• Announcements

    • Revast

      [Read Before Posting] Blade & Soul General FAQ

      Hello Blade & Soul fans, Welcome to the official Blade & Soul Dojo FAQ! This thread contains commonly asked questions about Blade & Soul's Western versions. Have a question? Check to see if it's posted here or use our forums search feature before creating a new thread. This thread will be updated at all times by any of the Dojo staff members. For additional information on Blade & Soul visit our wiki, or check out the official Blade & Soul West website. Table of Contents <a href="#1">What is Blade & Soul?</a> <a href="#2">Is there an official site for Blade & Soul's Western version?</a> <a href="#3">What is Blade & Soul's release date?</a> <a href="#4">Has Beta Testing started?</a> <a href="#5">What type of pay model will Blade & Soul use?</a> <a href="#6">Will the Western clients be censored?</a> <a href="#7">Where will the Western servers be located?</a> <a href="#8">Will there be Oceanic/SEA servers?</a> <a href="#9">Will my characters from the other regions be transferable to the Western versions?</a> <a href="#10">Will the Western version be region blocked?</a> <a href="#11">What are the playable races?</a> <a href="#12">Why did they change the name of the Kun race to Yun for the Western release?</a> <a href="#13">What are the playable classes?</a> <a href="#14">Are there race and class restrictions?</a> <a href="#15">What will be the Western versions initial level cap?</a> <a href="#16">Will there be a vigor/fatigue system the the Western versions?</a> <a href="#17">What systems will this game be released on?</a> <a href="#18">What are the required PC specs for Blade & Soul?</a> <a href="#19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> <a href="#20">Will there be founder packs for the Western versions?</a> <a href="#21">Will Blade & Soul be on Steam?</a> <a href="#22">Will Windows 10 be supported?</a> <a name="1">What is Blade & Soul?</a> Blade & Soul is a massively multiplayer online role-playing game (MMORPG) by Korean game development studio, Team Bloodlust and is published by NCSOFT. <a name="2">Is there an official site for Blade & Soul's Western version?</a> You can find the official Blade & Soul West site here. <a name="3">What is Blade & Soul's release date?</a> The North American and European versions are currently set to be released on January 19th, 2016. Head Start for founder's pack owners will begin at 10:00am PST on January 15th, 2016, and name reservations for Disciple and Master pack owners will begin on January 11th, 2016. The game has already been officially released in the following regions: Korea: June 30, 2012
      China: November 28, 2013
      Japan: May 20, 2014
      Taiwan: November 20, 2014
      <a name="4">Has Beta Testing started?</a> Yes. CBT 1: Oct 29, 10am PDT - Nov 2, 10pm PDT [NA server only]* CBT 2: Nov 13, 10am PDT - Nov 16, 10pm PDT [NA/EU]** CBT 3: Nov 24, 10am PDT - Nov 30, 10pm PDT [NA/EU]** CBT 4: Dec 11, 10am PDT - Dec 14, 10pm PDT (English/French/German)[NA/EU]** CBT 5: Dec 18, 10am PDT - Dec 21, 10pm PDT (English/French/German)[NA/EU]** *NA servers will only support English. **EU servers will support English, French, and German; except on CBTs 1, 2, & 3. <a name="5">What type of pay model will Blade & Soul use?</a> Blade & Soul has been announced as a F2P (free-to-play) title for the West and will have no content limitations. They have also stated that the game will not be "pay-to-win". <a name="6">Will the Western clients be censored?</a> No. <a name="7">Where will the Western servers be located?</a> Blade & Soul's Western servers will be housed in the following location: North America: Dallas, Texas US
