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      [Read Before Posting] Blade & Soul General FAQ

      Hello Blade & Soul fans, Welcome to the official Blade & Soul Dojo FAQ! This thread contains commonly asked questions about Blade & Soul's Western versions. Have a question? Check to see if it's posted here or use our forums search feature before creating a new thread. This thread will be updated at all times by any of the Dojo staff members. For additional information on Blade & Soul visit our wiki, or check out the official Blade & Soul West website. Table of Contents <a href="#1">What is Blade & Soul?</a> <a href="#2">Is there an official site for Blade & Soul's Western version?</a> <a href="#3">What is Blade & Soul's release date?</a> <a href="#4">Has Beta Testing started?</a> <a href="#5">What type of pay model will Blade & Soul use?</a> <a href="#6">Will the Western clients be censored?</a> <a href="#7">Where will the Western servers be located?</a> <a href="#8">Will there be Oceanic/SEA servers?</a> <a href="#9">Will my characters from the other regions be transferable to the Western versions?</a> <a href="#10">Will the Western version be region blocked?</a> <a href="#11">What are the playable races?</a> <a href="#12">Why did they change the name of the Kun race to Yun for the Western release?</a> <a href="#13">What are the playable classes?</a> <a href="#14">Are there race and class restrictions?</a> <a href="#15">What will be the Western versions initial level cap?</a> <a href="#16">Will there be a vigor/fatigue system the the Western versions?</a> <a href="#17">What systems will this game be released on?</a> <a href="#18">What are the required PC specs for Blade & Soul?</a> <a href="#19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> <a href="#20">Will there be founder packs for the Western versions?</a> <a href="#21">Will Blade & Soul be on Steam?</a> <a href="#22">Will Windows 10 be supported?</a> <a name="1">What is Blade & Soul?</a> Blade & Soul is a massively multiplayer online role-playing game (MMORPG) by Korean game development studio, Team Bloodlust and is published by NCSOFT. <a name="2">Is there an official site for Blade & Soul's Western version?</a> You can find the official Blade & Soul West site here. <a name="3">What is Blade & Soul's release date?</a> The North American and European versions are currently set to be released on January 19th, 2016. Head Start for founder's pack owners will begin at 10:00am PST on January 15th, 2016, and name reservations for Disciple and Master pack owners will begin on January 11th, 2016. The game has already been officially released in the following regions: Korea: June 30, 2012
      China: November 28, 2013
      Japan: May 20, 2014
      Taiwan: November 20, 2014
      <a name="4">Has Beta Testing started?</a> Yes. CBT 1: Oct 29, 10am PDT - Nov 2, 10pm PDT [NA server only]* CBT 2: Nov 13, 10am PDT - Nov 16, 10pm PDT [NA/EU]** CBT 3: Nov 24, 10am PDT - Nov 30, 10pm PDT [NA/EU]** CBT 4: Dec 11, 10am PDT - Dec 14, 10pm PDT (English/French/German)[NA/EU]** CBT 5: Dec 18, 10am PDT - Dec 21, 10pm PDT (English/French/German)[NA/EU]** *NA servers will only support English. **EU servers will support English, French, and German; except on CBTs 1, 2, & 3. <a name="5">What type of pay model will Blade & Soul use?</a> Blade & Soul has been announced as a F2P (free-to-play) title for the West and will have no content limitations. They have also stated that the game will not be "pay-to-win". <a name="6">Will the Western clients be censored?</a> No. <a name="7">Where will the Western servers be located?</a> Blade & Soul's Western servers will be housed in the following location: North America: Dallas, Texas US
      Europe: Frankfurt, Germany.
      <a name="8">Will there be Oceanic/SEA servers?</a> There are currently no plans to support Oceanic/SEA servers. However, NCSOFT has stated that if the community shows enough interest they will reconsider. A petition has been created for NCSOFT to reconsider. <a name="9">Will my characters from the other regions be transferable to the Western versions?</a> No. Transferring accounts is not possible, but transferring the physical appearance of your character from other versions is possible through the profile screenshot function in Character Creation. <a name="10">Will the Western version be region blocked?</a> There are currently no plans for region blocking. <a name="11">What are the playable races?</a> Jin, Gon, Yun, Lyn. Click here for more information. <a name="12">Why did they change the name of the Kun race to Yun for the Western release?</a> In North America, the word "Kun" closely resembles a derogatory racial slur. <a name="13">What are the playable classes?</a> There are currently six confirmed playable classes for the Western versions. The "Warlock" class can be found in the KR, CN, JP and TW clients but have yet to be confirmed for the North American and European release.
      Assassin
      Blade Dancer
      Blade Master
      Destroyer
      Force Master
      Kung-Fu Master
      Summoner
      <a name="14">Are there race and class restrictions?</a> Yes. The playable races in Blade & Soul are indeed restricted to a select few classes. Below you'll find what you can play each race as. Jin: Assassin, Blade Master and Kung Fu Master
      Gon: Destroyer, Force Master and Kung Fu Master
      Lyn: Blade Dancer, Force Master and Summoner
      Yun: Blade Master, Force Master and Kung Fu Master
      <a name="15">What will be the Western versions initial level cap?</a> The initial level cap on release will be 45. <a name="16">Will there be a vigor/fatigue system the the Western versions?</a> No. <a name="17">What systems will this game be released on?</a> Blade & Soul will be released for Windows PC. <a name="18">What are the required PC specs for Blade & Soul?</a> Below are the PC specs taken from Blade & Soul's Korean client. [Minimum Spec] CPU : Intel Dual core/AMD Athlon 64X2 or better RAM : 2G or better VGA : nVidia Geforce 8600GT/AMD Radeon HD4600 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (32bit / 64bit) DirectX : 9.0c [Recommended] CPU : Intel Quad core/AMD Phenom II X4 or better RAM : 4G or better VGA : nVidia Geforce 8800GTX / AMD Radeon HD4850 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (64bit) DirectX : 9.0c <a name="19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> You can view all past broadcasts here. <a name="20">Will there be founder packs for the Western versions?</a> Yes, you can view their packages here. <a name="21">Will Blade & Soul be on Steam?</a> This has not yet been confirmed. <a name="22">Will Windows 10 be supported?</a> Yes. Updated: December 25th, 2015
    • Urbancowgurl777

