT (English/French/German)[NA/EU]** CBT 5: Dec 18, 10am PDT - Dec 21, 10pm PDT (English/French/German)[NA/EU]** *NA servers will only support English. **EU servers will support English, French, and German; except on CBTs 1, 2, & 3. <a name="5">What type of pay model will Blade & Soul use?</a> Blade & Soul has been announced as a F2P (free-to-play) title for the West and will have no content limitations. They have also stated that the game will not be "pay-to-win". <a name="6">Will the Western clients be censored?</a> No. <a name="7">Where will the Western servers be located?</a> Blade & Soul's Western servers will be housed in the following location: North America: Dallas, Texas US
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      <a name="8">Will there be Oceanic/SEA servers?</a> There are currently no plans to support Oceanic/SEA servers. However, NCSOFT has stated that if the community shows enough interest they will reconsider. A petition has been created for NCSOFT to reconsider. <a name="9">Will my characters from the other regions be transferable to the Western versions?</a> No. Transferring accounts is not possible, but transferring the physical appearance of your character from other versions is possible through the profile screenshot function in Character Creation. <a name="10">Will the Western version be region blocked?</a> There are currently no plans for region blocking. <a name="11">What are the playable races?</a> Jin, Gon, Yun, Lyn. Click here for more information. <a name="12">Why did they change the name of the Kun race to Yun for the Western release?</a> In North America, the word "Kun" closely resembles a derogatory racial slur. <a name="13">What are the playable classes?</a> There are currently six confirmed playable classes for the Western versions. The "Warlock" class can be found in the KR, CN, JP and TW clients but have yet to be confirmed for the North American and European release.
      Assassin
      Blade Dancer
      Blade Master
      Destroyer
      Force Master
      Kung-Fu Master
      Summoner
      <a name="14">Are there race and class restrictions?</a> Yes. The playable races in Blade & Soul are indeed restricted to a select few classes. Below you'll find what you can play each race as. Jin: Assassin, Blade Master and Kung Fu Master
      Gon: Destroyer, Force Master and Kung Fu Master
      Lyn: Blade Dancer, Force Master and Summoner
      Yun: Blade Master, Force Master and Kung Fu Master
      <a name="15">What will be the Western versions initial level cap?</a> The initial level cap on release will be 45. <a name="16">Will there be a vigor/fatigue system the the Western versions?</a> No. <a name="17">What systems will this game be released on?</a> Blade & Soul will be released for Windows PC. <a name="18">What are the required PC specs for Blade & Soul?</a> Below are the PC specs taken from Blade & Soul's Korean client. [Minimum Spec] CPU : Intel Dual core/AMD Athlon 64X2 or better RAM : 2G or better VGA : nVidia Geforce 8600GT/AMD Radeon HD4600 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (32bit / 64bit) DirectX : 9.0c [Recommended] CPU : Intel Quad core/AMD Phenom II X4 or better RAM : 4G or better VGA : nVidia Geforce 8800GTX / AMD Radeon HD4850 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (64bit) DirectX : 9.0c <a name="19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> You can view all past broadcasts here. <a name="20">Will there be founder packs for the Western versions?</a> Yes, you can view their packages here. <a name="21">Will Blade & Soul be on Steam?</a> This has not yet been confirmed. <a name="22">Will Windows 10 be supported?</a> Yes. Updated: December 25th, 2015
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      Dojo Rules & Guidelines   09/29/16

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Ghastly

P2P or B2P?

   252 members have voted

  1. 1. P2P or B2P?

    • P2P
      90
    • B2P
      162

Please sign in or register to vote in this poll.

562 posts in this topic

Agree, but in BnS you can get a Beefy destroyer to function as tank, and a summoner as healer :joss_stick: .

And this method is a great way between the lvl. 1-80, but the real super gear for 80 are gained the hard way.

Not everything is available on the AH

Exactly, so why is it P2W?

Also summoners can only heal themselves and their cat. They have no party heals. Nobody does. Blade Masters and Kung-Fu Masters can also function as tanks. So you have basically the same versatility there. I fail to see why GW2's system is bad but BnS's is perfect.

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Never said that was a P2W or bad thing from GW2, it's just that other ppl see that as a pay to win.

And about the summoner, my only knowledge about it is via YouTube.

Thought that healing spell could be used on other party members too.

And I mentioned the Destroyer as tank becus they just simply look like a bulldozer on legs :big_smile:

Know very well the Blade master and the Kung-Fu Master can tank too.