      Europe: Frankfurt, Germany.
      <a name="8">Will there be Oceanic/SEA servers?</a> There are currently no plans to support Oceanic/SEA servers. However, NCSOFT has stated that if the community shows enough interest they will reconsider. A petition has been created for NCSOFT to reconsider. <a name="9">Will my characters from the other regions be transferable to the Western versions?</a> No. Transferring accounts is not possible, but transferring the physical appearance of your character from other versions is possible through the profile screenshot function in Character Creation. <a name="10">Will the Western version be region blocked?</a> There are currently no plans for region blocking. <a name="11">What are the playable races?</a> Jin, Gon, Yun, Lyn. Click here for more information. <a name="12">Why did they change the name of the Kun race to Yun for the Western release?</a> In North America, the word "Kun" closely resembles a derogatory racial slur. <a name="13">What are the playable classes?</a> There are currently six confirmed playable classes for the Western versions. The "Warlock" class can be found in the KR, CN, JP and TW clients but have yet to be confirmed for the North American and European release.
      Assassin
      Blade Dancer
      Blade Master
      Destroyer
      Force Master
      Kung-Fu Master
      Summoner
      <a name="14">Are there race and class restrictions?</a> Yes. The playable races in Blade & Soul are indeed restricted to a select few classes. Below you'll find what you can play each race as. Jin: Assassin, Blade Master and Kung Fu Master
      Gon: Destroyer, Force Master and Kung Fu Master
      Lyn: Blade Dancer, Force Master and Summoner
      Yun: Blade Master, Force Master and Kung Fu Master
      <a name="15">What will be the Western versions initial level cap?</a> The initial level cap on release will be 45. <a name="16">Will there be a vigor/fatigue system the the Western versions?</a> No. <a name="17">What systems will this game be released on?</a> Blade & Soul will be released for Windows PC. <a name="18">What are the required PC specs for Blade & Soul?</a> Below are the PC specs taken from Blade & Soul's Korean client. [Minimum Spec] CPU : Intel Dual core/AMD Athlon 64X2 or better RAM : 2G or better VGA : nVidia Geforce 8600GT/AMD Radeon HD4600 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (32bit / 64bit) DirectX : 9.0c [Recommended] CPU : Intel Quad core/AMD Phenom II X4 or better RAM : 4G or better VGA : nVidia Geforce 8800GTX / AMD Radeon HD4850 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (64bit) DirectX : 9.0c <a name="19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> You can view all past broadcasts here. <a name="20">Will there be founder packs for the Western versions?</a> Yes, you can view their packages here. <a name="21">Will Blade & Soul be on Steam?</a> This has not yet been confirmed. <a name="22">Will Windows 10 be supported?</a> Yes. Updated: December 25th, 2015
    • Urbancowgurl777

