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      [Read Before Posting] Blade & Soul General FAQ

      Hello Blade & Soul fans, Welcome to the official Blade & Soul Dojo FAQ! This thread contains commonly asked questions about Blade & Soul's Western versions. Have a question? Check to see if it's posted here or use our forums search feature before creating a new thread. This thread will be updated at all times by any of the Dojo staff members. For additional information on Blade & Soul visit our wiki, or check out the official Blade & Soul West website. Table of Contents <a href="#1">What is Blade & Soul?</a> <a href="#2">Is there an official site for Blade & Soul's Western version?</a> <a href="#3">What is Blade & Soul's release date?</a> <a href="#4">Has Beta Testing started?</a> <a href="#5">What type of pay model will Blade & Soul use?</a> <a href="#6">Will the Western clients be censored?</a> <a href="#7">Where will the Western servers be located?</a> <a href="#8">Will there be Oceanic/SEA servers?</a> <a href="#9">Will my characters from the other regions be transferable to the Western versions?</a> <a href="#10">Will the Western version be region blocked?</a> <a href="#11">What are the playable races?</a> <a href="#12">Why did they change the name of the Kun race to Yun for the Western release?</a> <a href="#13">What are the playable classes?</a> <a href="#14">Are there race and class restrictions?</a> <a href="#15">What will be the Western versions initial level cap?</a> <a href="#16">Will there be a vigor/fatigue system the the Western versions?</a> <a href="#17">What systems will this game be released on?</a> <a href="#18">What are the required PC specs for Blade & Soul?</a> <a href="#19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> <a href="#20">Will there be founder packs for the Western versions?</a> <a href="#21">Will Blade & Soul be on Steam?</a> <a href="#22">Will Windows 10 be supported?</a> <a name="1">What is Blade & Soul?</a> Blade & Soul is a massively multiplayer online role-playing game (MMORPG) by Korean game development studio, Team Bloodlust and is published by NCSOFT. <a name="2">Is there an official site for Blade & Soul's Western version?</a> You can find the official Blade & Soul West site here. <a name="3">What is Blade & Soul's release date?</a> The North American and European versions are currently set to be released on January 19th, 2016. Head Start for founder's pack owners will begin at 10:00am PST on January 15th, 2016, and name reservations for Disciple and Master pack owners will begin on January 11th, 2016. The game has already been officially released in the following regions: Korea: June 30, 2012
      China: November 28, 2013
      Japan: May 20, 2014
      Taiwan: November 20, 2014
      <a name="4">Has Beta Testing started?</a> Yes. CBT 1: Oct 29, 10am PDT - Nov 2, 10pm PDT [NA server only]* CBT 2: Nov 13, 10am PDT - Nov 16, 10pm PDT [NA/EU]** CBT 3: Nov 24, 10am PDT - Nov 30, 10pm PDT [NA/EU]** CBT 4: Dec 11, 10am PDT - Dec 14, 10pm PDT (English/French/German)[NA/EU]** CBT 5: Dec 18, 10am PDT - Dec 21, 10pm PDT (English/French/German)[NA/EU]** *NA servers will only support English. **EU servers will support English, French, and German; except on CBTs 1, 2, & 3. <a name="5">What type of pay model will Blade & Soul use?</a> Blade & Soul has been announced as a F2P (free-to-play) title for the West and will have no content limitations. They have also stated that the game will not be "pay-to-win". <a name="6">Will the Western clients be censored?</a> No. <a name="7">Where will the Western servers be located?</a> Blade & Soul's Western servers will be housed in the following location: North America: Dallas, Texas US
      Europe: Frankfurt, Germany.
      <a name="8">Will there be Oceanic/SEA servers?</a> There are currently no plans to support Oceanic/SEA servers. However, NCSOFT has stated that if the community shows enough interest they will reconsider. A petition has been created for NCSOFT to reconsider. <a name="9">Will my characters from the other regions be transferable to the Western versions?</a> No. Transferring accounts is not possible, but transferring the physical appearance of your character from other versions is possible through the profile screenshot function in Character Creation. <a name="10">Will the Western version be region blocked?</a> There are currently no plans for region blocking. <a name="11">What are the playable races?</a> Jin, Gon, Yun, Lyn. Click here for more information. <a name="12">Why did they change the name of the Kun race to Yun for the Western release?</a> In North America, the word "Kun" closely resembles a derogatory racial slur. <a name="13">What are the playable classes?</a> There are currently six confirmed playable classes for the Western versions. The "Warlock" class can be found in the KR, CN, JP and TW clients but have yet to be confirmed for the North American and European release.
      Assassin
      Blade Dancer
      Blade Master
      Destroyer
      Force Master
      Kung-Fu Master
      Summoner
      <a name="14">Are there race and class restrictions?</a> Yes. The playable races in Blade & Soul are indeed restricted to a select few classes. Below you'll find what you can play each race as. Jin: Assassin, Blade Master and Kung Fu Master
      Gon: Destroyer, Force Master and Kung Fu Master
      Lyn: Blade Dancer, Force Master and Summoner
      Yun: Blade Master, Force Master and Kung Fu Master
      <a name="15">What will be the Western versions initial level cap?</a> The initial level cap on release will be 45. <a name="16">Will there be a vigor/fatigue system the the Western versions?</a> No. <a name="17">What systems will this game be released on?</a> Blade & Soul will be released for Windows PC. <a name="18">What are the required PC specs for Blade & Soul?</a> Below are the PC specs taken from Blade & Soul's Korean client. [Minimum Spec] CPU : Intel Dual core/AMD Athlon 64X2 or better RAM : 2G or better VGA : nVidia Geforce 8600GT/AMD Radeon HD4600 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (32bit / 64bit) DirectX : 9.0c [Recommended] CPU : Intel Quad core/AMD Phenom II X4 or better RAM : 4G or better VGA : nVidia Geforce 8800GTX / AMD Radeon HD4850 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (64bit) DirectX : 9.0c <a name="19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> You can view all past broadcasts here. <a name="20">Will there be founder packs for the Western versions?</a> Yes, you can view their packages here. <a name="21">Will Blade & Soul be on Steam?</a> This has not yet been confirmed. <a name="22">Will Windows 10 be supported?</a> Yes. Updated: December 25th, 2015
    • Urbancowgurl777

