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      [Read Before Posting] Blade & Soul General FAQ

      Hello Blade & Soul fans, Welcome to the official Blade & Soul Dojo FAQ! This thread contains commonly asked questions about Blade & Soul's Western versions. Have a question? Check to see if it's posted here or use our forums search feature before creating a new thread. This thread will be updated at all times by any of the Dojo staff members. For additional information on Blade & Soul visit our wiki, or check out the official Blade & Soul West website. Table of Contents <a href="#1">What is Blade & Soul?</a> <a href="#2">Is there an official site for Blade & Soul's Western version?</a> <a href="#3">What is Blade & Soul's release date?</a> <a href="#4">Has Beta Testing started?</a> <a href="#5">What type of pay model will Blade & Soul use?</a> <a href="#6">Will the Western clients be censored?</a> <a href="#7">Where will the Western servers be located?</a> <a href="#8">Will there be Oceanic/SEA servers?</a> <a href="#9">Will my characters from the other regions be transferable to the Western versions?</a> <a href="#10">Will the Western version be region blocked?</a> <a href="#11">What are the playable races?</a> <a href="#12">Why did they change the name of the Kun race to Yun for the Western release?</a> <a href="#13">What are the playable classes?</a> <a href="#14">Are there race and class restrictions?</a> <a href="#15">What will be the Western versions initial level cap?</a> <a href="#16">Will there be a vigor/fatigue system the the Western versions?</a> <a href="#17">What systems will this game be released on?</a> <a href="#18">What are the required PC specs for Blade & Soul?</a> <a href="#19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> <a href="#20">Will there be founder packs for the Western versions?</a> <a href="#21">Will Blade & Soul be on Steam?</a> <a href="#22">Will Windows 10 be supported?</a> <a name="1">What is Blade & Soul?</a> Blade & Soul is a massively multiplayer online role-playing game (MMORPG) by Korean game development studio, Team Bloodlust and is published by NCSOFT. <a name="2">Is there an official site for Blade & Soul's Western version?</a> You can find the official Blade & Soul West site here. <a name="3">What is Blade & Soul's release date?</a> The North American and European versions are currently set to be released on January 19th, 2016. Head Start for founder's pack owners will begin at 10:00am PST on January 15th, 2016, and name reservations for Disciple and Master pack owners will begin on January 11th, 2016. The game has already been officially released in the following regions: Korea: June 30, 2012
      China: November 28, 2013
      Japan: May 20, 2014
      Taiwan: November 20, 2014
      <a name="4">Has Beta Testing started?</a> Yes. CBT 1: Oct 29, 10am PDT - Nov 2, 10pm PDT [NA server only]* CBT 2: Nov 13, 10am PDT - Nov 16, 10pm PDT [NA/EU]** CBT 3: Nov 24, 10am PDT - Nov 30, 10pm PDT [NA/EU]** CBT 4: Dec 11, 10am PDT - Dec 14, 10pm PDT (English/French/German)[NA/EU]** CBT 5: Dec 18, 10am PDT - Dec 21, 10pm PDT (English/French/German)[NA/EU]** *NA servers will only support English. **EU servers will support English, French, and German; except on CBTs 1, 2, & 3. <a name="5">What type of pay model will Blade & Soul use?</a> Blade & Soul has been announced as a F2P (free-to-play) title for the West and will have no content limitations. They have also stated that the game will not be "pay-to-win". <a name="6">Will the Western clients be censored?</a> No. <a name="7">Where will the Western servers be located?</a> Blade & Soul's Western servers will be housed in the following location: North America: Dallas, Texas US
      Europe: Frankfurt, Germany.
      <a name="8">Will there be Oceanic/SEA servers?</a> There are currently no plans to support Oceanic/SEA servers. However, NCSOFT has stated that if the community shows enough interest they will reconsider. A petition has been created for NCSOFT to reconsider. <a name="9">Will my characters from the other regions be transferable to the Western versions?</a> No. Transferring accounts is not possible, but transferring the physical appearance of your character from other versions is possible through the profile screenshot function in Character Creation. <a name="10">Will the Western version be region blocked?</a> There are currently no plans for region blocking. <a name="11">What are the playable races?</a> Jin, Gon, Yun, Lyn. Click here for more information. <a name="12">Why did they change the name of the Kun race to Yun for the Western release?</a> In North America, the word "Kun" closely resembles a derogatory racial slur. <a name="13">What are the playable classes?</a> There are currently six confirmed playable classes for the Western versions. The "Warlock" class can be found in the KR, CN, JP and TW clients but have yet to be confirmed for the North American and European release.
      Assassin
      Blade Dancer
      Blade Master
      Destroyer
      Force Master
      Kung-Fu Master
      Summoner
      <a name="14">Are there race and class restrictions?</a> Yes. The playable races in Blade & Soul are indeed restricted to a select few classes. Below you'll find what you can play each race as. Jin: Assassin, Blade Master and Kung Fu Master
      Gon: Destroyer, Force Master and Kung Fu Master
      Lyn: Blade Dancer, Force Master and Summoner
      Yun: Blade Master, Force Master and Kung Fu Master
      <a name="15">What will be the Western versions initial level cap?</a> The initial level cap on release will be 45. <a name="16">Will there be a vigor/fatigue system the the Western versions?</a> No. <a name="17">What systems will this game be released on?</a> Blade & Soul will be released for Windows PC. <a name="18">What are the required PC specs for Blade & Soul?</a> Below are the PC specs taken from Blade & Soul's Korean client. [Minimum Spec] CPU : Intel Dual core/AMD Athlon 64X2 or better RAM : 2G or better VGA : nVidia Geforce 8600GT/AMD Radeon HD4600 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (32bit / 64bit) DirectX : 9.0c [Recommended] CPU : Intel Quad core/AMD Phenom II X4 or better RAM : 4G or better VGA : nVidia Geforce 8800GTX / AMD Radeon HD4850 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (64bit) DirectX : 9.0c <a name="19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> You can view all past broadcasts here. <a name="20">Will there be founder packs for the Western versions?</a> Yes, you can view their packages here. <a name="21">Will Blade & Soul be on Steam?</a> This has not yet been confirmed. <a name="22">Will Windows 10 be supported?</a> Yes. Updated: December 25th, 2015
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      Dojo Rules & Guidelines   09/29/16

