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      [Read Before Posting] Blade & Soul General FAQ

      Hello Blade & Soul fans, Welcome to the official Blade & Soul Dojo FAQ! This thread contains commonly asked questions about Blade & Soul's Western versions. Have a question? Check to see if it's posted here or use our forums search feature before creating a new thread. This thread will be updated at all times by any of the Dojo staff members. For additional information on Blade & Soul visit our wiki, or check out the official Blade & Soul West website. Table of Contents <a href="#1">What is Blade & Soul?</a> <a href="#2">Is there an official site for Blade & Soul's Western version?</a> <a href="#3">What is Blade & Soul's release date?</a> <a href="#4">Has Beta Testing started?</a> <a href="#5">What type of pay model will Blade & Soul use?</a> <a href="#6">Will the Western clients be censored?</a> <a href="#7">Where will the Western servers be located?</a> <a href="#8">Will there be Oceanic/SEA servers?</a> <a href="#9">Will my characters from the other regions be transferable to the Western versions?</a> <a href="#10">Will the Western version be region blocked?</a> <a href="#11">What are the playable races?</a> <a href="#12">Why did they change the name of the Kun race to Yun for the Western release?</a> <a href="#13">What are the playable classes?</a> <a href="#14">Are there race and class restrictions?</a> <a href="#15">What will be the Western versions initial level cap?</a> <a href="#16">Will there be a vigor/fatigue system the the Western versions?</a> <a href="#17">What systems will this game be released on?</a> <a href="#18">What are the required PC specs for Blade & Soul?</a> <a href="#19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> <a href="#20">Will there be founder packs for the Western versions?</a> <a href="#21">Will Blade & Soul be on Steam?</a> <a href="#22">Will Windows 10 be supported?</a> <a name="1">What is Blade & Soul?</a> Blade & Soul is a massively multiplayer online role-playing game (MMORPG) by Korean game development studio, Team Bloodlust and is published by NCSOFT. <a name="2">Is there an official site for Blade & Soul's Western version?</a> You can find the official Blade & Soul West site here. <a name="3">What is Blade & Soul's release date?</a> The North American and European versions are currently set to be released on January 19th, 2016. Head Start for founder's pack owners will begin at 10:00am PST on January 15th, 2016, and name reservations for Disciple and Master pack owners will begin on January 11th, 2016. The game has already been officially released in the following regions: Korea: June 30, 2012
      China: November 28, 2013
      Japan: May 20, 2014
      Taiwan: November 20, 2014
      <a name="4">Has Beta Testing started?</a> Yes. CBT 1: Oct 29, 10am PDT - Nov 2, 10pm PDT [NA server only]* CBT 2: Nov 13, 10am PDT - Nov 16, 10pm PDT [NA/EU]** CBT 3: Nov 24, 10am PDT - Nov 30, 10pm PDT [NA/EU]** CBT 4: Dec 11, 10am PDT - Dec 14, 10pm PDT (English/French/German)[NA/EU]** CBT 5: Dec 18, 10am PDT - Dec 21, 10pm PDT (English/French/German)[NA/EU]** *NA servers will only support English. **EU servers will support English, French, and German; except on CBTs 1, 2, & 3. <a name="5">What type of pay model will Blade & Soul use?</a> Blade & Soul has been announced as a F2P (free-to-play) title for the West and will have no content limitations. They have also stated that the game will not be "pay-to-win". <a name="6">Will the Western clients be censored?</a> No. <a name="7">Where will the Western servers be located?</a> Blade & Soul's Western servers will be housed in the following location: North America: Dallas, Texas US
      Europe: Frankfurt, Germany.
      <a name="8">Will there be Oceanic/SEA servers?</a> There are currently no plans to support Oceanic/SEA servers. However, NCSOFT has stated that if the community shows enough interest they will reconsider. A petition has been created for NCSOFT to reconsider. <a name="9">Will my characters from the other regions be transferable to the Western versions?</a> No. Transferring accounts is not possible, but transferring the physical appearance of your character from other versions is possible through the profile screenshot function in Character Creation. <a name="10">Will the Western version be region blocked?</a> There are currently no plans for region blocking. <a name="11">What are the playable races?</a> Jin, Gon, Yun, Lyn. Click here for more information. <a name="12">Why did they change the name of the Kun race to Yun for the Western release?</a> In North America, the word "Kun" closely resembles a derogatory racial slur. <a name="13">What are the playable classes?</a> There are currently six confirmed playable classes for the Western versions. The "Warlock" class can be found in the KR, CN, JP and TW clients but have yet to be confirmed for the North American and European release.
      Assassin
      Blade Dancer
      Blade Master
      Destroyer
      Force Master
      Kung-Fu Master
      Summoner
      <a name="14">Are there race and class restrictions?</a> Yes. The playable races in Blade & Soul are indeed restricted to a select few classes. Below you'll find what you can play each race as. Jin: Assassin, Blade Master and Kung Fu Master
      Gon: Destroyer, Force Master and Kung Fu Master
      Lyn: Blade Dancer, Force Master and Summoner
      Yun: Blade Master, Force Master and Kung Fu Master
      <a name="15">What will be the Western versions initial level cap?</a> The initial level cap on release will be 45. <a name="16">Will there be a vigor/fatigue system the the Western versions?</a> No. <a name="17">What systems will this game be released on?</a> Blade & Soul will be released for Windows PC. <a name="18">What are the required PC specs for Blade & Soul?</a> Below are the PC specs taken from Blade & Soul's Korean client. [Minimum Spec] CPU : Intel Dual core/AMD Athlon 64X2 or better RAM : 2G or better VGA : nVidia Geforce 8600GT/AMD Radeon HD4600 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (32bit / 64bit) DirectX : 9.0c [Recommended] CPU : Intel Quad core/AMD Phenom II X4 or better RAM : 4G or better VGA : nVidia Geforce 8800GTX / AMD Radeon HD4850 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (64bit) DirectX : 9.0c <a name="19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> You can view all past broadcasts here. <a name="20">Will there be founder packs for the Western versions?</a> Yes, you can view their packages here. <a name="21">Will Blade & Soul be on Steam?</a> This has not yet been confirmed. <a name="22">Will Windows 10 be supported?</a> Yes. Updated: December 25th, 2015
    • Urbancowgurl777