      Dojo Rules & Guidelines   09/29/16

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kennywu54

To everyone wondering about PvP on a BnS Korean Server:

102 posts in this topic

here's a good example of BnS pvp

Ij0tY.jpg

The brave blademaster got held by a lyn blademaster into the waiting meat grinder :(

This was the red faction pvp base.... except every red npc/player were all dead.

7V1zd.jpg

Edited by jokerstar
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@Notturno. Well said-in regards to all previous posts on this thread- I wholeheartedly agree.

I feel what may be very important to a game that is as skill based as BnS is a player developed metagame and not one forced by the devs as a result of incessant and numerous player complaints(Ahem... Warcraft anyone?).

If you look at a fighting game like Smash Bros Melee or Soul Cal, the tier listing for the characters(relative strength rating for character matchups) is always changing and that is simply due to the evolving metagame. Fighting games don't get patched either-beyond simple hotfixes- balance is ALL in the player's hands, a strong tactic today doesn't work well tomorrow.

I recall a certain forum poll regarding the PvP system in BnS, about whether people like the system or not. A good majority of the voters felt that the system was good because it let them choose when to and when not to pvp-if they felt like pvping, they could equip their dobok, and if not, they could just run around "unflagged" until they saw a fight that looked "interesting".

Is it perhaps possible that these "gank squads" you are seeing are simply these PvP opportunists? The people that equip their Dobok only when they see a "fun fight"?

I find it very likely.

In the end though, like Notturno said, there is no rules regarding numbers or strategy in OWPvP except those constraints placed in the game.

Edited by KTcraft
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I recall a certain forum poll regarding the PvP system in BnS, about whether people like the system or not. A good majority of the voters felt that the system was good because it let them choose when to and when not to pvp-if they felt like pvping, they could equip their dobok, and if not, they could just run around "unflagged" until they saw a fight that looked "interesting".

Is it perhaps possible that these "gank squads" you are seeing are simply these PvP opportunists? The people that equip their Dobok only when they see a "fun fight"?

I find it very likely.

People talk what they want, what the expect but they are not able/do not even want to predict effects what they want. Dobok systemw that you say... it is very bad system in the long run. All votes what this system got is from:

PvE players - players who are not even interest in to PvP.

Carebears & casuals - who are do not have guts for a bit more complicated game, even if they have to play a boring game.

Players from WoW, WoW-clones and other BG based games - this ppl simply can not understand a beauty of OWPvP.

But this system going to make alot of mess in OWPvP. For ppl what will want PvP it means they can be ganked, but they can not even revenge - because of "the people that equip their Dobok only when they see a fun fight". In longer run ppl who do want OWPvP will simply leave the game because of nonsenses what it bring. And "the people that equip their Dobok only when they see a fun fight" will simply not have ocasion - because lack of ppl who rly want PvP and create OWPvP and policy on server.