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Never said that was a P2W or bad thing from GW2, it's just that other ppl see that as a pay to win.

And about the summoner, my only knowledge about it is via YouTube.

Thought that healing spell could be used on other party members too.

And I mentioned the Destroyer as tank becus they just simply look like a bulldozer on legs :big_smile:

Know very well the Blade master and the Kung-Fu Master can tank too.

Ah, alright. I've just seen people who DO say stuff like that is P2W and I just end up raising my eyebrow so hard it almost falls off. And I'm glad I could inform you! It'd be bad if you went to play summoner to heal people and found out they couldn't :c

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Naah, aiming for the force master. :confident:

But where wailing from the subject of this post, B2P or P2P.

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What kind of advantage to leveling? Because I got a truck ton of free experience boosters I never use because I got no need for them since I level too dang fast. Last night alone I got 10 levels from 70 to 80 (cap).

Must of only been me then but I only managed to get like 3 keys to open the chests and as far as I remember they came from quests

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Must of only been me then but I only managed to get like 3 keys to open the chests and as far as I remember they came from quests

Oh, the keys? The stuff you get from the chests aren't THAT great. I really only like them for the tonics. I can't even remember what you get from them otherwise. Leveling is REALLY easy anyways.

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As I said early I prefer b2p with a cosmetic boutique because seeing that a lot of p2p games either went with a cash shop or

Or free with a cash shop. They will always get more people wanting to buy the game since

We are in a recession more people would only want to buy it once and be done with it .

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After think a while, I came to the conclusion the best payment method for Theme Park is B2P. P2P should stay a domain of Sandbox MMO. Because Sandbox is game with unlimited content.

Theme Park is game with limited content. It means someone who finished last instance in hardest possible mode = he just finished the game. This games do not have unlimited content as Sandbox have. Forcing for pay monthly fee for game with limited content is same as pay fee for Call of Duty or any other Multiplayer game. And current Theme Parks are not longer True MMORPG games, they are much close to single player games with multiplayer cooperative mode. So the most important question why I should pay for already finished game? That is question in ALL Theme Park games ~3weeks after release.

From other side, B2P is still not P2W. At last as long as player pay just for new updates and costumes and other vanity items. Important is only to not allow sell/trade this items for other things on game.

Last point B2P is more fair, because P2P Theme Park going to F2P 1-2 years after release. PPL will spend 200-300$ for monthly fee and will stay with nothing after change payment model. While P2W player will spend same money for OP items in game - that is what happening in KR Tera and going o happen in west servers...

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After think a while, I came to the conclusion the best payment method for Theme Park is B2P. P2P should stay a domain of Sandbox MMO. Because Sandbox is game with unlimited content.

Theme Park is game with limited content. It means someone who finished last instance in hardest possible mode = he just finished the game. This games do not have unlimited content as Sandbox have. Forcing for pay monthly fee for game with limited content is same as pay fee for Call of Duty or any other Multiplayer game. And current Theme Parks are not longer True MMORPG games, they are much close to single player games with multiplayer cooperative mode. So the most important question why I should pay for already finished game? That is question in ALL Theme Park games ~3weeks after release.

From other side, B2P is still not P2W. At last as long as player pay just for new updates and costumes and other vanity items. Important is only to not allow sell/trade this items for other things on game.

Last point B2P is more fair, because P2P Theme Park going to F2P 1-2 years after release. PPL will spend 200-300$ for monthly fee and will stay with nothing after change payment model. While P2W player will spend same money for OP items in game - that is what happening in KR Tera and going o happen in west servers...

Dude I've seen you call like every MMO a frickin theme park and it's a tad annoying. Quit talking like you've got some sort of impeccable taste in MMOs. As for being able to trade cash shop items in-game, there is no reason why they shouldn't let us do that. There's no disadvantage there for anyone.

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Dude I've seen you call like every MMO a frickin theme park and it's a tad annoying. Quit talking like you've got some sort of impeccable taste in MMOs. As for being able to trade cash shop items in-game, there is no reason why they shouldn't let us do that. There's no disadvantage there for anyone.

Anything what I said was not based on taste. That is simple fact what for we going to pay - limited content. So why we should pay unlimited fee?

I think this topic is about argument our view on it - so what is annoying for you?

So what is spend 1000$ on things in cash shop for trade it for in game gold... - is it not buy advantage?

