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      [Read Before Posting] Blade & Soul General FAQ

      Hello Blade & Soul fans, Welcome to the official Blade & Soul Dojo FAQ! This thread contains commonly asked questions about Blade & Soul's Western versions. Have a question? Check to see if it's posted here or use our forums search feature before creating a new thread. This thread will be updated at all times by any of the Dojo staff members. For additional information on Blade & Soul visit our wiki, or check out the official Blade & Soul West website. Table of Contents <a href="#1">What is Blade & Soul?</a> <a href="#2">Is there an official site for Blade & Soul's Western version?</a> <a href="#3">What is Blade & Soul's release date?</a> <a href="#4">Has Beta Testing started?</a> <a href="#5">What type of pay model will Blade & Soul use?</a> <a href="#6">Will the Western clients be censored?</a> <a href="#7">Where will the Western servers be located?</a> <a href="#8">Will there be Oceanic/SEA servers?</a> <a href="#9">Will my characters from the other regions be transferable to the Western versions?</a> <a href="#10">Will the Western version be region blocked?</a> <a href="#11">What are the playable races?</a> <a href="#12">Why did they change the name of the Kun race to Yun for the Western release?</a> <a href="#13">What are the playable classes?</a> <a href="#14">Are there race and class restrictions?</a> <a href="#15">What will be the Western versions initial level cap?</a> <a href="#16">Will there be a vigor/fatigue system the the Western versions?</a> <a href="#17">What systems will this game be released on?</a> <a href="#18">What are the required PC specs for Blade & Soul?</a> <a href="#19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> <a href="#20">Will there be founder packs for the Western versions?</a> <a href="#21">Will Blade & Soul be on Steam?</a> <a href="#22">Will Windows 10 be supported?</a> <a name="1">What is Blade & Soul?</a> Blade & Soul is a massively multiplayer online role-playing game (MMORPG) by Korean game development studio, Team Bloodlust and is published by NCSOFT. <a name="2">Is there an official site for Blade & Soul's Western version?</a> You can find the official Blade & Soul West site here. <a name="3">What is Blade & Soul's release date?</a> The North American and European versions are currently set to be released on January 19th, 2016. Head Start for founder's pack owners will begin at 10:00am PST on January 15th, 2016, and name reservations for Disciple and Master pack owners will begin on January 11th, 2016. The game has already been officially released in the following regions: Korea: June 30, 2012
      China: November 28, 2013
      Japan: May 20, 2014
      Taiwan: November 20, 2014
      <a name="4">Has Beta Testing started?</a> Yes. CBT 1: Oct 29, 10am PDT - Nov 2, 10pm PDT [NA server only]* CBT 2: Nov 13, 10am PDT - Nov 16, 10pm PDT [NA/EU]** CBT 3: Nov 24, 10am PDT - Nov 30, 10pm PDT [NA/EU]** CBT 4: Dec 11, 10am PDT - Dec 14, 10pm PDT (English/French/German)[NA/EU]** CBT 5: Dec 18, 10am PDT - Dec 21, 10pm PDT (English/French/German)[NA/EU]** *NA servers will only support English. **EU servers will support English, French, and German; except on CBTs 1, 2, & 3. <a name="5">What type of pay model will Blade & Soul use?</a> Blade & Soul has been announced as a F2P (free-to-play) title for the West and will have no content limitations. They have also stated that the game will not be "pay-to-win". <a name="6">Will the Western clients be censored?</a> No. <a name="7">Where will the Western servers be located?</a> Blade & Soul's Western servers will be housed in the following location: North America: Dallas, Texas US
      Europe: Frankfurt, Germany.
      <a name="8">Will there be Oceanic/SEA servers?</a> There are currently no plans to support Oceanic/SEA servers. However, NCSOFT has stated that if the community shows enough interest they will reconsider. A petition has been created for NCSOFT to reconsider. <a name="9">Will my characters from the other regions be transferable to the Western versions?</a> No. Transferring accounts is not possible, but transferring the physical appearance of your character from other versions is possible through the profile screenshot function in Character Creation. <a name="10">Will the Western version be region blocked?</a> There are currently no plans for region blocking. <a name="11">What are the playable races?</a> Jin, Gon, Yun, Lyn. Click here for more information. <a name="12">Why did they change the name of the Kun race to Yun for the Western release?</a> In North America, the word "Kun" closely resembles a derogatory racial slur. <a name="13">What are the playable classes?</a> There are currently six confirmed playable classes for the Western versions. The "Warlock" class can be found in the KR, CN, JP and TW clients but have yet to be confirmed for the North American and European release.
      Assassin
      Blade Dancer
      Blade Master
      Destroyer
      Force Master
      Kung-Fu Master
      Summoner
      <a name="14">Are there race and class restrictions?</a> Yes. The playable races in Blade & Soul are indeed restricted to a select few classes. Below you'll find what you can play each race as. Jin: Assassin, Blade Master and Kung Fu Master
      Gon: Destroyer, Force Master and Kung Fu Master
      Lyn: Blade Dancer, Force Master and Summoner
      Yun: Blade Master, Force Master and Kung Fu Master
      <a name="15">What will be the Western versions initial level cap?</a> The initial level cap on release will be 45. <a name="16">Will there be a vigor/fatigue system the the Western versions?</a> No. <a name="17">What systems will this game be released on?</a> Blade & Soul will be released for Windows PC. <a name="18">What are the required PC specs for Blade & Soul?</a> Below are the PC specs taken from Blade & Soul's Korean client. [Minimum Spec] CPU : Intel Dual core/AMD Athlon 64X2 or better RAM : 2G or better VGA : nVidia Geforce 8600GT/AMD Radeon HD4600 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (32bit / 64bit) DirectX : 9.0c [Recommended] CPU : Intel Quad core/AMD Phenom II X4 or better RAM : 4G or better VGA : nVidia Geforce 8800GTX / AMD Radeon HD4850 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (64bit) DirectX : 9.0c <a name="19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> You can view all past broadcasts here. <a name="20">Will there be founder packs for the Western versions?</a> Yes, you can view their packages here. <a name="21">Will Blade & Soul be on Steam?</a> This has not yet been confirmed. <a name="22">Will Windows 10 be supported?</a> Yes. Updated: December 25th, 2015
    • Urbancowgurl777