Look at EVE - there is no system what disrupts OWPvP and game is healthy from 7 years. Look at L2 what did it - game is dead. Look at WoW what did it - game do not have OWPvP.

This votes are not from PvP-ers, but ppl who vote against PvP in game.

Edited by Zenek
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@jokerstar

The funny thing is that often it looks exactly the same in the blue base on a different channel. Most koreans have no courage to fight on a fair basis. During primetime open pvp is mostly a big zergfest.

And Doboko-PvP-System is shit like Zenek said, nothing to add here.

Edited by Janshi
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Lol, IIRC from my experience in Aion's OWPVP it was horrid. People would only engage in pvp if they were with a group, or at least with a priest. If I go into the asmodian's zone to try and kill one of them, they'd be able to keep running until A. They are near there castle in which the guardian npcs destroy you, or 2, PM a buddy or the rest of his friends to outnumber you. It was always annoying, and just became plain boring. When Aion first came out I enjoyed the OWPVP until people 1.7 or w/e, when people just started making archers stacked with +10 pvp gear in low lvl zones, just to gank and grief newcomers, and other low lvl people in PVE. Was boring and stupid for me, and that actually made a lot of new people quit. At least in B&S's PVP, if you have a PVP Dobok on, you have the option to be in that same situation for OWPVP. And it relies a bit more on skill than just plain gear.

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Honestly I do not know even one person what quit a game because get ganked by hight lvl. But I know whole clans what quite games because developers started restrict OWPvP. IMO whole issues is much overly cried. As long as it is issue, that is not reason for kill OWPvP - main activity for large part of players. And dobok system, in current form is nonsense for anyone who want true OWPvP.

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alright guys i got another story in the world of BnS pvp

so basically I was going to do my pvp dailies, which involve going to pvp camps and doing some quests. So I put on my pvp dobok which lets me tele right to our camp. The place where you spawn is SUPPOSED to be unreachable by the enemy faction. Guess what, I spawned on our platform, and there was 5 destroyers/lbm's of the enemy faction just WAITING THERE. One lbm dragged me and dropped me right down into the waiting zerg of 20 of the other faction and I died. The stupidest part of this story is that YOU HAVE TO RESPAWN AT THE FACTION CAMP SPAWN POINT, and thats being camped. You have no way of removing the PvP dobok and cant change channel. All I could do was log out and just wait for a while until they stopped camping the spawn point.

/end rant

tl;dr : PvP in this game is fucking disgusting

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You can remove your pvp doboko while releasing; just use option 3 when downed. This let u respawn in the nearest non pvp camp nacked. Problem is that all your pvp dailies are resetted if you finished some.

I assume you´re doing your pvp dailies during primetime in korea, thats quite normal that the factions are camping the spawnpoints.

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alright guys i got another story in the world of BnS pvp

...

So... the moral from this story is - do not travel alone.

But If game do realy not allow to respawn in other town (for example very first village), I have to agree - that is a bit odd. From other hand that is good to know PvP in this game sometimes can be a bit harsh and mistake can cost more than just single death.

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So... the moral from this story is - do not travel alone.

But If game do realy not allow to respawn in other town (for example very first village), I have to agree - that is a bit odd. From other hand that is good to know PvP in this game sometimes can be a bit harsh and mistake can cost more than just single death.

It does, as Janshi said, he just didnt use his Number 3 Skill while he was dead.

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Story was a case of not knowing how to switch it off, but OWPVP there would be no switching off, you'd be stuck in that same position. Dobok change helps in that situation. (Anyone remember the south park episode where the guy was wiping out all of the guys as soon as they kept respawning XDDDD)

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Dobok change can help in that situation, but what prevent situation like this:

Player A i ganked by players B and C.

Player A want revange and come back with player D

Players B and C switch to PvE dobok and spam bullshit on chanel to player A, who do not have any way to take revange because players B and C can stay in PvE doboks forever.

It remind me ridiculous situation from Tera - there was no dobok but safezone near safezone.

IMO much better solution would be permanent PvP status (or very long amount of time after first PvP contact) but with single safezone for each fraction in some main city/village where can spawn defeated players.

As far as I know this game is heavy instanced based, so this ridiculous protection seems very odd for me...

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I'm with you on this front. If you gank me, you will get a return in spades. You kill me once, you will be camped for 2+ deaths. I will make the ratio favor me that day or the next and next.

You and I have the same concept of things.