      Dojo Rules & Guidelines   09/29/16

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Staff Contact Administrator @Urbancowgurl777 News & Translations @AquariusHaken Di'el Wiki Guardian @and_rea @Tei Moderators @Aari @BulletSin @Jem @Kycir @Lithia @Sekuiya @Shinaji Last updated: February 5th, 2016
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Mizuki

Is class balance a concern for the Korean players?

32 posts in this topic

Something what you said means KFM can do nothing with kitter who just keep correct distance. In situation like that I do not see skill, just abuse system. From something what you said means a broken system. The worst of all it is about 1v1, so this is even worst in mass PvP.

But gap closers is one thing, positioning is second one. Gap closers, in mass PvP do not fix fact melee are much more exposed to be attacked than range who just spam from range.

they can spam from range because the opponent allows it, especially from melees that have gap closers. this game, like TERA has 2 (maybe 3) skills that melee's can use to immobilize your opponent once the gap is closed all the while beating the crap out of them... stuns and knockdowns. if you've ever pvp'd, those 2 skills alone will destroy a kiter. don't call the lack of environmental awareness a game mechanic that needs fixing. that's preposterous. the ones ignoring range is the one that needs fixing. they can fix that problem by stop queueing in BG's until they learn that skill to look around them for enemy dps'ers that is not getting the attention they deserve. jeez.

Edited by Nique no Nihonto
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Allows? Tell me, are you joke? Issues with range DPS is they can DPS all the time. What melee can do in mass PVP? If uses gap closer to get range DPS, then will get jumped by few others. Range DPS always stay middle of own team - that is what I talk about melee are much more exposed to attacks.

Games like Tera you said... Tera is example of bad blanced game. Once I won even 1 vs 4 melee on my sorc. Gap closers in this game are completly negated by number of skills what allow range classes to escape. Skills what you said - backstab is the only way in Tera to catch range class, but classes who have this skills have simply too low DPS to kill even cloth class before it run away. The most easy to see it, is BG data announced by EME where K/D ratio between melee and range DPS is massive unbalanced.

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Allows? Tell me, are you joke? Issues with range DPS is they can DPS all the time. What melee can do in mass PVP? If uses gap closer to get range DPS, then will get jumped by few others. Range DPS always stay middle of own team - that is what I talk about melee are much more exposed to attacks.