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Mizuki

If Blade and Soul would end up going buy to play

66 posts in this topic

I've heard that it takes longer for new content to be release with buy to play, how much longer would that be compared to a subscription system?

Was content an issue for Guild Wars?

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All the buy2play supporters forget how much they milk you for the money. Cash shop with A LOT of clothes and items which you would normally get in-game in a p2p game.

Content updates take months. In p2p environment it can take months too but the flow of content is better and more constant. With b2p it's like every 3 months or more? I could be wrong.

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With the kind of game BnS is I wonder what will work better, before I thought any plan would work for any mmo but it seems to be tied into the type of game you're playing

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I really don't understand why anyone would want P2P.

The reason being is; let's say B2P is $60. Ok, fair.

But then, P2P is $15/month. What if I wanted to play for a year?

I would pay $180 for something worth $60.

Even then, lets say I pay $60 for 4 months. What if I want to play more?

I rather pay something once, and own it for life. A game is something you're suppose to own.

A gym membership is what should be paid monthly.

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They have to make the revenue some how. Either CS or small monthly payments

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I really don't understand why anyone would want P2P.

The reason being is; let's say B2P is $60. Ok, fair.

But then, P2P is $15/month. What if I wanted to play for a year?

I would pay $180 for something worth $60.

Even then, lets say I pay $60 for 4 months. What if I want to play more?

I rather pay something once, and own it for life. A game is something you're suppose to own.

A gym membership is what should be paid monthly.

They have to make money for the game somehow and if they go P2P we will ( hopefull ) be able to get all the outfits ingame you would have to buy from cash shop had it gone B2P.

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the problem with b2p is once its set, the game will practically no longer sell, gw2 is practically stuck in 2.5m copies more or less and it seems it will take a big time to increase the sales it will take years, unlike the 1m prepurchased copies at the start, so they are practically ''forced'' to make that cash shop work, and people do really use that cash shop, is funny they even spend more money in a month that they would do it in a 10$/month subscription, or whatever the fee is

But having to pay for the game if it cost 40 dollars and the fee is 10 dollars...why dont simple make you pay the fee only insteand of buying the game for pay the fee after, because if you pay for the game then should be yours right...but if you no longer continue paying the fee...cant even log in...thats one of the things some people find troublesome, a pay to play model should be like a service.