As for myself, I might not gank first depending on time of day and my mood at the time. But should some poor bastard cut me down, prepare for a gang-rape in return - outnumbered or not. lolol! In Open world, there just is no such thing as fair play. It's just how the world works anymore, so you just learn to abandon honor for the revenge of kicking bloody dirt in your attacker's face.

I abandoned fair-play since Aion. You ask for 1v1's and it turns into 1v10 because they cried for help or they hide on the guards. No point in caring about sensibility then when everyone wants to be cheapasses :(

Dobok change can help in that situation, but what prevent situation like this:

Player A i ganked by players B and C.

Player A want revange and come back with player D

Players B and C switch to PvE dobok and spam bullshit on chanel to player A, who do not have any way to take revange because players B and C can stay in PvE doboks forever.

It remind me ridiculous situation from Tera - there was no dobok but safezone near safezone.

IMO much better solution would be permanent PvP status (or very long amount of time after first PvP contact) but with single safezone for each fraction in some main city/village where can spawn defeated players.

As far as I know this game is heavy instanced based, so this ridiculous protection seems very odd for me...

No kidding here. I wanted to pull my hair out whenever I get attacked by someone in Tera and either you kill them off and they come back with a group, or they run off to safezone to talk shit. Didn't help AT ALL that they would puss out and put healers in the safezone to keep everyone alive that way :/

What made me quit Tera in less than a month of playing was whenever we did guild wars, people would farm the lowbies for the points, or get ONE point in on some poor guy getting zergged 50 to 1 and then, OH CRAP! that legion is NOWHERE to be seen for the rest of the fight for an easy win -.-;

Edited by Chronas
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No kidding here. I wanted to pull my hair out whenever I get attacked by someone in Tera and either you kill them off and they come back with a group, or they run off to safezone to talk shit. Didn't help AT ALL that they would puss out and put healers in the safezone to keep everyone alive that way :/

What made me quit Tera in less than a month of playing was whenever we did guild wars, people would farm the lowbies for the points, or get ONE point in on some poor guy getting zergged 50 to 1 and then, OH CRAP! that legion is NOWHERE to be seen for the rest of the fight for an easy win -.-;

I do not kidding. Tera and B&S have same issue - too much protection from get ganked.

Because of dobok system you will not have save zones, but people will simply not use dobok if they will not have obvious advantage.

In B&S you will also have 50 vs 1 - it will be 50 carebears what use dobok in obvious situation vs lonely pvp-er who just want more or less fair PvP. And after gank him/her will put off them doboks.

This protections do not rly protect from get ganked, but allowing it for abuse the system and trolling normal players.

Edited by Zenek
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In B&S you will also have 50 vs 1 - it will be 50 carebears what use dobok in obvious situation vs lonely pvp-er who just want more or less fair PvP. And after gank him/her will put off them doboks.

This protections do not rly protect from get ganked, but allowing it for abuse the system and trolling normal players.

Pretty much this. Everyone who thinks the doboko system in BnS is a good open pvp system, she or he didn´t seriously try to do some open pvp in this game.

I currently doing lots of pvp during prime time in the last pvp camp; it´s really awful and stupid.

You gotta ganked by "hundreds" of ppl from the opposite faction. Their favourite tactic:

Grab you as lbm or fm (dumbest classes ever and especially lbm seems to be designed for easygoing or unskilled ppl) with chi choke and pull you to all the guards in their homebase or to the zerg and then they troll you with posting "lolololol". These suckers would never dare to fight you on a fair basis. But you can´t revenge it or beat the crap out of them if they aren´t have a zerg as backup. They just don´t put their doboko on...

Too much carebears in this world.

Edited by Janshi
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i would love to see PVE and PVP channels installed in the servers. PVE channels for people who only want to level up (including red quests) and no players can hit another player, even while doing red quests. PVP channels for pure PVP fun only, and even while wearing PVE suits your faction symbol should show up and make you vulnerable to anyone from other faction. so yea should just have the current pvp suits just cosmetic, players' PVP faction is saved on to the character profile anyway. oh and yes, the waiting time to be able to switch to a PVE channel should be 2 minutes since they last attacked a player. that would ensure plenty of revenge goes around, no hiding in safety.

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Pretty much this. Everyone who thinks the doboko system in BnS is a good open pvp system, she or he didn´t seriously try to do some open pvp in this game.

I currently doing lots of pvp during prime time in the last pvp camp; it´s really awful and stupid.

You gotta ganked by "hundreds" of ppl from the opposite faction. Their favourite tactic:

Grab you as lbm or fm (dumbest classes ever and especially lbm seems to be designed for easygoing or unskilled ppl) with chi choke and pull you to all the guards in their homebase or to the zerg and then they troll you with posting "lolololol". These suckers would never dare to fight you on a fair basis. But you can´t revenge it or beat the crap out of them if they aren´t have a zerg as backup. They just don´t put their doboko on...