      Dojo Rules & Guidelines   09/29/16

      By using this website ("Blade & Soul Dojo"), you agree that you'll follow these rules, and understand that if we reasonably think you haven't followed these rules, we may (at our own discretion) terminate your access to the site: Navigation GeneralRules Questions & Technical Support Blade & Soul Feedback Clan Discussion & Recruitment Marketplace Guides Roleplay & Fan Fiction Mods & Tools Off-Topic Discussion Reputation System Repeat Offenders Ban Appeals Staff Contact General Rules You will not post hate speech, personal attacks or private information. You will not "name & shame" any cheaters, exploiters, hackers or any other rather unpleasant players. Please use the in-game Report and Block features instead. You will not post extremely explicit text or images such as pornography or gore. All content should be safe-for-work. Borderline posts should be hidden with spoiler tags to maintain a SFW (safe-for-work) environment. Please do not post links or images from Imgur. Imgur blocked the Dojo from hotlinking their images with no warning or negotiation offers so any posted Imgur images or avatars will be broken or appear "white". You will not post off-topic discussion or derail threads. Memes, macros and other unrelated content should be hidden with spoiler tags. You will not create posts with the intention of flame-baiting, “circlejerking” or anything else that could be considered low-quality. You will not post images containing additional data such as embedded sounds or documents. You will not ask for free in-game items, NC Coins or gold (“begging”). You will not impersonate Dojo staff, Curse staff or NCSoft staff. You will not flood or spam threads. At the current level of Dojo activity, bumps will only be allowed once every three days. You will not bump old threads that have not been posted on for at least 30 days (“necro”). This does not include guides, mods, tools or clan threads. You will not create threads with the intention of causing unrest (“baiting”). You will not discuss any private servers, cheating, account selling, real money trading (“RMT”), trust trading or related activities. This does not include mods or tools that do not break Dojo rules. False reports will result in a warning or ban. Please read the rules carefully before sending in reports. Backseat (“pocket”) moderation will be hidden to keep the forum clean. If you find a post or thread that you believe needs to be moderated, use the report function. You will not edit your post if it has been edited by a moderator for rule-breaking. You will obey moderator warnings. If you are privately messaged by a moderator for rule-breaking and you wish to contest it, you may do so in the private message but remember that moderator decisions are final. Complaints about Dojo rules, Dojo staff members or the Dojo itself on the forum will be hidden and further action may be taken against your account. If there are changes you wish to see, use the Site Feedback & Support board. Topics and posts may be edited or altered by Dojo staff members due to bad formatting. This can include things such as posts typed in capslock or posts that have content that needs to be hidden with spoiler tags. Moderators may delete or hide posts without warning if the post was not worth writing a warning for. If your post is hidden or deleted and you were not notified, it was done so because it broke a simple forum rule and required removal. Questions & Technical Support Misinformation will be hidden. Constant spreading of misinformation or lazy replies will result in a warning or ban (i.e. “search it yourself”). Blade & Soul Feedback You will not beg NCSoft staff, Curse staff, Dojo staff or Dojo members for gifts, keys, NC Coins, etc unless participating in a specific giveaway. Clan Discussion & Recruitment Forum rules #3, #4 and #9 will be loosely enforced on the Clan Discussion & Recruitment board. Do not create new clan threads over and over to advertise the same clan. Request for an old thread to be locked if you need to create a new one. Attacking other clans for their management or playstyles will not be tolerated and will be treated the same way as personal attacks. If your clan uses a language other than English, use [XX] in the beginning of your topic title (i.e. [FR] for French clans). Marketplace You will not attempt to buy, sell or trade NCoin or items from the Hongmoon Store. You will not participate in any real-money trading ("RMT") transactions, such as selling gold. You will not attempt to buy or sell premium membership. You will not participate in trust trades, such as selling services, trading cross-server, or selling items from the Hongmoon store. Guides You will not create any threads on the Guides board that could not be considered guides. Roleplay & Fan Fiction You will not roleplay in any board outside of the Roleplay & Fan Fiction board. Erotic roleplay (“ERP”) will not be tolerated and will result in a hidden post or deleted thread. Mods & Tools You will not post mods or tools that could be used to give you an advantage over other players (i.e. speedhacks). You will not post extremely explicit mods, such as nudity mods. You will not steal work created by another user. All work must be original unless you are given permission by the original creator of the work to post it on the Dojo. You will not submit mods that infringe on the copyrights of companies (i.e. Sanrio outfits, etc.). You will not submit mods that require users to bypass GameGuard, nor will you that teach users how to bypass GameGuard. Off-Topic Discussion Forum rules #3, #4, #8 and #9 will be loosely enforced on the Off-Topic Discussion board. You will not need to use spoiler tags for off-topic posts, including borderline content, memes, macros, etc. Reputation System You will not use the reputation system in a way that shows bias towards specific members. Repeat Offenders We will no longer be using the warning point system. Instead, temporary bans will be issued to repeat offenders. The decision to ban and the length of the ban will be at the moderators’ discretion. Ban Appeals If you feel you were wrongly banned or that you have changed your ways, you can email me through the Dojo’s contact system (found on my profile underneath “Contact Information”). Your appeal will be discussed by the Dojo staff members before a decision is made. Please note, creating additional accounts (“sockpuppets”) to circumvent a Dojo ban will result in a longer ban of the original account and permanent bans of the additional accounts. Staff Contact Administrator @Urbancowgurl777 News & Translations @AquariusHaken Di'el Wiki Guardian @and_rea @Tei Moderators @Aari @BulletSin @Jem @Kycir @Lithia @Sekuiya @Shinaji Last updated: February 5th, 2016
Sign in to follow this  
Followers 0
Kogane