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Anything what I said was not based on taste. That is simple fact what for we going to pay - limited content. So why we should pay unlimited fee?

I think this topic is about argument our view on it - so what is annoying for you?

So what is spend 1000$ on things in cash shop for trade it for in game gold... - is it not buy advantage?

Pay to Win: Gaining an unfair advantage over others that cannot possibly be achieved other than through buying items from the cash shop. This does not include large amounts of gold because what you can buy with gold, so can EVERYONE ELSE. Sure you have a lot of it, but that gold has to come from SOMEWHERE. That somewhere being the non-paying people you sold the items to. Having tons of gold doesn't make you powerful.

Just the term "Theme Parks" is stupid, especially when you use it as a replacement term for MMOs. It just makes you look pretentious.

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Nice definition of P2W... but that is only your own. Pay too Win is term of any kind for of buying advantage over other players. Scale of it is not important.

How the term can be stupid? That is the most correctly term to call this game. Some of MMO are Theme Park, and Some Sandbox.

Edited by Zenek
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Well while we're here yappin' NcSoft is "westernizing" the game.

Now is it just me who's got hard time beliving it's about translations? :hell_boy:

I think it's much more about trailoring game to fit with the payment model they'll use, and how badly they'll abuse it.

Seeing as they're trying to make the most of cashshop in an already P2P game in korea, i'd worry much less about which model will be used and far more how it'll be abused.

Maybe i'm overreactive, but i got this feeling that when top dollar is put into female physics and all the clothes that are shiny and revealing, it's gonna cost a pretty penny;]

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To claim that "sandbox" games deserve p2p status doesn't sit well with me :laugh: Sandbox games give you the illusion that it's unlimited and full of possibilities. When in reality those games have the worst grind, the worst gameplays, and the worst update cycles you can think of.

The problem with sandbox games is that the devs take years to bring it to a point where it's playable. Those game start out barren, dull, and glitchy. It's years before you start having any fun in those games because it's a sandbox of grind which you need to build for months, to years.

In regular mmorpgs like B&S you're given a quality product. Now whether you get through it fast or not is another story. The gameplay in regular mmorpgs is top of the line, animations, core mechanics, design, art, community, and update cycles are consistent and progressive.

Regular mmorpgs grow and pile on content on a consistent basis where eventually the game world grows to a healthy size. The difference between this and a sandbox is that in a sandbox you're thrown it to grind. In regular mmorpgs (yes that's what I call "themepark" mmos) you're thrown in them to experience an rpg with others.

I would say a game that gives you quality content to enjoy (however fast you rush through it) deserves to be p2p more than a game which makes you grind and makes you pay every month to grind.

And lastly, B&S isn't p2win. Buying something from the shop and selling in game has been done in so many mmorpgs already, it's not p2win if those things can be gotten in the game as well.

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To claim that "sandbox" games deserve p2p status doesn't sit well with me :laugh: Sandbox games give you the illusion that it's unlimited and full of possibilities. When in reality those games have the worst grind, the worst gameplays, and the worst update cycles you can think of.

The problem with sandbox games is that the devs take years to bring it to a point where it's playable. Those game start out barren, dull, and glitchy. It's years before you start having any fun in those games because it's a sandbox of grind which you need to build for months, to years.

In regular mmorpgs like B&S you're given a quality product. Now whether you get through it fast or not is another story. The gameplay in regular mmorpgs is top of the line, animations, core mechanics, design, art, community, and update cycles are consistent and progressive.

Regular mmorpgs grow and pile on content on a consistent basis where eventually the game world grows to a healthy size. The difference between this and a sandbox is that in a sandbox you're thrown it to grind. In regular mmorpgs (yes that's what I call "themepark" mmos) you're thrown in them to experience an rpg with others.

I would say a game that gives you quality content to enjoy (however fast you rush through it) deserves to be p2p more than a game which makes you grind and makes you pay every month to grind.

And lastly, B&S isn't p2win. Buying something from the shop and selling in game has been done in so many mmorpgs already, it's not p2win if those things can be gotten in the game as well.

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

bolded the EXTRA IMPORTANT PART but otherwise also a very good post.

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Illusion or not - it simply work and engages players much more. Sandbox simply do not have "drop player base" issues as Theme Park. That why Sandbox can survive easily much longer in P2P mode than Theme Park. And what is point of P2P game if it going to change model after 1-2 years?