      Dojo Rules & Guidelines   09/29/16

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kennywu54

To everyone wondering about PvP on a BnS Korean Server:

102 posts in this topic

This is just from my experiences and perspective about PvP in Blade and Soul on live Korean servers. I'd love to hear from other players, too.

PvP is [b]broken [/b]on several fronts. From another post but edited. I get and see other get jumped at the PvP daily areas too often. I'll be fighting a PvP NPC and out of nowhere 5-12 other faction members will kill me in seconds. No amount of PvP gear or skill can prevent a death, period. When one finally musters enough same faction players to fight this horde of gankers, they are either gone or have switch channels. Very rarely will one actually duel just one other person. The game now is a gankfest. You might be wondering, "Why does he even go to the PvP daily areas then?". Players do the PvP dailies for the crafting rewards. Which I think is flawed because it forces people to PvP in order to obtain PvE crafting items, but I digress. A majority of the players have PvE skills and are geared towards party synergy and endgame dungeons. Other players just hit level 45 and do not have any skill/gear/bopae/accessories. They just throw on their PvP clothes to complete the PvP quests. I know, I know...PvP is part of the game and if you wear the faction PvP clothes you should expect it and don't do it if you don't like it blah blah blah w/e.
In 1vs1 duels with players equally skilled and geared with no latency issues, some classes are just made(coded/developed?) to do well against other classes. I have never played an MMORPG where all classes were equal concerning PvP so I am not surprised here. I can go all day about this classes' skills vs this class and how it is broken in PvP, but I won't make you read what others have already stated. I anticipate an avalanche of legit complaints once the 1vs1 ranked Arena goes live and maybe some of these issues to get fixed, changed, nerfed, or buffed.
The only true fun I've had in BnS PvP wise is by challenging another in a duel 1vs1 or as Koreans put it 1:1.

TLDR; PvP is broken until rated Arenas force BnS to change it's PvP landscape.
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Yes, since I allready agreed to you in the Assassin thread you are completly right.
Currently B&S does not have PvP content. The ganking in Open World is just how it is, usually people will just ignore each other and if there are some people running around ganking you can just switch channel. On the other hand, I have to admit tho, I don't see that much of a problem with this. Yes, I do not call it PvP content, neither do would I call it decent PvP, its not fair either but at least its something. And I like jumping people like that every now and then as well, it will also make them want to kill me wich can be fun. I can understand you don't like that you are basicly forced into "PvP" when all you wanna do is doing your dailies real quick to get the crystals for crafting/enchanting. I'd prefer it you would be forced into PvP for the sake of fighting over something more meaningfull, worldbosses (yes its PvE again but its something else imo, dunno :( ), structures for buffs to your faction or whatever.