The membership idea like a gym is nice too, just like any software in the internet, paying for six months, 1 year or even more for the serial key.

They probably can come out with several options or an hybrid one.

Edited by JemL
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To answer the original question...

  • Guild Wars: April 26, 2005
  • Guild Wars: Factions: April 28, 2006
  • Guild Wars: Nightfall: October 26, 2006

Expansions would come every six to twelve months, depending on the update and the amount of content within. There were small content updates between releases.

- - - - -

I would much rather see a pay to play system with a subscription. Every other system, in my opinion, is harmful to the game.

Free to Play

Under a free to play system, you get a game that is obviously free to play. That means everyone in North America and Europe will be able to download the game and start playing. This means hugely stressed servers for the first month or so; people downloading the game cause slow download speeds, patching takes longer due to the stress on the webservers, and the actual game servers are impacted with players. As a consequence, people who are actually interested in the game and paying money will receive a less than superior product, despite funding the game for the rest of the community who "mooches" off of their purchasing power. We also have the consequence of once the inevitable drop in popularity comes after a month, you will have many servers that will be a ghost town, meaning you will have to see server merges whenever NCsoft decides to make it happen. Finally, we have the additional consequence of NCsoft needing to make a profit; this means you will have tons of content locked behind a pay barrier. That means outfits, experience boosters, drop rate boosters, accessories, weapon models, everything is going to cost money to recuperate operational costs and generate a profit.

Let us also not forget the lack of a barrier to entry. With accounts having zero monetary value associated with them upon creation, this opens up a plethora of issues. Since people do not fear bans, rule breaking will become more prominent; bad manners, harassment, spamming, everything is going to happen more frequently. Botters will have an easy method of recreating their accounts, resulting in a higher prevalence of bots. Plus, all of the average players playing the game and not paying a cent back into it are ultimately costing NCsoft more money. All the additional rule breakers require additional customer support staff to handle the issues, which again costs more money. To make back their costs, NCsoft again has to place more content behind the pay barrier.

You may think you want free to play, but if you want any chance at a stable community without issues, you will want something else.

Buy to Play

This business model makes more sense in today's market. You purchase the game and you can play forever, hurray! You drop $60 USD on Blade & Soul, NCsoft makes back their development costs and operational costs for a few months, plus profit. Everyone wins!

The problem with buy to play is that NCsoft has to hold back content for us. If NCsoft went with a regular patch and content update cycle, they would not have any ability to sell expansions, which is where the bulk of your long term profit comes from in a buy to play game. This means that you will see patches that address bugs and balance, but actual content updates will be tiny, if they ever come. All of the good content they develop will be held back for a large content expansion pack, which will be sold at a price point of anywhere between $20 and $50 USD. Another issue with this is you ultimately lose players in the interim; since new content is sparse between expansions, people are less inclined to play when nothing new is available. People leave, and there is less of a population willing to purchase your expansion. Let's not also forget that you suffer by waiting as well, and when the expansion releases you have a ton of things you want to experience at the same time, you blow through it in a few weeks, then you're bored again.

I would rather have a steady stream of new content to keep me entertained. I would also rather not deal with buying the game, then get nickel-and-dimed for extra content on top of that. Let's not forget, NCsoft will still need to make money between their expansions.

Pay to Play

The most expensive option for the consumer, and obviously presents a larger barrier to entry. It is not very costly, regardless; buy the base game and get a free month's subscription, and subscription fees afterwards add up to roughly 50 cents per day to play. Regardless, pay to play offers significant benefits to players.

When presented with a subscription fee and box release, we are essentially paying NCsoft to keep us happy every month. That means we get regular content updates and patches, with no worries about having to purchase expansions in the future. New content comes in a steady stream, so you always have something new to play with, rather than being overwhelmed with tons of new things every six to twelve months and being bored between the updates. Any "cash shop" implemented would be small aesthetic items, and service-oriented purchases. Regular game content, particularly outfits and customization, would not be locked behind a pay barrier.