      Dojo Rules & Guidelines   09/29/16

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Staff Contact Administrator @Urbancowgurl777 News & Translations @AquariusHaken Di'el Wiki Guardian @and_rea @Tei Moderators @Aari @BulletSin @Jem @Kycir @Lithia @Sekuiya @Shinaji Last updated: February 5th, 2016
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Mizuki

If Blade and Soul would end up going buy to play

66 posts in this topic

I just hope the localization will not destroy anything good. I haven't really finished the game I am only in level 15. So far my only complaint is not being able to understand shit!

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Just because it's doing well in Korea doesn't mean it'll do well here unfortunately (hard to believe). Usually I'm not the type to worry, however there's one major difference between the Korean BnS and the soon to be NA BnS. That is the consumers, I know I'll enjoy the game plenty. Don't like generalizing but, many american gamers tend to; just blow through games, race to cap and dislike grind. Ultimately leaving games if content isn't released quick enough and when it's released, leaving anyway if it's not to their liking. I'm assuming pvp will be very popular in this country, so perhaps that'll keep people playing. I'm sure there will be plenty of people taking it somewhat easy and doing other things rather than leveling, it's just much more likely that many people are gonna hit cap with a single character within 3 weeks of the official release.

On another note, truth be told, I don't know what I'm gonna do myself once I hit cap, most of the pvp features I'm not interested in, nor collecting costumes. Though I guess I'll do a little of everything anyway. For me PvE and advancing the story trumps much of everything else, simply because that's what I have the most fun doing. I'll still be around for you guys though. Heres hoping it makes me want to do other things as well in the official release.

I'm sure whoever plays this will enjoy it thoroughly, I trust this game will do well overall. Still, I haven't seen a community in a game flourish in NA in ages, not for long anyway.

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Just because it's doing well in Korea doesn't mean it'll do well here unfortunately (hard to believe). Usually I'm not the type to worry, however there's one major difference between the Korean BnS and the soon to be NA BnS. That is the consumers, I know I'll enjoy the game plenty. Don't like generalizing but, many american gamers tend to; just blow through games, race to cap and dislike grind. Ultimately leaving games if content isn't released quick enough and when it's released, leaving anyway if it's not to their liking. I'm assuming pvp will be very popular in this country, so perhaps that'll keep people playing. I'm sure there will be plenty of people taking it somewhat easy and doing other things rather than leveling, it's just much more likely that many people are gonna hit cap with a single character within 3 weeks of the official release.