The actual PvP content will come with the 1on1 and 36vs36 Battleground.
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[color="#708090"]Wow, that's somewhat disappointing... yet at the same time interesting. More incentive to create or join a guild and make friends to improve with. [/color]
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[quote name='kennywu54' timestamp='1354865243' post='129854']
The only true fun I've had in BnS PvP wise is by challenging another in a duel 1vs1 or as Koreans put it 1:1.

TLDR; PvP is broken until rated Arenas force BnS to change it's PvP landscape.
[/quote]


yep. kenny is right. ganging happens a lot. i saw a lone warrior fighting, being ganged by 3. i stepped in to even it out, 2 vs 3. this is wot happened.

3 vs 1, seems there is no code of honor working.

http://youtu.be/jwgQGTBqYNQ
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[color="#00FFFF"]All this gang violence~

reminds me of Aion~ [/color]
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That is just plain cowardice. I have seen this in many other games like ROSE online where high level people with godly gears just go ahead and kill everyone in like 3 hits. Running away is futile since they always run faster. The map is full with mobs that give really good exp in comparison to other maps but the high lvld people annexate it without even having to train there. I bet the EU/NA version will have much more of these ganker groups and I hope they find something against them. for example pk debuffs? like karma.
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Lol, somehow I feel that when you get gang in BnS, it's the best thing you could ask for!
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[quote name='Supershaser' timestamp='1354879894' post='129899']
That is just plain cowardice. I have seen this in many other games like ROSE online where high level people with godly gears just go ahead and kill everyone in like 3 hits. Running away is futile since they always run faster. The map is full with mobs that give really good exp in comparison to other maps but the high lvld people annexate it without even having to train there. I bet the EU/NA version will have much more of these ganker groups and I hope they find something against them. for example pk debuffs? like karma.
[/quote]

I dont see any problem with Open World ganking in itself. There should not be any debuffs for people who kill others in OWPvP but instead there should be an actual gain and risk to lose something from Open World PvP, wich it unfortunatly does not have.
As long as its about fighting against same lvl people I dont see any problem at all tbh. Low lvl griefing is a No-Go of course, currently B&S does not have a mechanic preventing that, sadly.

Thats of course my own opinion, others probably dont like Open World PvP at all and wish it would be completly removed. I can understand them as well, but thats what PvE servers are for. I dont know if NA/EU will have something like that, KR does not.
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I don't understand the problem (besides needing to PVP to get crafting materials, that is pretty bad). OWPVP is meant to be unbalanced and meant for shit like this. If you want a fair fight, that's what the Arena Patch is for.
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It's funny to me how this thread contradicts the PvP poll thread where a majority wants Open world PvP. Hehehe. It's also funny how you mistake PvP promoted content for "broken" mechanics. Mistaking flawed zone design with grouped players just killing time in-game. It's not broken. The game is new so subscribers are scavenging as much content as they can until new ways to have fun is released. This is a lack of content issue and community behavior issue. The only thing broken are the players in the game.
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[quote name='Nique no Nihonto' timestamp='1354888842' post='129920']
It's funny to me how this thread contradicts the PvP poll thread where a majority wants Open world PvP. Hehehe. It's also funny how you mistake PvP promoted content for "broken" mechanics. Mistaking flawed zone design with grouped players just killing time in-game. It's not broken. The game is new so subscribers are scavenging as much content as they can until new ways to have fun is released. This is a lack of content issue and community behavior issue. The only thing broken are the players in the game.
[/quote]

My fellow thieves might not cause trouble unless trouble comes to them in which case if that happends we shall gank them in NUMBERS :big_smile:
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Just...bring your friends and gang them back :D I think that would be really amusing to watch.
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[quote name='Soultaker' timestamp='1354889257' post='129921']
My fellow thieves might not cause trouble unless trouble comes to them in which case if that happends we shall gank them in NUMBERS :big_smile:
[/quote]