Plus we have the additional benefit of people paying each month because they enjoy the game. That means less instances of people breaking the rules, since everyone has monetary value attached to their account.

Pay to Play is The Only Way

My point is that a subscription system is more fair and balanced for the community. Everyone pays the same, everyone gets the same service. Nobody is a mooch on the community, and everyone has monetary value assigned to their account. Free to play business models allow for mooching and lower the overall quality of the community, and forces NCsoft to charge us for every little service desired, which will likely end up costing you more than a subscription anyway. Buy to play just doesn't make sense because it forces content to be bunched up in massive releases, rather than being a steady stream that keeps you occupied every month.

Pay to play is the more traditional approach, but there's a reason it worked for so many years. I'll play the game regardless of the business model, but I see more merit in a pay to play system.

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Buy to play works for Guild Wars based off what kind of game it is, I wonder if the same can be said for BnS

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hehe i have an idea, think of it this way for you want it to be B2P or F2P instead of P2P:

everyone gets free event content, the same customer service, the same servers.

P2P, buy the game and pay monthly sub fee and get the usually content updates and cash shop is full of potions and the usually name change, sex change, guild name change cards.

if you want it to B2P with a monthly fee, you get the option to set up your account with the buy the game and never pay a monthly fee system. you get free updates once every three months and the new content costumes are in the cash shop for $1-5. P2P customers get the content when its ready but you have to wait for the three months.

F2P, most the same as B2P with a massive dependency on cash shop to make money so there will be almost everything in there, costumes, services cards, potions,

everyone who saids, oh i can't afford P2P because i'm a college student, ncsoft should consider us more and make it b2p. why don't you think of them then? they are a business and a very big one, so they need to make money to keep in business, while i do think that $50-60 is enough to purchase a game, mmos arent normal games, they are massive multi-player rpgs. if mmos were like call of duty or battlefield where updates were just new map to fight on, i would have a problem with a monthly fee but this is about whole new content which takes months to create, balance, and get running. if the company doesn't charge a monthly fee, where will the money to keep the server stable, pay the designers to continue to make new content and pay the customer reps to help you with issues? you can think how you think and have your own opinions but don't thinking so selfishly and complain that the big company is ripping you off without thinking about what they have to do to keep the game running for you to play.

the way i see, i would hate to see blade & soul ruined by b2p or f2p because of the points i said above, i don't want bns to have a dependency on the cash shop to make money, i would rather pay them a $10-15 monthly fee to keep them happy and making more content on a regular basis. i don't want to have to buy new cool costumes from the cash shop, i think there will be some there anyways but i don't want there to be stuff like in Aion or Tera. charge for new wings, new weapon skins, new mounts, new pets, new costumes, new this, new that, its nickle and dime-ing ppl. that's a rip off. i don't know what ncsoft west will do but i sincerely hope they are honest about their approach to making bns a great game for the west. i'm happy with how the korean version is being run, free updates, new content, a few neat costumes in the cash shop with some potion packs and the usual account services cards. i like the play free to lvl 15 free account thing too. gives ppl a taste of bns and i'm sure they'll be hooked.

everyone here, hopefully, came here because they saw blade & soul in one form or another and fell in love with some aspect of it: graphics, gameplay, art, or all the of the above. lets just find comfort in the fact that blade & soul isnt going to be another great game hidden away in asia, its coming to the NA/EU!! kya kya!

Edited by Tae-yeon
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Buy to play works for Guild Wars based off what kind of game it is, I wonder if the same can be said for BnS

The way the "7 Waves" update is being applied suggests not. It's being updated in stages, which is counter-intuitive to releasing an expansion pack. I believe it's far more likely that NCsoft is simply weighing the merits of free to play versus a subscription system. :)

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F2P will not happen anytime soon. It would ruin the game. B2P is a better option than F2P but still not as good as P2P. This game needs the P2P option in order to be sucessful, IMO.