Yes, game what quality content to enjoy deserve for P2P but only if it is able to guarante the players enjoy this content for longer than few years. What is simply impossible for Theme Park. Maybe if developers will make large update every month - are you belive in miracles?

Fact many MMORPG make fake P2P means nothing. That is still P2W. And fact how large part of community cannot only accept it, but also justify is only proof how effectivity they make brainwashing of customers.

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To claim that "sandbox" games deserve p2p status doesn't sit well with me :laugh: Sandbox games give you the illusion that it's unlimited and full of possibilities. When in reality those games have the worst grind, the worst gameplays, and the worst update cycles you can think of.

The problem with sandbox games is that the devs take years to bring it to a point where it's playable. Those game start out barren, dull, and glitchy. It's years before you start having any fun in those games because it's a sandbox of grind which you need to build for months, to years.

In regular mmorpgs like B&S you're given a quality product. Now whether you get through it fast or not is another story. The gameplay in regular mmorpgs is top of the line, animations, core mechanics, design, art, community, and update cycles are consistent and progressive.

Regular mmorpgs grow and pile on content on a consistent basis where eventually the game world grows to a healthy size. The difference between this and a sandbox is that in a sandbox you're thrown it to grind. In regular mmorpgs (yes that's what I call "themepark" mmos) you're thrown in them to experience an rpg with others.

I would say a game that gives you quality content to enjoy (however fast you rush through it) deserves to be p2p more than a game which makes you grind and makes you pay every month to grind.

And lastly, B&S isn't p2win. Buying something from the shop and selling in game has been done in so many mmorpgs already, it's not p2win if those things can be gotten in the game as well.

Ghastly... you're talking about sandbox games back in the day when they were trying really hard to push the tech and trying new stuff so it didn't always work out right away.

Quite honestly it's because some of them pushed so hard to get certain systems why some newer games even have some of the features we all love.

Sandbox games are more about having everything in the game interact in such a way that even the players can push something and create fun new features that even the devs never came up with. It's not about not having a story (GTA is a sandbox to some degree) or not having thought out content.

I mean dang you just don't get anything about how sandbox games work, you don't have to like them but .. just dang. Never mind.

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There are amazing sandbox games and their are amazing theme park games. Some of the biggest hit's in gaming history have been sandbox games.

I don't really think payment method has anything to do with which 'type' of game it is. Payment method's usually revolve around the quality and amount of content within a game.

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Payment method's usually revolve around what the gaming company can get away with in face of players money wise.

Fixed that for you :smooth:

Maplestory experience. It changes people. Before i played maplestory i was white...

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Fixed that for you :smooth:

Maplestory experience. It changes people. Before i played maplestory i was white...

Oh most certainly :)

Generally the higher quality of the game, the more people want to play it, and the more the companies can get away with slipping their fingers in our pockets.

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Generally the higher quality of the game, the more people want to play it, and the more the companies can get away with slipping their fingers in our pockets.

Issue with Theme Park is not quality, but fun from it is very limited. Theme Parks like Tera (and I guess B&S also) keep very hight quality. Most ppl can make single instance few times - but it became boring after time, no important how hight quality it is. Only way to keep this players is give them new instance/BG or something to do. But because Theme Park limiting players from definition, companies are not able to give as much content as need for keep player base in game in longer period of time. And it cause player base drop and F2P for save the game (and last chance for milk the players). That why I start thing B2P is simply better for this kind of games, just for simply protect the game from F2P fate.

Sandboxes are a bit different. It does not need updates and new content. Because community itself is enought engine for keep game alive. Players itself make "content" for themself. In some cases that is building own houses, in other mass wars and server policy etc. But in general in sandbox game is simply impossible to say "I finished game" - there's always something to do.

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Sandboxes are a bit different. It does not need updates and new content. Because community itself is enought engine for keep game alive. Players itself make "content" for themself. In some cases that is building own houses, in other mass wars and server policy etc. But in general in sandbox game is simply impossible to say "I finished game" - there's always something to do.

Every game has his limitations, the sandbox you mention is something like Minecraft.

But this is Blade and Soul.

And the "Theme Park" thing, you call limited?

Every "Theme park" likes to expand, destroy old attractions and build new ones.

Same with games, and Blade and Soul is yet to appear in EU/NA. Korea is already running about a year, and they released a PvP patch recently. And still runs strong.

My gues is that there will be more to come for this game: new classes, new area's, new and challenging dungeons.

And there is still the Lore.