On another note, truth be told, I don't know what I'm gonna do myself once I hit cap, most of the pvp features I'm not interested in, nor collecting costumes. Though I guess I'll do a little of everything anyway. For me PvE and advancing the story trumps much of everything else, simply because that's what I have the most fun doing. I'll still be around for you guys though. Heres hoping it makes me want to do other things as well in the official release.

I'm sure whoever plays this will enjoy it thoroughly, I trust this game will do well overall. Still, I haven't seen a community in a game flourish in NA in ages, not for long anyway.

of course the Asia market success has no bearing on the NA and EU but I was referring most to the fact that there is a lot of content being throw up and developed in such a short time since the release so i see no lack of things to keep people busy, starting out and after level cap.

reference to the *american* players rushing through the game and hurrying to the end, isn't that an individual problem more than it is a game develop problem? games like hao, call of duty and those like it are built on the pvp or human interaction aspect of the gaming community, right? those games' idea of new content is a new map to kill each other one, right? most of that is simply very subjective be its nature. Asian or American players alike, if you they rushing through the game and reaching the end then saying, *wth, there isn't anything to do now, screw this. i quit, next game.* then they shouldn't be playing MMOs and should stick to console games that have a clear ending, like i said in my previous post, mmos are designed differently and are played differently. its the truth that asian players are more interested in the journey than its end and most american players are interested in the end rather than the journey so that's games have to be adjusted to suit one region to another. people can say BnS is going to a niche game, can't that be said about all games but if every people are interested, that's enough, right? cult classics aren't super popular except a select group..so even if BnS sells millions in the first three months, ncsoft gets their development/localization costs back..as long as a niche group of players stays with BnS, it'll do fine.

personally, regardless of the slow and steady or fast and furious gaming style of players, there is something for everything in BnS. pve ppl, plenty of stuff to do, costumes to collect, solo instances to do.for the pvp ppl, put on your pvp costume hunt down those who want to fight or duel your heart out with your pvp friend, there is a one on one arena update coming that connect all servers to each other for some great pvp possibilities. regardless of how well BnS does in South Korea or China, there is no lack of release content and the 7 wave updates to keep people busy. all games eventually end no matter how you love or hate it.

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hehe i have an idea, think of it this way for you want it to be B2P or F2P instead of P2P:

everyone gets free event content, the same customer service, the same servers.

P2P, buy the game and pay monthly sub fee and get the usually content updates and cash shop is full of potions and the usually name change, sex change, guild name change cards.

if you want it to B2P with a monthly fee, you get the option to set up your account with the buy the game and never pay a monthly fee system. you get free updates once every three months and the new content costumes are in the cash shop for $1-5. P2P customers get the content when its ready but you have to wait for the three months.

F2P, most the same as B2P with a massive dependency on cash shop to make money so there will be almost everything in there, costumes, services cards, potions,

everyone who saids, oh i can't afford P2P because i'm a college student, ncsoft should consider us more and make it b2p. why don't you think of them then? they are a business and a very big one, so they need to make money to keep in business, while i do think that $50-60 is enough to purchase a game, mmos arent normal games, they are massive multi-player rpgs. if mmos were like call of duty or battlefield where updates were just new map to fight on, i would have a problem with a monthly fee but this is about whole new content which takes months to create, balance, and get running. if the company doesn't charge a monthly fee, where will the money to keep the server stable, pay the designers to continue to make new content and pay the customer reps to help you with issues? you can think how you think and have your own opinions but don't thinking so selfishly and complain that the big company is ripping you off without thinking about what they have to do to keep the game running for you to play.

the way i see, i would hate to see blade & soul ruined by b2p or f2p because of the points i said above, i don't want bns to have a dependency on the cash shop to make money, i would rather pay them a $10-15 monthly fee to keep them happy and making more content on a regular basis. i don't want to have to buy new cool costumes from the cash shop, i think there will be some there anyways but i don't want there to be stuff like in Aion or Tera. charge for new wings, new weapon skins, new mounts, new pets, new costumes, new this, new that, its nickle and dime-ing ppl. that's a rip off. i don't know what ncsoft west will do but i sincerely hope they are honest about their approach to making bns a great game for the west. i'm happy with how the korean version is being run, free updates, new content, a few neat costumes in the cash shop with some potion packs and the usual account services cards. i like the play free to lvl 15 free account thing too. gives ppl a taste of bns and i'm sure they'll be hooked.