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Going to be hard to make it a P2P game once it comes out on consoles <.<

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The way the "7 Waves" update is being applied suggests not. It's being updated in stages, which is counter-intuitive to releasing an expansion pack. I believe it's far more likely that NCsoft is simply weighing the merits of free to play versus a subscription system. :)

True but the 7 waves will end at some point, I'm wondering if it would be more wise to just charge a nominal fee monthly to keep things going with future content releases.

Guild Wars was pvp , Guild Wars 2 seems to have tried instituted pve into the game but from what i hear it's not what one would expect coming from a pve background ( I haven't played , based off hearsay). A pvp based game doesn't really need money coming in monthly to keep it going as where a mixed game (pve+pvp) like GW2 , TERA, and BnS would seem to need but I could be wrong

F2P will not happen anytime soon. It would ruin the game. B2P is a better option than F2P but still not as good as P2P. This game needs the P2P option in order to be sucessful, IMO.

Yeah that's what I think too

Going to be hard to make it a P2P game once it comes out on consoles <.<

We talking about the same game here? :misdoubt:

hehe i have an idea, think of it this way for you want it to be B2P or F2P instead of P2P:

everyone gets free event content, the same customer service, the same servers.

P2P, buy the game and pay monthly sub fee and get the usually content updates and cash shop is full of potions and the usually name change, sex change, guild name change cards.

if you want it to B2P with a monthly fee, you get the option to set up your account with the buy the game and never pay a monthly fee system. you get free updates once every three months and the new content costumes are in the cash shop for $1-5. P2P customers get the content when its ready but you have to wait for the three months.

F2P, most the same as B2P with a massive dependency on cash shop to make money so there will be almost everything in there, costumes, services cards, potions,

everyone who saids, oh i can't afford P2P because i'm a college student, ncsoft should consider us more and make it b2p. why don't you think of them then? they are a business and a very big one, so they need to make money to keep in business, while i do think that $50-60 is enough to purchase a game, mmos arent normal games, they are massive multi-player rpgs. if mmos were like call of duty or battlefield where updates were just new map to fight on, i would have a problem with a monthly fee but this is about whole new content which takes months to create, balance, and get running. if the company doesn't charge a monthly fee, where will the money to keep the server stable, pay the designers to continue to make new content and pay the customer reps to help you with issues? you can think how you think and have your own opinions but don't thinking so selfishly and complain that the big company is ripping you off without thinking about what they have to do to keep the game running for you to play.

the way i see, i would hate to see blade & soul ruined by b2p or f2p because of the points i said above, i don't want bns to have a dependency on the cash shop to make money, i would rather pay them a $10-15 monthly fee to keep them happy and making more content on a regular basis. i don't want to have to buy new cool costumes from the cash shop, i think there will be some there anyways but i don't want there to be stuff like in Aion or Tera. charge for new wings, new weapon skins, new mounts, new pets, new costumes, new this, new that, its nickle and dime-ing ppl. that's a rip off. i don't know what ncsoft west will do but i sincerely hope they are honest about their approach to making bns a great game for the west. i'm happy with how the korean version is being run, free updates, new content, a few neat costumes in the cash shop with some potion packs and the usual account services cards. i like the play free to lvl 15 free account thing too. gives ppl a taste of bns and i'm sure they'll be hooked.

everyone here, hopefully, came here because they saw blade & soul in one form or another and fell in love with some aspect of it: graphics, gameplay, art, or all the of the above. lets just find comfort in the fact that blade & soul isnt going to be another great game hidden away in asia, its coming to the NA/EU!! kya kya!

That makes me wonder, will it work if they make this both p2p and b2p which would be a f2p equivalent? all players get to experience the game together but the p2p players get more perks. Or will that unbalance the game?

Edited by Mizuki
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And just think about how many people would be mad if computer players had to P2P and console players got B2P. It's hard to charge a game sub to consoles.

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And just think about how many people would be mad if computer players had to P2P and console players got B2P. It's hard to charge a game sub to consoles.

Ahh I didn't know about that, well I would think they would want to make sure the PC version succeeds before introducing a console version

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I'm with B2P but I wouldn't mind P2P if it was like this:

Pay for ingame time. Like if you buy 10 hours you get to spend them all.

I can't worry about playing and making it worth it's money. I wanna play whenever i can...