The Party & Individual

6 posts in this topic

I'm not sure where I read it but I remember there being notice of solo instances being more popular than party instances...which in turn caused me to think more after responding to one of the many trinity system discussion threads. Due to how Blade & Soul is designed there are no specific 'roles' for classes and as such I suppose this means all classes can be expected to stand alone just as much as work in a party.

For me this opens a lot of doors---because as some of you might be well aware I've commonly found myself defaulting to the healer class due to my social nature and desire to protect and heal things. 8D Yet...this class choice caused many doors to close to me mostly because: I'm not fond of the idea of starting another character just so I can do one thing that I wont' enjoy doing because I'm bored.

Yet...it makes me wonder.

If soloing instances is the most popular to what extent do these numbers fall? Is it simply just the common sense thing that people will do what they can alone until finally they find something that does require a party or is it that this game bestows a little too much power to the soloer? Now before any misunderstandings are made--I've nothing against soloing...as a matter of fact, unfortunately I do it quite often due to it being partially my nature just as much as it is to help others. (I'm a complex self contradicting individual. Haha) Yet---I wonder...How much is too much? The lack of the trinity system is one thing, and personally I vouch for it---because I like the added power it gives to the 'understanding mind'...but at the same-time---could it possibly defeat the purpose of an MMO?

This purpose as far as I've always thought in my own opinion was to play a game with friends, meet new people, and experience a fantasy world (Or any kind of world) together and conquer the trials that follow together.

I suppose now you see my conflicted feelings here. ( and also why I felt it necessary to make a separate thread about this)

While I realize there are instances that will require you have a party, things you can do that will require a guild----I wonder how intensive it is. Is it possible to hop on BnS and never party EVER and yet still become this self-sufficient one-man army without half the difficulty you'd normally experience? Even if not---how do you feel about that kind of thing?

Perhaps it's merely my assumptions as far as what an MMO is to me. Maybe it's more---maybe it's less. That's your opinion vs mine---but I'd like to see what everyone else's thoughts on this as well.

MMOs in general seem to be taking on this trend.

How bad can it be? How good can it be?

What do you imagine this will do for BnS as a whole in the distant future should it survive?

I wonder just how much it'll change the common train of thought I see in games.

0

Share this post


Link to post
Share on other sites

Haha I don't know why, but while reading this post, it reminded me of Sword art online. It really is up to you I guess. Wouldn't the whole purpose of the party system be to experience less difficulty in dungeons and level up faster? If you're okay with spending chunk of time killing a boss, then why not?

Edited by Zahad
0

Share this post


Link to post
Share on other sites

Haha I don't know why, but while reading this post, it reminded me of Sword art online.

Lol Well that's an easy one: Kirito! Soloist Extraordinaire ~.

Edit: Well sure. You can do that---but there's also the experience of taking on a boss with a team on it's own. Ever got on skype with a bunch of friends and took on a really difficult boss?

Actually managing it and having teamwork be the source leaves such a wonderful sense of accomplishment for the whole group I find. It's sort of one of the defining things about MMOs for me.

While yes it does make things easier---and yes you can be fine with a snail's pace kill (Heck I don't mind at all myself.) I don't feel one can gain that kind of experience any other way.

Edited by Kogane
0

Share this post


Link to post
Share on other sites

I've played a bit in the Korean servers so here's what I think.

Soloing is only for leveling.