I'm with you on this front. If you gank me, you will get a return in spades. You kill me once, you will be camped for 2+ deaths. I will make the ratio favor me that day or the next and next.
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[color="#00FFFF"]Ima be that evil person that lvl caps with a pvp build and goes to the pvp zone and finds people of the enemy faction doing dailies and not even atk them ima just follow them around for lolz and they gonna be all like "dude.....tf man?" [/color]
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I think this whole dobok based PvP system does not have sense. It allow to PK, but do not allow for revange as in every good PvP game. System allow to PK 3 vs 1 - I do not see anything wrong with it, I do not see reason for complains even 100 vs 1. But if this 1 will come back with friends, this 3 can just switch clothes for avoid confrontation. Anybody see sense of it? This system completly preven any kind of socialise PvP community and organise own fronts in global PvP policy on server.

Whole system seems to be done for protect crybabies from get PK, ganked atc. But it do not allow for any form of normal OWPvP and wars between clans.

[quote name='Aari' timestamp='1354867463' post='129865']
worldbosses (yes its PvE again
[/quote]

I realy cannot understand why people call it PvE - in games like L2, the world bosses was catalyst for most epic OWPvP ever.


[quote name='Nique no Nihonto' timestamp='1354888842' post='129920']
It's funny to me how this thread contradicts the PvP poll thread where a majority wants Open world PvP. Hehehe.
[/quote]

That is typical for every game where is part of OWPvP. Most ppl have fun with it, but vocal miniority always cry because of got PK-ed.
Sad is only when developers listen complains about PK and destroying game because of it. It killed L2, It killed PvP in Aion etc.
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A good OWPvP-System is not easily designed.
Fact is, BnS has no OWPvP-System at all, there does not exist any kind of OWPvP in this game.

My suggestions:

- Make decision for faction permanent
- Flaggin for pvp should be always active => you can be attacked and you can attack everyone of the opposite faction at any times
- Give ppl reasons so that they concentrate in one or few areas, e.g. a area with pve monster that dropping a very valuable ingredient for crafting that everyone wants
- Worldbosses should be always placed in areas where both factions have easily access to; the loottable of worldbosses should be so attractive that everyone want to kill him

To prevent ganking (low level ganking) during level process, low level areas should be pvp free zones. Of course it won´t be possible to prevent ppl from ganking other players at 100% but who ever thinks OWPvP has anything to do with fair pvp is really naive.

Battlegrounds are meant to be placed to practise fair pvp.
But the funny thing is BnS nor has OWPvP nor has fair, structural PvP.
Duel Arena is everything but not fair PvP / dueling. This implies there is a perfect one vs one balancing. Nothing more to add about this.
36 vs 36 battleground (it´s a shame to call "something" like this battleground) will be nothing more than a zergfest. Edited by Janshi
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[quote name='Janshi' timestamp='1355264686' post='130807']

To prevent ganking (low level ganking) during level process, low level areas should be pvp free zones. Of course it won´t be possible to prevent ppl from ganking other players at 100% but who ever thinks OWPvP has anything to do with fair pvp is really naive.


36 vs 36 battleground (it´s a shame to call "something" like this battleground) will be nothing more than a zergfest.
[/quote]


Every system to prevent something in PvP, effective killing PvP in game. In this case it could kill PvP on low lvl. Any good solutions against "ganking" are PvE servers for people who do not have guts to lvl-up in this kind of environment.

I will never understand complains about "zergfest" in "Massively multiplayer online" game.
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[quote name='Zenek' timestamp='1355265469' post='130812']
Every system to prevent something in PvP, effective killing PvP in game. In this case it could kill PvP on low lvl. Any good solutions against "ganking" are PvE servers for people who do not have guts to lvl-up in this kind of environment.

I will never understand complains about "zergfest" in "Massively multiplayer online" game.
[/quote]

Ganking in leveling areas makes no sense to me, but thats only my personal oppinion. Besides of this i wouldn´introduce any restrictions.

36 vs 36 battleground (the word battleground implies structural pvp) will end imo only a massive zergfest. In the end, thats okay, but i wished they´ll gonna introduce smaller scaled battlegrounds, like 6 vs 6, where the focus is more on teamplay and personal skill.