everyone here, hopefully, came here because they saw blade & soul in one form or another and fell in love with some aspect of it: graphics, gameplay, art, or all the of the above. lets just find comfort in the fact that blade & soul isnt going to be another great game hidden away in asia, its coming to the NA/EU!! kya kya!

Ugh, I doubt this system would work. I don't see the use of implementing a B2P in a P2P game, either lock the content for free players or keep it P2P. However if they took your suggestion, you're looking at a game like Runescape. As for F2P players being reliant on the cs, they can easily overpower the P2P players. How else will the cs attract F2P players? Add doboks of course, and maybe some random lotto tickets that you can use to receive an item varying from common to rare (just like Maplestory Gachapon system). With this system, F2P can just cash out, and make God-like items without any effort. For content what will happen with F2P players? Will it be set back 3 months like the B2P, or just locked? If its locked, you're again looking at a system like Runescape, or the lvl 15 trial in BnS.

As for the fees, I would like to see it set at $10.

In the perfect world, it would be $5.

Hopefully updates will be fluid and constant.

Edited by Blissed
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Ugh, I doubt this system would work. I don't see the use of implementing a B2P in a P2P game, either lock the content for free players or keep it P2P. However if they took your suggestion, you're looking at a game like Runescape. As for F2P players being reliant on the cs, they can easily overpower the P2P players. How else will the cs attract F2P players? Add doboks of course, and maybe some random lotto tickets that you can use to receive an item varying from common to rare (just like Maplestory Gachapon system). With this system, F2P can just cash out, and make God-like items without any effort. For content what will happen with F2P players? Will it be set back 3 months like the B2P, or just locked? If its locked, you're again looking at a system like Runescape, or the lvl 15 trial in BnS.

As for the fees, I would like to see it set at $10.

In the perfect world, it would be $5.

Hopefully updates will be fluid and constant.

lol..that first part was a joke jab at all the people rallying for b2p with the idea that they paid X for the game so they should get the to play it without the monthly sub so i, hopefully, pointed out something interesting enough to make those people reconsider their position with the idea of: okay, so you paid for the full retail game, so play it for free for as long as you like but don't expect to get the same constant updates, patches, balancing etc as the people paying the monthly sub to fund the developers to do all that enough work to keep the game running smoothly and adding to the overall experience. you brought the original retail version, fine, have your fun with the *original, retail, whats on the disc is all you get* version of an MMOs but don't complain that you aren't going to get all the extra after release stuff because you didn't want to help fund it. nothing wrong with the idea of paying for the game and playing it as much as you want after that but that idea only applies to game that don't require active maintaining.

ideally, the lower the sub is, the better but you can't pay developers, server costs, upkeep costs and make a profit without X amount being a low as they can reasonably go to make a profit, they are a business after all. first and foremore, they are in it for the money then bring something great to the customers. i have no problem with p2p to fund the new development of content, costumes, and keep the servers smooth. *tosses two pennies and a dime into the opinion jar*

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Two months is too long to play with no new content released? How often does each wave in Korea get released?

I wouldnt like to hit max lvl under two months, then again its been awhile since i maxed a character. Stopped at 46 in TERA on both my Lancer and Warrior

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There is a thread to discuss the different subscription models, this is not it

Stop derailing the topic

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I really don't understand why anyone would want P2P.

The reason being is; let's say B2P is $60. Ok, fair.

But then, P2P is $15/month. What if I wanted to play for a year?

I would pay $180 for something worth $60.

Even then, lets say I pay $60 for 4 months. What if I want to play more?

I rather pay something once, and own it for life. A game is something you're suppose to own.

A gym membership is what should be paid monthly.

