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      [Read Before Posting] Blade & Soul General FAQ

      Hello Blade & Soul fans, Welcome to the official Blade & Soul Dojo FAQ! This thread contains commonly asked questions about Blade & Soul's Western versions. Have a question? Check to see if it's posted here or use our forums search feature before creating a new thread. This thread will be updated at all times by any of the Dojo staff members. For additional information on Blade & Soul visit our wiki, or check out the official Blade & Soul West website. Table of Contents <a href="#1">What is Blade & Soul?</a> <a href="#2">Is there an official site for Blade & Soul's Western version?</a> <a href="#3">What is Blade & Soul's release date?</a> <a href="#4">Has Beta Testing started?</a> <a href="#5">What type of pay model will Blade & Soul use?</a> <a href="#6">Will the Western clients be censored?</a> <a href="#7">Where will the Western servers be located?</a> <a href="#8">Will there be Oceanic/SEA servers?</a> <a href="#9">Will my characters from the other regions be transferable to the Western versions?</a> <a href="#10">Will the Western version be region blocked?</a> <a href="#11">What are the playable races?</a> <a href="#12">Why did they change the name of the Kun race to Yun for the Western release?</a> <a href="#13">What are the playable classes?</a> <a href="#14">Are there race and class restrictions?</a> <a href="#15">What will be the Western versions initial level cap?</a> <a href="#16">Will there be a vigor/fatigue system the the Western versions?</a> <a href="#17">What systems will this game be released on?</a> <a href="#18">What are the required PC specs for Blade & Soul?</a> <a href="#19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> <a href="#20">Will there be founder packs for the Western versions?</a> <a href="#21">Will Blade & Soul be on Steam?</a> <a href="#22">Will Windows 10 be supported?</a> <a name="1">What is Blade & Soul?</a> Blade & Soul is a massively multiplayer online role-playing game (MMORPG) by Korean game development studio, Team Bloodlust and is published by NCSOFT. <a name="2">Is there an official site for Blade & Soul's Western version?</a> You can find the official Blade & Soul West site here. <a name="3">What is Blade & Soul's release date?</a> The North American and European versions are currently set to be released on January 19th, 2016. Head Start for founder's pack owners will begin at 10:00am PST on January 15th, 2016, and name reservations for Disciple and Master pack owners will begin on January 11th, 2016. The game has already been officially released in the following regions: Korea: June 30, 2012
      China: November 28, 2013
      Japan: May 20, 2014
      Taiwan: November 20, 2014
      <a name="4">Has Beta Testing started?</a> Yes. CBT 1: Oct 29, 10am PDT - Nov 2, 10pm PDT [NA server only]* CBT 2: Nov 13, 10am PDT - Nov 16, 10pm PDT [NA/EU]** CBT 3: Nov 24, 10am PDT - Nov 30, 10pm PDT [NA/EU]** CBT 4: Dec 11, 10am PDT - Dec 14, 10pm PDT (English/French/German)[NA/EU]** CBT 5: Dec 18, 10am PDT - Dec 21, 10pm PDT (English/French/German)[NA/EU]** *NA servers will only support English. **EU servers will support English, French, and German; except on CBTs 1, 2, & 3. <a name="5">What type of pay model will Blade & Soul use?</a> Blade & Soul has been announced as a F2P (free-to-play) title for the West and will have no content limitations. They have also stated that the game will not be "pay-to-win". <a name="6">Will the Western clients be censored?</a> No. <a name="7">Where will the Western servers be located?</a> Blade & Soul's Western servers will be housed in the following location: North America: Dallas, Texas US
