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      [Read Before Posting] Blade & Soul General FAQ

      Hello Blade & Soul fans, Welcome to the official Blade & Soul Dojo FAQ! This thread contains commonly asked questions about Blade & Soul's Western versions. Have a question? Check to see if it's posted here or use our forums search feature before creating a new thread. This thread will be updated at all times by any of the Dojo staff members. For additional information on Blade & Soul visit our wiki, or check out the official Blade & Soul West website. Table of Contents <a href="#1">What is Blade & Soul?</a> <a href="#2">Is there an official site for Blade & Soul's Western version?</a> <a href="#3">What is Blade & Soul's release date?</a> <a href="#4">Has Beta Testing started?</a> <a href="#5">What type of pay model will Blade & Soul use?</a> <a href="#6">Will the Western clients be censored?</a> <a href="#7">Where will the Western servers be located?</a> <a href="#8">Will there be Oceanic/SEA servers?</a> <a href="#9">Will my characters from the other regions be transferable to the Western versions?</a> <a href="#10">Will the Western version be region blocked?</a> <a href="#11">What are the playable races?</a> <a href="#12">Why did they change the name of the Kun race to Yun for the Western release?</a> <a href="#13">What are the playable classes?</a> <a href="#14">Are there race and class restrictions?</a> <a href="#15">What will be the Western versions initial level cap?</a> <a href="#16">Will there be a vigor/fatigue system the the Western versions?</a> <a href="#17">What systems will this game be released on?</a> <a href="#18">What are the required PC specs for Blade & Soul?</a> <a href="#19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> <a href="#20">Will there be founder packs for the Western versions?</a> <a href="#21">Will Blade & Soul be on Steam?</a> <a href="#22">Will Windows 10 be supported?</a> <a name="1">What is Blade & Soul?</a> Blade & Soul is a massively multiplayer online role-playing game (MMORPG) by Korean game development studio, Team Bloodlust and is published by NCSOFT. <a name="2">Is there an official site for Blade & Soul's Western version?</a> You can find the official Blade & Soul West site here. <a name="3">What is Blade & Soul's release date?</a> The North American and European versions are currently set to be released on January 19th, 2016. Head Start for founder's pack owners will begin at 10:00am PST on January 15th, 2016, and name reservations for Disciple and Master pack owners will begin on January 11th, 2016. The game has already been officially released in the following regions: Korea: June 30, 2012
      China: November 28, 2013
      Japan: May 20, 2014
      Taiwan: November 20, 2014
      <a name="4">Has Beta Testing started?</a> Yes. CBT 1: Oct 29, 10am PDT - Nov 2, 10pm PDT [NA server only]* CBT 2: Nov 13, 10am PDT - Nov 16, 10pm PDT [NA/EU]** CBT 3: Nov 24, 10am PDT - Nov 30, 10pm PDT [NA/EU]** CBT 4: Dec 11, 10am PDT - Dec 14, 10pm PDT (English/French/German)[NA/EU]** CBT 5: Dec 18, 10am PDT - Dec 21, 10pm PDT (English/French/German)[NA/EU]** *NA servers will only support English. **EU servers will support English, French, and German; except on CBTs 1, 2, & 3. <a name="5">What type of pay model will Blade & Soul use?</a> Blade & Soul has been announced as a F2P (free-to-play) title for the West and will have no content limitations. They have also stated that the game will not be "pay-to-win". <a name="6">Will the Western clients be censored?</a> No. <a name="7">Where will the Western servers be located?</a> Blade & Soul's Western servers will be housed in the following location: North America: Dallas, Texas US
      Europe: Frankfurt, Germany.
      <a name="8">Will there be Oceanic/SEA servers?</a> There are currently no plans to support Oceanic/SEA servers. However, NCSOFT has stated that if the community shows enough interest they will reconsider. A petition has been created for NCSOFT to reconsider. <a name="9">Will my characters from the other regions be transferable to the Western versions?</a> No. Transferring accounts is not possible, but transferring the physical appearance of your character from other versions is possible through the profile screenshot function in Character Creation. <a name="10">Will the Western version be region blocked?</a> There are currently no plans for region blocking. <a name="11">What are the playable races?</a> Jin, Gon, Yun, Lyn. Click here for more information. <a name="12">Why did they change the name of the Kun race to Yun for the Western release?</a> In North America, the word "Kun" closely resembles a derogatory racial slur. <a name="13">What are the playable classes?</a> There are currently six confirmed playable classes for the Western versions. The "Warlock" class can be found in the KR, CN, JP and TW clients but have yet to be confirmed for the North American and European release.
      Assassin
      Blade Dancer
      Blade Master
      Destroyer
      Force Master
      Kung-Fu Master
      Summoner
      <a name="14">Are there race and class restrictions?</a> Yes. The playable races in Blade & Soul are indeed restricted to a select few classes. Below you'll find what you can play each race as. Jin: Assassin, Blade Master and Kung Fu Master
      Gon: Destroyer, Force Master and Kung Fu Master
      Lyn: Blade Dancer, Force Master and Summoner
      Yun: Blade Master, Force Master and Kung Fu Master
      <a name="15">What will be the Western versions initial level cap?</a> The initial level cap on release will be 45. <a name="16">Will there be a vigor/fatigue system the the Western versions?</a> No. <a name="17">What systems will this game be released on?</a> Blade & Soul will be released for Windows PC. <a name="18">What are the required PC specs for Blade & Soul?</a> Below are the PC specs taken from Blade & Soul's Korean client. [Minimum Spec] CPU : Intel Dual core/AMD Athlon 64X2 or better RAM : 2G or better VGA : nVidia Geforce 8600GT/AMD Radeon HD4600 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (32bit / 64bit) DirectX : 9.0c [Recommended] CPU : Intel Quad core/AMD Phenom II X4 or better RAM : 4G or better VGA : nVidia Geforce 8800GTX / AMD Radeon HD4850 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (64bit) DirectX : 9.0c <a name="19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> You can view all past broadcasts here. <a name="20">Will there be founder packs for the Western versions?</a> Yes, you can view their packages here. <a name="21">Will Blade & Soul be on Steam?</a> This has not yet been confirmed. <a name="22">Will Windows 10 be supported?</a> Yes. Updated: December 25th, 2015
    • Urbancowgurl777