Gym membership = P2P

Buying your own all-in-one gym equipment (ex. Bowflex) = B2P

Gym membership = swimming pool, basketball court, occasional new gym equipment, smoothie bar, sauna, maintenance, personal trainer, nice views of hot person of the other sex, social interaction, etc

At home gym equipment = boring, stop using after couple weeks, takes up large amount of space, if it breaks you have to wait for replacement parts and fix yourself or you're shit out of luck, by your lonesome self, etc

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If it's going to be P2P is gonna be monthly sub like other games .. don't think pay per hour will work at all in NA/EU.

And i have never seen a game that used pay per hour etc in NA/EU.

/random

Didn't the NA international Ragnarok Online have a pay per hour option? It's been so many years. @[email protected];

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Gym membership = P2P

Buying your own all-in-one gym equipment (ex. Bowflex) = B2P

Gym membership = swimming pool, basketball court, occasional new gym equipment, smoothie bar, sauna, maintenance, personal trainer, nice views of hot person of the other sex, social interaction, etc

At home gym equipment = boring, stop using after couple weeks, takes up large amount of space, if it breaks you have to wait for replacement parts and fix yourself or you're shit out of luck, by your lonesome self, etc

That's a terrible metaphor.

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Gym membership = P2P

Buying your own all-in-one gym equipment (ex. Bowflex) = B2P

Gym membership = swimming pool, basketball court, occasional new gym equipment, smoothie bar, sauna, maintenance, personal trainer, nice views of hot person of the other sex, social interaction, etc

At home gym equipment = boring, stop using after couple weeks, takes up large amount of space, if it breaks you have to wait for replacement parts and fix yourself or you're shit out of luck, by your lonesome self, etc

...Interesting analogy. You make b2p sound like crap, but it's really not all that bad.

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I think most of us are smart enough to realize that BnS going B2P is as likely to happen as the world ending tomorrow. Game developers spend a lot of time and resources making their products, so one would think they'd like to be not only properly compensated for their work but to make profits on top. Logically, a P2P model would generate more revenue in the long term compared to B2P.

Besides, some have already mentioned this: Korean BnS is already using a P2P model (about $20 US/per month). It also seems to be doing well enough that they 're not changing their plans to localize the game for other regions.

On that note, just hurry up and take my money...

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I think most of us are smart enough to realize that BnS going B2P is as likely to happen as the world ending tomorrow. Game developers spend a lot of time and resources making their products, so one would think they'd like to be not only properly compensated for their work but to make profits on top. Logically, a P2P model would generate more revenue in the long term compared to B2P.

True but look at some of the MMO's that have come out some what recently in the states. Champions online started out as p2p but eventually when f2p, DC universe online is free to play with a p2p option that dose not hinder the play expirice in any way as far as I know, and the most recent example is Star wars knights of the old republic that recently went free to play, Aion is now free to play. Terra might be able to go on as a p2p game and I don't think World of Warcraft is going anywhere being the giant that it is. P2P is certainly the better option service wise however with some of the changes some mmo's have made they might want to look into other payment options.

I however would not be phased one bit if BnS was a p2p and I would still play it every now and then.

Edited by foxlight713
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Alright, to the person who took my name. Screw you. Back to the conversation, figured I'd make an account on here since I and the guild(Sunless) I play with will be playing B&S. Most of you know Luci >.> Alright to the conversation at hand! I've worked with a few game developers on a game before. I was doing QA for awhile and met a lot of very talented people a few of them went to GDC(Game Developers Conference) what came up a few times and was discussed by a TON of big name and small name companies/developers was the trending subscription based models. I'm not going to go into great detail, but Notturo was mostly right in what was said.

The most successful current model(if if it gets the right amount of subscriptions) is P2P, there is a problem with that though. You need so many subscriptions for the game to remain and stay to pay for itself. The problem currently with P2P is that if no one stays with the game or after say a few months people cancel there subscription the game just doesn't pay for itself.

B2P is very successful currently reason being people don't mind paying out 60 for a game and then having a cash shop. Cash shops are actually very, very successful. If the game is successful a cash shop can pay what the subscription base does and then some over.

IMO I'd much just rather have a B2P, but doesn't always happen.

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The most successful current model(if if it gets the right amount of subscriptions) is P2P, there is a problem with that though. You need so many subscriptions for the game to remain and stay to pay for itself. The problem currently with P2P is that if no one stays with the game or after say a few months people cancel there subscription the game just doesn't pay for itself.

Yup that's pretty much the kicker right there for P2P.

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