Whats so difficult to understand about this? There are ppl in the world wide web who wishes challenging, teamplaybased pvp. A "zergfest" is what it names implies, brainless zerging with no real challenge. Of course this can be fun, but a good pvp mmo has all kind of "pvp" types.
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I don't see a problem with ganking, rather, I find it awesome at times. It all depends on how you think of it, what's your first impression of ganking.
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[quote name='Janshi' timestamp='1355266728' post='130820']
Ganking in leveling areas makes no sense to me, but thats only my personal oppinion. Besides of this i wouldn´introduce any restrictions.

36 vs 36 battleground (the word battleground implies structural pvp) will end imo only a massive zergfest. In the end, thats okay, but i wished they´ll gonna introduce smaller scaled battlegrounds, like 6 vs 6, where the focus is more on teamplay and personal skill.

Whats so difficult to understand about this? There are ppl in the world wide web who wishes challenging, teamplaybased pvp. A "zergfest" is what it names implies, brainless zerging with no real challenge. Of course this can be fun, but a good pvp mmo has all kind of "pvp" types.
[/quote]

Sense of it is simple - to not make players get bored during grind mobs.

You call it brainless "zegfest". But in mass PvP somehow are always clans what dominate it. They are always able to keep formation, know how to move on mass PvP and have good commanders. Something what you call brainless zergfest is PUG based PvP and BS done by poor clans. Mass PvP do not requires any special skill from single player, just know what to do and discipline. But it requires much more team play, strategy, tactic and coordination than any other of PvP types - are you sure thing what requires strategy and tactic is that "brainless"?
And once again - that is [b]massively[/b] multiplayer online game.
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36v36 is too big. If it's anything like WOW and it's player coordination or lack there of, it's not going to be fun at all. WOW had 2 40v40 and they were the most disliked battlegrounds. Multiple idiots wanting to lead and the groups splitting up with different objectives. Some just want to kill and ignore flags. It's dumb making this type of battleground the first. Also because of it's size, I foresee longer than normal queues to meet the numbers.
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I don't really see the point disabling pvp in low level zones... you wear your pvp dobok for all of 5 minutes to do your daily and then you are free to take it off and level in peace. The biggest gank/zerg 'problem' is at endgame when people are farming that last pvp zone.

Unfortunately it looks like OWPVP in games is ultimately dead. People can claim they want it but when it comes down to it, people hate being ganked. There is perhaps a genuine handful of people who actually enjoy OWPVP. There is none of this optimistic 'oh I'll just get a group and gank you back'. It's rage quits and tantrums and eventually people get OWPVP nerfed, taken out or just stop doing it.

Aion's rifting being fudged, Tera added BG which killed OWPVP... it does seem like games will just roll a blanked over OWPVP with a BG system.

I wouldn't mind seeing a game that was actually designed FOR OWPVP, but this is not that game. It's always a poor afterthought.
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The only time I ever did any ganking as when I created a level 29 feral druid twink in WOW. I went to Stranglethorn Vale and ganked players 5+ levels above me. The highest was a level 41-45 warrior that I camped because it was kind of fun killing a player 12+ levels above you.

Ganking lower levels or near your level while they are attacking a mob is cheap and I fail to see what's fun about that. If you like that sort of thing, it tells me 2 things about your character. You would bully babies if it wasn't against the law. And you put no value on challenges or competitive play. Basically, to put it simply, a closet anti social. Hehehehe.
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WoW... is it have any PvP except BG?? I do not think that is good example of mass PvP game. In Lineage2 I was in 500+ vs 500+ sieges - and that was epic. I never had so much fun from MMO as from mass PvP in L2.

This low lvl ganking I treat more as necessary evil. That is definitly not fun and not fair. But necessary because if restricted - it hurt any other forms of OWPvP.
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[quote name='Zenek' timestamp='1355313254' post='130932']
Sense of it is simple - to not make players get bored during grind mobs.

You call it brainless "zegfest". But in mass PvP somehow are always clans what dominate it. They are always able to keep formation, know how to move on mass PvP and have good commanders. Something what you call brainless zergfest is PUG based PvP and BS done by poor clans. Mass PvP do not requires any special skill from single player, just know what to do and discipline. But it requires much more team play, strategy, tactic and coordination than any other of PvP types - are you sure thing what requires strategy and tactic is that "brainless"?
And once again - that is [b]massively[/b] multiplayer online game.
[/quote]

As i written before: A good pvp game imo has all kind of pvp types. So no contradiction to your postings at all. Fact is, BnS hasn´t any kind of pvp types atm. Thats sad.
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