      Dojo Rules & Guidelines   09/29/16

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Urbancowgurl777

How to Translate the Game

50 posts in this topic

Please ask any questions regarding this process here on this thread

These are the programs used:

Russian Programs

Bns Russian Patcher - Patches translated xml into xml.dat

Bns Xml Editor - Edits xml file for translation

Xml Migrater - Merges translated xml onto untranslated game xml each update

Bnsdat

Bnsdat - Unpacks and repacks xml.dat

Legend

Original, unedited game xml.dat: xml.dat

Editable, extracted file from game's xml.dat: extracted xml

Translated and merged xml file you created: translated xml

Translated file from another project: project xml

Step 0 - Download the latest game xml.dat and have a project xml ready (Overhaul, Project Izanami, etc)

Step 1 - Fixing cutscene text

*Note: This must be done first! If you don't want to mess with cutscenes, skip.

Navigate to the folder where bnsdat.exe is located and move the game's xml.dat there. Once you do that you should have these files in that bin folder: bnsdat.exe, translate.bat, translation.xml, xml.dat. Open the Command Prompt (File > Open Command Prompt) and type in the following (example path used):

C:\Users\Example\Desktop\bnsdat\bin>bnsdat.exe -x xml.dat

This will unpack the xml.dat files into "xml.dat.files". Once it's done, open that folder. All of the files in this folder are the files from the xml.dat.

To change the cutscene text, navigate to (xml.dat.files > text). textdata.subtitle.x16 is the xml document that contains all of the cutscene text. If you are replacing this cutscene text with a translated version, simply copy and paste. Obtain the translated version in the same way with bnsdat.

When you're done editing the file, head back to the bin folder with bnsdat.exe. Open the Command Prompt again and type in the following:

C:\Users\Example\Desktop\bnsdat\bin>bnsdat.exe -c xml.dat.files

This will compress the contents of xml.dat.files back into xml.dat. Do note that both xml.dat.files and xml.dat need to be in the BIN folder for this to work. In other words, don't move anything.

Step 2 - Extracting the xml file from xml.dat

If you did Step 1, you can now move the xml.dat file elsewhere. xml.dat.files is no longer necessary. Open the Bns Russian Patcher. If you get a warning when you open it, just click Ok.

Button 1: Patch translated xml into xml.dat

Button 2: Restore the original xml.dat

Button 3: Extract xml file from xml.dat

Button 4: Settings

Click the fourth button. Click the first Browse button on the top-right to choose your xml.dat file. Click Ok. Once you've picked the xml.dat file, click the third button to extract an editable xml file from the xml.dat. Type in whatever name you want to call it and save it. If you are having issues with extracting the text, head back to Settings and select "Manual" instead of "Auto" underneath the Offset section. China's offset is 197, and Japan's is 193, change accordingly if necessary. These values change often.