Too much carebears in this world.

i play lbm and i have to agree on the lbm comment. choke is a really retarded skill in pvp, especially as you can choke ppl in pvp without having to kd them first and that it cant really be blocked. cooldown is also way too short.

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I saw this choke only on movie - rly retarded design of skill...

i would love to see PVE and PVP channels installed in the servers.

Honestly I do not see reason to force play both group in the same server. There is always conflict between this groups. And solutions like this usualy hurt PvP the most - PvP is they way why PvP-ers play the game. It must be have consequences to have sence. PvP should never be "only for fun". It should be way of play the game, and it should bring emotions, negative also to make it sense.

And PvP ruleset simply must be harsh and open, only this way other players starting respect other players - "I can PK him/her, but he/she can take revenge and bring me troubles for few next days".

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It's funny to me how this thread contradicts the PvP poll thread where a majority wants Open world PvP. Hehehe. It's also funny how you mistake PvP promoted content for "broken" mechanics. Mistaking flawed zone design with grouped players just killing time in-game. It's not broken. The game is new so subscribers are scavenging as much content as they can until new ways to have fun is released. This is a lack of content issue and community behavior issue. The only thing broken are the players in the game.

That's because the vast majority of those replying on that thread, aren't PVP'ers. They think "PVE" with flags is "open world PVP" which is just lol-worthy.

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To be honest I was really hoping BnS would have 1v1 2v2 3v3, 5v5 and 10v10 arenas, not just 1v1 duels or lolwtf36v36 arenas.

For open world PvP there needs to be something worth fighting for like bonuses for people in your school or guild or whatever and really good gear and crafting materials you get from the area. Towers and castles you could capture and raise your flag to control an area could be fun later on down the road.

Edited by Spirits of Vengeance
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To be honest I was really hoping BnS would have 1v1 2v2 3v3, 5v5 and 10v10 arenas, not just 1v1 duels or lolwtf36v36 arenas.

For open world PvP there needs to be something worth fighting for like bonuses for people in your school or guild or whatever and really good gear and crafting materials you get from the area. Towers and castles you could capture and raise your flag to control an area could be fun later on down the road.

BnS has 1on1 and 3on3. There are no 36vs36 like they announced they would introduce in the 7 Waves. I'd like to see something like Castles/Towers or the like as well but its not gonna happen, sadly.

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Maybe in future. Good done siege is thing what encourages to play the game. And NCsoft should know this the best - sieges from L2, just epic.

Edited by Zenek
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To be honest the dabok system is great for PvE servers... PvP should always be active on PvP servers on the other hand. Therefore they should have PvP and PvE server so people who enjoly PvP can play on a PvP and those who dont can play on a PvE server. So not some weird care bear..

Having PvP active all the time would make the game lots more fun and community active, there should be some sort of karma penalty system.

http://lineage2.stratics.com/content/features/pvp/

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Pretty much this. Everyone who thinks the doboko system in BnS is a good open pvp system, she or he didn´t seriously try to do some open pvp in this game.

I currently doing lots of pvp during prime time in the last pvp camp; it´s really awful and stupid.

You gotta ganked by "hundreds" of ppl from the opposite faction. Their favourite tactic:

Grab you as lbm or fm (dumbest classes ever and especially lbm seems to be designed for easygoing or unskilled ppl) with chi choke and pull you to all the guards in their homebase or to the zerg and then they troll you with posting "lolololol". These suckers would never dare to fight you on a fair basis. But you can´t revenge it or beat the crap out of them if they aren´t have a zerg as backup. They just don´t put their doboko on...

Too much carebears in this world.

Same thing that happens in "Open World" PVP. Especially Aion's. Only way to have a fair fight is if the opposing players agree to it, or in 1 v 1 arenas. The Dobok System stops ppl from griefing hardcore randomly which is good imo. Someone was complaining about how the opposing faction or w/e was camping a site killing the npc at their base, and just kept spawn killing (lol South Park anyone). But in this game, it gives you the option to spawn with the Dobok off so you can actually get away and avoid lololololololz. Fair system imo, but of course there are some flaws.
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This is what made me enjoy Vanilla World of Warcraft before it introduced battlegrounds. There's a foreboding sense of realism when knowing you were always in danger of being attacked. Levelling, it's both infuriating and satisfying to be ganking and to be ganked. Many MMORPGs nowadays have found a fix around this by creating PVE/PVP servers.
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