      Europe: Frankfurt, Germany.
      <a name="8">Will there be Oceanic/SEA servers?</a> There are currently no plans to support Oceanic/SEA servers. However, NCSOFT has stated that if the community shows enough interest they will reconsider. A petition has been created for NCSOFT to reconsider. <a name="9">Will my characters from the other regions be transferable to the Western versions?</a> No. Transferring accounts is not possible, but transferring the physical appearance of your character from other versions is possible through the profile screenshot function in Character Creation. <a name="10">Will the Western version be region blocked?</a> There are currently no plans for region blocking. <a name="11">What are the playable races?</a> Jin, Gon, Yun, Lyn. Click here for more information. <a name="12">Why did they change the name of the Kun race to Yun for the Western release?</a> In North America, the word "Kun" closely resembles a derogatory racial slur. <a name="13">What are the playable classes?</a> There are currently six confirmed playable classes for the Western versions. The "Warlock" class can be found in the KR, CN, JP and TW clients but have yet to be confirmed for the North American and European release.
      Assassin
      Blade Dancer
      Blade Master
      Destroyer
      Force Master
      Kung-Fu Master
      Summoner
      <a name="14">Are there race and class restrictions?</a> Yes. The playable races in Blade & Soul are indeed restricted to a select few classes. Below you'll find what you can play each race as. Jin: Assassin, Blade Master and Kung Fu Master
      Gon: Destroyer, Force Master and Kung Fu Master
      Lyn: Blade Dancer, Force Master and Summoner
      Yun: Blade Master, Force Master and Kung Fu Master
      <a name="15">What will be the Western versions initial level cap?</a> The initial level cap on release will be 45. <a name="16">Will there be a vigor/fatigue system the the Western versions?</a> No. <a name="17">What systems will this game be released on?</a> Blade & Soul will be released for Windows PC. <a name="18">What are the required PC specs for Blade & Soul?</a> Below are the PC specs taken from Blade & Soul's Korean client. [Minimum Spec] CPU : Intel Dual core/AMD Athlon 64X2 or better RAM : 2G or better VGA : nVidia Geforce 8600GT/AMD Radeon HD4600 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (32bit / 64bit) DirectX : 9.0c [Recommended] CPU : Intel Quad core/AMD Phenom II X4 or better RAM : 4G or better VGA : nVidia Geforce 8800GTX / AMD Radeon HD4850 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (64bit) DirectX : 9.0c <a name="19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> You can view all past broadcasts here. <a name="20">Will there be founder packs for the Western versions?</a> Yes, you can view their packages here. <a name="21">Will Blade & Soul be on Steam?</a> This has not yet been confirmed. <a name="22">Will Windows 10 be supported?</a> Yes. Updated: December 25th, 2015
    • Urbancowgurl777