Partying is almost a must in this game. It's the only way to get decent gear with the exception of Tower of Mushin. I don't know where you've heard solo instances being more popular than party instances because in fact there are not that many solo instances at all. In end game the only solo instance I can think of is Tower of Mushin. You can solo your way up through the story to lv45 but beyond that most of it is partying. Tower of Mushin is only one of the ways to get geared up for Bloody Shark Harbor and the Labyrinth in the upcoming patch. Even while leveling there are tons of instances that cannot be soloed unless you come back later or you are skilled enough to memorize all patterns and time blocks perfectly.

Also just because the trinity system isn't there doesn't mean there aren't rolls each member has to play. It is makes gameplay more open, that's for sure but each class has their own unique set of skills that brings some utility to the team. For example destroyers have their iconic grab move that grabs a cc'ed target and make them open for an all out attack. Assassins have sets of dots and bleed. Blademasters have skills that raise aggro and make the best tanks. Forcemasters are the only true ranged class and can kite enemies effectively with top dps and a few support skills.

Blade and Soul is all about teamwork at end game.

Parties are limited to 4 members (if one member dies in a boss fight you lose a lot of dps and probably hit the rage/wipe timer).

Since there is no healer everybody has a responsibility to stay alive.

Bosses in this game require different strategies and coordination with the rest of the team is a must.

Some bosses can only be cc'ed when two consecutive cc's are pulled at the right time. This is very important especially when you have to cancel a boss move that can wipe out the team.

There is an in-game voice chat system to make coordination easier.

Since Blade and Soul more of a fast action passed action game, rather than a traditional point and click game, an individual's level of skill and how well they can control their character is really important. More important than your current gear.

When finding a party (at least in the Korean servers) people would check if you've done the raid before before looking at your gear and how many times you've done it.

This is to ensure the other players that you know what to do when fighting bosses. And they will go over the strategies again anyway just to make sure.

But since it is harder to trust strangers, many people like to friend each other or join guilds so that they can just party with the same people again later. It makes things much smoother and faster since everybody knows what they are doing and are aware of each person's level of skill.

BnS doesn't force you to party much when leveling. (Farming gear at lv20 and 36 in the 4 man heroic instances do make life easier though and more fun) But when you do reach end game, it is like the only way to continue playing. Perhaps more solo content is needed (which is one of the reasons why they included Tower of Mushin recently.)

I believe partying makes this game really fun. That feeling you get when you use teamwork to overcome a really hard challenge is immensely satisfying. I think the whole point of MMORPGs is to play with other people. Otherwise why would they make it online?

Hope this helps :D

1

Share this post


Link to post
Share on other sites

I think that the move away from the trinity system to where any particular class could theoretically down a simple boss solo is going to eventually cause instance design to change.

The popularity of solo instances over group instances is a little unfair in my opinion, solo instances are going to have an advantage due to the fact that you do not need to coordinate with a group of people just to get started, so the entrance barrier is lower. Plus if you got the time, what's to stop you from doing one and then the other?

Plus, of course, if you factor in pugging, the advantage of a solo instance becomes a bit more apparent. Especially if the gear output is comparable to a group instance (comparable in power and speed of acquisition). Personally i think that a group instance should be more lucrative than a solo instance, and i'm betting that's the case with B&S.

The other aspect though, is how boss encounters in a group instance work. If the boss is essentially tank and spank, you could conceivably solo it by being a flawless tank. It would just take a long time. Now if the boss encounter has multi-person mechanics, now that's a different story. Although that opens the question of what would be a good multi-person design, requiring 4 people to stand on 4 different floor plates periodically to not die seems a tad lazy, but then again tank and spank can be similarly lazy.

What i really want to see is boss encounters worth doing for the sake of the encounter (at least once) that don't seem like cookie cutters.

Edited by Jayrune
0

Share this post


Link to post
Share on other sites

Di'el described it perfectly. For dungeon and instances partying is the only real smart way to go. You can quest and level solo but the better you are with a party the more you'll be able to accomplish in B&S instead of getting stuck in one place for a day :laugh:

In beta I realized how alone you can feel if you don't party but how fun interesting things get when you do party.

0

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.