Like WoW, the first replicated the story from Warcraft 3, now there continuing the story there own way in World of Warcraft.

Who knows, the story in Blade and Soul makes a twist on the end. Or a new story opens because of a new island or so.

And at the moment the only expierence we got is the korean version, so who knows. When we finaly understand what they are saying, and ALL play it our self.

We could like it 10x 's better then it is now.

So don't judge the game as it is now in Korea, do that when the EU/NA version is here.

Edited by Kin-Pantsu88
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In fear of repeating some of the longer posts in this thread i will make my humble statement short :joss_stick:

I like the P2P model and here is why:

-It leaves us with the ppl that are really into it so we get dedicated gamers that care (they do after all pay for this )

-It gives the game a steady income so they can have main focus on developing game (patches,fixes and maitnance) instead of having to put more than enough recources into developing new "shit" to put in cash shops to make money on this....(which i fear would be the case if cash shop was only option to get ..well cash)

-15 $ is not much money, even for students. i am a student and if i dont put it into a game it would be wasted on some other crap.

i tried most of the b2p/f2p thathave been hyped lately and none of them...even Gw2 :misdoubt: have impressed me community wise or tbh game itself.

I like to invest time and effort in the game and with a p2p model i have a chance (more likely than without monthly sub)to meed a fellow gamer with the same kind of spirit (i know they exist in the other mdels too but its like needle in a haystack)

That was my rant on Pay to Play :shakehead:

-Nattsu out

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In fear of repeating some of the longer posts in this thread i will make my humble statement short :joss_stick:

I like the P2P model and here is why:

-It leaves us with the ppl that are really into it so we get dedicated gamers that care (they do after all pay for this )

-It gives the game a steady income so they can have main focus on developing game (patches,fixes and maitnance) instead of having to put more than enough recources into developing new "shit" to put in cash shops to make money on this....(which i fear would be the case if cash shop was only option to get ..well cash)

-15 $ is not much money, even for students. i am a student and if i dont put it into a game it would be wasted on some other crap.

i tried most of the b2p/f2p thathave been hyped lately and none of them...even Gw2 :misdoubt: have impressed me community wise or tbh game itself.

I like to invest time and effort in the game and with a p2p model i have a chance (more likely than without monthly sub)to meed a fellow gamer with the same kind of spirit (i know they exist in the other mdels too but its like needle in a haystack)

That was my rant on Pay to Play :shakehead:

-Nattsu out

Maybe $15 isn't much to you but it certainly is to a person like me with 5 siblings and a lot of other bills to pay. I rather just buy it once and come home one I'm stressed and just relax. So $15 is a lot of money no matter if you're a student or not. Don't get me wrong you guys with well paying jobs or jobs in general can do w/e you like with you money. In my situation and people like me ( I speak for people like me when I say) it's too much

An occasionally purchase from a cash every few months isn't much since there might be one if it's p2p.

Also, even if the game comes out to be p2p does that mean people who don't pay aren't dedicated. Look at many people on this forum who will probably not pay. They check day after day for updates on this game they're dedicated.

P.S. I apologize if there are any grammar mistakes right now I'm not in the mood to spellcheck

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Maybe $15 isn't much to you but it certainly is to a person like me with 5 siblings and a lot of other bills to pay. I rather just buy it once and come home one I'm stressed and just relax. So $15 is a lot of money no matter if you're a student or not. Don't get me wrong you guys with well paying jobs or jobs in general can do w/e you like with you money. In my situation and people like me ( I speak for people like me when I say) it's too much

An occasionally purchase from a cash every few months isn't much since there might be one if it's p2p.

Also, even if the game comes out to be p2p does that mean people who don't pay aren't dedicated. Look at many people on this forum who will probably not pay. They check day after day for updates on this game they're dedicated.

P.S. I apologize if there are any grammar mistakes right now I'm not in the mood to spellcheck

As i said i am a student i have almost no money too :) also i have siblings too. It is still a matter of priority.

and also i said there are dedicated players everywhere, i just find it easier to find them in a p2p.

And by dedication i mean in game and since my self and a lot of others in here havent played yet i cant judge their dedication :)

There was a lot of "dedicated players" in many of the previous failed games before launch and still the community failed the game.

So there is a lot of good kind enthusiastic players in here (might even be all of them :big_smile: ) but lets leave the dedication part until we see what NCsoft brings to the west :confident:

Dont get offended by my opinions they are just my silly rants.

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