Edited by Sogeking
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I'm with B2P but I wouldn't mind P2P if it was like this:

Pay for ingame time. Like if you buy 10 hours you get to spend them all.

I can't worry about playing and making it worth it's money. I wanna play whenever i can...

If it's going to be P2P is gonna be monthly sub like other games .. don't think pay per hour will work at all in NA/EU.

And i have never seen a game that used pay per hour etc in NA/EU.

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And just think about how many people would be mad if computer players had to P2P and console players got B2P. It's hard to charge a game sub to consoles.

Hard how?

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Look at what happend with FFXI the game fees drop all the way down to $5 a month. They use a shitty and hard to cancel payment method and when the next gen systems comes out which happens a lot they need to pay for support for outdated consoles. Also if they are trying to appeal to a larger audience it's hard because people that play games where they buy once and own have to get used to buying a game and then playing $15 ish a month. Which is something a lot of console gamers wont do.

Edited by Vhex
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Didnt DCUO use to be P2P on ps3 also because of the membership opts it has, even tho its F2P now you can upgrade to legendary membership for like, no idea how long a sub is for legend but ill assume a month, then you have to renew your legend sub, so Ill assume a ps3 port of BnS will work like this, you buy the game in stores and or via download on psn shop, with a month, 6 months, a year, etc. of gametime then when time runs out you go into ps store and renew your sub~ if FFXIV isnt F2P I assume this is also how it will work~

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Mizuki, i doubt there will be different account levels..that's too much work and trouble to balance out. its most likely going to be p2p because the over all quality of the game. Notturno's post explains it a lot better than mine but we share the same opinion, any other payment option would hurt blade & soul more than anything. with f2p, you'll have just about anyone who can type five letters in a straight making accounts for bns and playing, you want those kind of ppl in the same game as you? sure f2p to play will attract lots of ppl but how long will it last with little to no customer support, horrid community, high cash shop dependency, and windowlicker player base since its free to play? with b2p, the only money that will come in for the company is the sale of the game and the cash shop items...content will slow and be held back for an expansion to get ppl to buy it. notturno's post puts it best, read it. only logically payment option for a game of blade & soul's high quality is pay to play to keep the standard of community, content and customer support high. that's my opinion. take it for what you will. lastly, about this rumor of a console version, that's horribly old rumor..i wish people would stop making stuff up, if there isn't an official mention of it in a current development team interview or a solid source, don't believe it..besides, if there were one..it would just delay the NA/EU pc version longer..i don't want hear that NOOOOOOOOOOOOOOOO. kay, all kidding aside, no solid proof or evidence, just a baseless rumor. kind of like being rich and famous is the coolest job of all..i personally would rather be the wealthy person signing the checks for those *rich and famous* people. why? if michael bay makes $10 million plus royalties, how much do the people signing those checks for him make? *light bulb* ^_^

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Tbh I prefer B2P even with the downfalls simply because of the feeling of owning the game~

but Ill take B2P, P2P, B2P~P2P style

and be happy

AS LONG AS ITS NOT FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFing F2P

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Tbh I prefer B2P even with the downfalls simply because of the feeling of owning the game~

but Ill take B2P, P2P, B2P~P2P style

and be happy

AS LONG AS ITS NOT FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFing F2P

i agree with that but i would rather is be p2p over b2p because i like having regular updates and events. when ppl say *i want to feel i own the game* i just say, you do. you get a free month to play right? so there you go. you can continue to play the original game content out of the box, while the ppl who play the sub get all the after updates. you can't complain, can you? you brought the original game and its your's..just no updated content or events or anything out of what you paid for..since i put it that way, you probably won't agree with *owning* the game anymore huh? of course you won't because this isn't a normal game with a set amount of content and an actual ending..mmos are designed to be continuous and last for as long as there is new content. i'm not making fun of you or anyone who like that idea but i'm just pointing out the downback. that idea only works if you are willing to not get updates, balance patches and seasonal events because you don't get those in other games, right? you have to actually pay for the new maps and such right? if you are willing to pay for new maps in call of duty or battlefield..why not a monthly fee to keep the designer working on new content and the servers up?

Edited by Tae-yeon
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