Step 3 - Adding the translation

After you have you editable xml file, open the XmlMigrater folder. For ease of access, you can move the project xml and extracted xml files into XmlMigrater's folder. Again, open the Command Prompt (File > Open Command Prompt). Enter this:

C:\Users\Example\Desktop\XmlMigrater>XmlMigrater.exe UntranslatedExtractedFile.xml TranslationFile.xml

You can drag and drop all three of those into the Command Prompt too. Just make sure there are spaces between each one, and you MUST put the Chinese extracted xml before the project xml. Press enter and XmlMigrater will begin. It can take as long as 45 minutes to finish. When it's done, it will create "new_local.xml" and "new_local_invalid.xml". New_local is your updated translated xml. This will be the one that you can further edit for translating purposes, or simply put back into the xml.dat and play the game with. New_local_invalid is a list of the changes made during the migration process. During game updates, new_local_invalid will have all of the fixes to the original text. They're changes the game company made (usually minor typos) and any replacements of the original text that you may have changed in a previous version.

Step 4 - Putting the translated xml into xml.dat

At this point you can work with new_local.xml to further translate. New_local.xml needs to be in this format to work:

<text>
 <TEXT>
   <autoId>1</autoId>
   <alias>Achievement.Panel</alias>
   <original>查看成就</original>
   <replacement>View Achievements</replacement>
 </TEXT>

It will not work if it looks like this:

<TEXT>
   <Unknown1>-65535</Unknown1>
   <autoId>1</autoId>
   <autoId2>0</autoId2>
   <alias>Achievement.Panel</alias>
   <text>查看成就</text>
 </TEXT>

This format is incorrect and the game cannot read it. If it looks something like this, the migration process was done incorrectly or you did something out of order.

Whenever you're ready to update the game, open Bns Russian Patcher and hit settings. Have the original xml.dat and new_local.xml selected, and click Ok. Click the top button to patch the translated xml into the xml.dat.

When that's done, simply move the xml.dat file into the appropriate game folder and load up the game. If the game loads and things are translated, congratulations, it worked. (: If your game crashes before even loading, then the xml.dat is not in the correct format and cannot be read by the game, meaning you messed up the migration process.


For obtaining a project xml... You need to ask someone for theirs, or create your own. If you want to start from scratch, follow these steps (note, this is from the TW version so the words look different):

Open the Command Prompt for XmlMigrater.

C:\Users\Example\Desktop\XmlMigrater>XmlMigrater.exe OriginalChineseExtracted.xml Template.xml

Template.xml is something you need to create in an Xml Editor with this format. This will put the xml file into the correct format and remove any translations, allowing you to start from fresh if you do not want to use another project's xml.

Lord help us both if something goes wrong.

Edited by Urbancowgurl777
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Thank you for taking the time to post Urbancowgurl777! This information is invaluable. I will begin to thoroughly look into this alongside GrMmly. If there are others out there part of the community that would like to join our small team. Please leave a thread here or PM me or GrMmly, there is a new project we're discussing. More details to follow later.

Again thanks Urbancowgurl!

Jester

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Link to the program. Upgradable

Patcher updated. Automatically detects "Offset" Japanese file.

For each server, "Offset" different

0xhGEdP.jpg

Can someone mirror it please? I'm getting a weird error from google drive. It says they can't process my request because someone in my network is using automated processing software or some bullshit... I wonder if i'm the only one or if it's a global problem right now.

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Can someone mirror it please? I'm getting a weird error from google drive. It says they can't process my request because someone in my network is using automated processing software or some bullshit... I wonder if i'm the only one or if it's a global problem right now.

I dunno what Googlecode is, but here it is on Drive (hopefully it'll work): link

That's only the 3 programs though, not some of the other files. I'll get the first post updated soon.

Edited by Urbancowgurl777
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just a simple question, if we already made a translation.xml, can we just reapply that translation into the original unpatched xml when the game update it w/o any problem ? or do we need to recreate the translation.xml everytime the game updated to make it work ?

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just a simple question, if we already made a translation.xml, can we just reapply that translation into the original unpatched xml when the game update it w/o any problem ? or do we need to recreate the translation.xml everytime the game updated to make it work ?

You don't have to remake translation.xml.

translation.xml is your dictionary

Although if new lines are added in the game you will have to update your dictionary to include those lines so that you can translate them.