      Dojo Rules & Guidelines   09/29/16

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Staff Contact Administrator @Urbancowgurl777 News & Translations @AquariusHaken Di'el Wiki Guardian @and_rea @Tei Moderators @Aari @BulletSin @Jem @Kycir @Lithia @Sekuiya @Shinaji Last updated: February 5th, 2016
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AMXtreme

armour/dobok customization?!...

   21 members have voted

  1. 1. Do you want this feature to be implemented?

    • yes
      11
    • no
      6
    • i don't care
      4

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9 posts in this topic

[color="#FFFFFF"]Well i experienced in one year of playing AION everyday, the item paint(u can change the color of your items) and the total item graphic switch (u can make an item look like another but keep his stats) it would be great if only we would be able to paint our armors/doboks. What do you think about it? PS sorry for posting on wrong section .[/color] Edited by AMXtreme
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No... it is pointless in Blade and Soul to be perfectly honest.

Your armor look (called the dobok in game) has no relation to what stats you have. The stats on your character are determined by the bo-pae system.

So... every dobok looks different and you can switch them out to whatever outfit you feel like wearing.
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As Nightsong allready mentioned, there is absolutly no need to change the appearance of doboks as they provide no stats at all.

The only thing where doboks provide a purpose other then looks is with the PvP/Faction doboks that let you attack certain NPC's other players wearing enemy the faction dobok.
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[quote name='Nightsong' timestamp='1356364769' post='132390']

So... every dobok looks different and you can switch them out to whatever outfit you feel like wearing.
[/quote]

But you can not use PvE dobok for PvP (faction wars), right? So remodeling PvP dobok is needed.
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[quote name='Zenek' timestamp='1356401724' post='132441']
But you can not use PvE dobok for PvP (faction wars), right? So remodeling PvP dobok is needed.
[/quote]

No it is not. If everyone could remodel his Doboks especially the PvP ones, it would be a mess on Battlefields. Remodelling for PvE or just idleing is pointless like Nightsong and Aari already mentioned, for PvP it probably would create way too much chaos. And assuming that you join mass pvp with other players, i doubt you have much time to watch your chars look anyways :p
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remodeling appearances on armor is only worthwhile if the armor grants you stats or some kind of buff...in blade & soul, your clothing is just the look and other than having to wear something for your bopae and accessories take effect, there isn't anything forcing you to wear a certain set of clothing so you can wear whatever you like. pvp clothing is made specifically for pvp so you can tell who wants to fight and who wants to be left alone. obviously the red text tells people you want to fight but the clothing is easier to notice because some people don't want to have character names and npc names all over their UI ( user inferface). clothing has no stats or buffs so you can wear whatever you want. for pvp, there are 2-3 costumes per faction so you have 4-6 different looking costumes in pvp depending which set you allied with so you can tell who wants to fight and who does not. the developers and designers made that system specifically to stop random ganking and that type of thing. like dyshana said, like you could see or even care what someone is wearing during a group pvp battle, all you notice are the red and blue name tags. its a waste of time and effort to make a re-model feature for a game that doesn't require everyone who is at the level cap to look the same, you can wear whatever clothing/costume you like so why do you need to re-model anything? i would understand the need for the re-model system if armor has stats or buff and it had a set look so you would want to re model to look individualized but this is Blade & Soul, you can wear almost anything you like without worrying about stats associated with the look because your stats and buffs come for your weapon, bopae, and your accessories. color dyes are an insult to Hyung Tae KIm artistic style in my opinion, he worked very hard on the designs and concepts of each costume. changing it in any ways is an insult to his hard work, if you don't like it, don't wear it otherwise, just deal with his choices because you like his art style and designs.
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I don't think so either. The color schemes already in game are very nice and I never had something I wanted to change color.

I would think it'd be a cool idea for weapons though...
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[quote name='Dyshana' timestamp='1356411544' post='132448']
No it is not. If everyone could remodel his Doboks especially the PvP ones, it would be a mess on Battlefields. Remodelling for PvE or just idleing is pointless like Nightsong and Aari already mentioned, for PvP it probably would create way too much chaos. And assuming that you join mass pvp with other players, i doubt you have much time to watch your chars look anyways :p
[/quote]

Orientate in PvP is player's skill base. I do not see any potential chaos factor.

And I will have a lot of time because I play only for PvP.

[quote name='Tae-yeon' timestamp='1356412778' post='132450']
like dyshana said, like you could see or even care what someone is wearing during a group pvp battle, all you notice are the red and blue name tags. its a waste of time and effort to make a re-model feature for a game that doesn't require everyone who is at the level cap to look the same, you can wear whatever clothing/costume you like so why do you need to re-model anything?
[/quote]

Here is the issue - as PvP-er I can not wear all the time costume what I do like because of my main activity - PvP. And stats is same important as character apperance for me.

That why I vote for remodeling system, because all what I can do is swamp files and breaking EULA at the same time - I do not like mod MMO games.

Also that is one of the reason why I'm, against this whole dobok-PvP system,
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Well as Zenek said, I am pvp player too so I think i'll wear my pvp dobok for most of the time. I can't be sure in this cuz i didn't played BnS yet. But I think it would be nice if i can remodel/switch the pve skin dobok with my pvp. If it makes chaos in pvp? I don't think so. Correct me if I am wrong, but if you wear your pvp dobok, your nickname color changes, am I right? I think that is the main cognitive signs of pvp player, I don't think that you can see what player wear when he is like 100meter far from you, but I am sure you will see his RED nick. So that is the reason why I vote for "yes" in remodeling dobok skins. Maybe there will be more pvp doboks in future of BnS and remodeling feature will not be needed for me and other pvp players ^^

Also here is a question, contain BnS remodeling of weapons? I still can't find it :(
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