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thank you very much for your guidance and the tools to translate. I'm in my project to pass the game to my native Spanish language in BNS CN I work on my project in spreadsheets in excel that I then export as xml and apply the translation with ronny1982 Bnsdat tool. and I very much want to learn your method of translation.

I need your help, I'm stuck in Step 3 - Adding the translation.

what I do is THE FOLLOWING:

extract the xml as step 2 weighs about 95Mb put it in the folder xmlmigrator apply the command you say and get the below errors

C3bJA2Z.png

what is strange to me is that calls a user I do not have in my pc

and no matter what name you put or xml files are always I get the error in red box

my system is windows 8.1

I would greatly appreciate if you teach me to use the xmlmigrator

Edited by darksilent22
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Sometimes running XmlMigrater as an Administrator may cause problems. Try without.

If the problem persists, then one of your xml files is not in the correct format. See Step 4, the original file (Ingles.xml) should look like the second box (autoID 1 and 2 tags). You get this file by extracting it from the xml.dat.

The translated file (TranslationFile.xml) should look like the first box (autoID1, replacement and original tags). I'm not sure where you got TranslationFile.xml from, but if it's not in that format you will have to change it or re-do the steps.

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Thank you Urbancowgurl777 with your guide I could with the problem. now I can continue with my project in Spanish. I would like to know if there is any way to join the xml. without having to be doing one by one. for example...

your xml has translated main missions and mine all professions

I hope that you understand my example

and once again thanks

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I understand what you're asking.

I don't think there's a way to combine them unfortunately... Other than copying/pasting lines one by one. ): If both of our xmls were the same except for whatever you have changed, it could be done. But I edit mine every day so it is always different. If we merged the two, everything I have done this week would be un-done.

There may be a way, but I don't know how.

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How to export "datafile.bin.files" to "datafile.bin".!!!!

What comand?

:joss_stick:

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How to export "datafile.bin.files" to "datafile.bin".!!!!

What comand?

:joss_stick:

I'm not sure. Try private messaging Ronny or Fifty - I believe that was how Fifty edited the Overhaul so she might know. Ronny will respond to private messages too though.

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I'm not sure. Try private messaging Ronny or Fifty - I believe that was how Fifty edited the Overhaul so she might know. Ronny will respond to private messages too though.

thank :).

Bns xml Editor - link died :feel_good:

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I extracted my xml.dat using bnsdat, and in the command prompt it says "Extracting Files: 1419/1419"

It created a new folder named "xml.dat.files", but i can't see the files inside that folder, i think they're hidden.

did i do something wrong?

help please D;

i want my bouncy boobs!

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1. How you add new item to tag record in translation.xml file?

I have translation.xml from bnsdat but I think it out date.

2. How to modify font type and size in cutscene or quest translation?

I use tag <font size="20"></font> or <font size="20"> but it nothing to change.

Edited by castoff
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I extracted my xml.dat using bnsdat, and in the command prompt it says "Extracting Files: 1419/1419"

It created a new folder named "xml.dat.files", but i can't see the files inside that folder, i think they're hidden.

did i do something wrong?

help please D;

i want my bouncy boobs!

What do you see when you open xml.dat.files? Try using -x when extracting.

1. How you add new item to tag record in translation.xml file?

I have translation.xml from bnsdat but I think it out date.

2. How to modify font type and size in cutscene or quest translation?

I use tag <font size="20"></font> or <font size="20"> but it nothing to change.

The translation.xml file in Bnsdat links to a website that is no longer available. SmugGnat has experimented with font sizes a little bit, and this is what he told me:

The sizes for normal_nocolor seem to range from 08 to 14. It's the text you see on like item descriptions and stuff like that.

<font name="00008130.UI.Normal_NoColor_12">TEXT HERE</font>

The xml uses xml, not html, span, div or the like. You have to follow the way the xml code is written to change things like font color, size, etc. It's not something I've looked into.

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Soo google is being rather difficult wont let me download anything. will someone upload a zip with all the programs in it so I can download it please , much appreciated

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Soo google is being rather difficult wont let me download anything. will someone upload a zip with all the programs in it so I can download it please , much appreciated

Does this work for you?

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Everything works except for the .exe in each program

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What do you see when you open xml.dat.files? Try using -x when extracting.

i don't see anything, that's the thing, the folder is also registered as an "empty folder".

i use "bnsdat.exe -x" followed by the directory of the xml.dat of course.

in the command prompt it reads that it extracts 1419 files.

i went to control panel > folder options and ticked the "show hidden folders" option, but still no luck.

can firewall block the extraction?

p.s. i'm using windows 7

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