Games like Tera you said... Tera is example of bad blanced game. Once I won even 1 vs 4 melee on my sorc. Gap closers in this game are completly negated by number of skills what allow range classes to escape. Skills what you said - backstab is the only way in Tera to catch range class, but classes who have this skills have simply too low DPS to kill even cloth class before it run away. The most easy to see it, is BG data announced by EME where K/D ratio between melee and range DPS is massive unbalanced.

Its funny you say this, as I recall everyone whining that the Slayer (the one with Backstab) was OPed and beat everyone in one on one.

You took on four melee's and won? Then the melee's where either under your level, not good at all, or you're lying.

Not to mention, if it's all about ranged DPS, then go make your guild of all ranged users, and then come back and tell us how well the guild does in PvP.

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The OP is right, Blizzard has made more changes (nerfs & buffs) to classes they any mmo I have ever played, WoW is designed only for group pvp (2v2, 3v3, 5v5). There have been consistent 1v1 classes like mages & rogues throughout the seasons but now with MoP patch 5.0 - 5.1 1v1 is more unbalanced then it ever has been. My shadowpriest could kill every class 1v1 every season but this one, I haft to play my rogue to duel most classes now. As again, mage & rogue have always been the most consistent 1v1 classes since the beginning of WoW.

So with B&S's 1v1 tournament system that yells out to me that the game will be centered around 1v1 and of course group pvp, there is not a trinity system in B&S it doesn't look like so that is cool. Skill will play more of a part in B&S then your class & gear is what I gather.

Edited by SaibotMK
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Its funny you say this, as I recall everyone whining that the Slayer (the one with Backstab) was OPed and beat everyone in one on one.

You took on four melee's and won? Then the melee's where either under your level, not good at all, or you're lying.

Not to mention, if it's all about ranged DPS, then go make your guild of all ranged users, and then come back and tell us how well the guild does in PvP.

I always just laughed from ppl what called slayer OP. This class had twice weak points as any other class. Almost all of slayers skills was easy to dodge because of 1+ sec animations on it. Do slayer use KD-strike? All what need is move at his side -here skill do not have hitboxes. Move from him if use whirlind etc.

They was same lvl. But fact, it was before backstab.

My clan over 5 years used this setup in Lineage 2 - only nukers or archers + support. Effect of this was always lethal. There are only profits from it. Easy to focus target, easier to stay together in tight formation, easier to avoid get focused.

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Its funny you say this, as I recall everyone whining that the Slayer (the one with Backstab) was OPed and beat everyone in one on one.

You took on four melee's and won? Then the melee's where either under your level, not good at all, or you're lying.

Not to mention, if it's all about ranged DPS, then go make your guild of all ranged users, and then come back and tell us how well the guild does in PvP.

yeah, he is lying. either that or he was a post-buffed priest taking on 4 equal level players in open world. also, i see a lot of (and i mean a truck load) of people all the time in BG's compliment themselves in chat how they just killed solo 2 or more enemies, but leave the fact out that they were all near death because the allies helping him (and he let die) are dead and all he had to do was 1 shot them to kill them. lol!

he likes to throw out backstab out there. lol. that was a warrior skill too. the gap closer that slayers used was dash which i think was on a 10 second cd. and let me tell you that 1 cd of dash is enough to catch up to a sorcerer who teleport jaunt 2 times and jaunt had a 14 second cd!! lol. this guy is dumb as a rock and a fan boy and lies to cover up the mistake of his logic.

i'm going to stop paying attention to him from here unti he straightens out his facts.

and range can't dps all the time. another mistake. they have cast timers for their powerful spells and attacks to prevent kiting with it. in TERA, they are called animations. when a melee ALLOWS a range class to charge up their most damaging spells, THAT IS THEIR FAULT!!!!! and i like how you added the gang banging on melee in MvM like it's only him in the BG versus many others. lol. so, these guys aren't pre-occupied with the melee's teammates? why is your team hitting on the melee?? why don't they get the range dps'ers behind them and kill him? he's pretty powerful you know. were you the one who taught your team how to pvp? seriously, just ignore him.

And regarding Slayer skills, have you heard of glyphs? they can knockdown multiple times in a few seconds unlike the warrior. plus they have that high kick that stuns!!! and when you are in combat, your movement is reduced by practically half so it is not easy to get out of the way!! and to top it off, they have that ridiculous range skill that is enough to put you at half health with a low cooldown that can also knock you down while you are trying to run away from the OP slayer!! and just to put more icing on this range skill that Slayers use, it goes AGAINST the targetting mechanics of the game!!!!! Just make sure your target is in front of you and it will hit them. your target reticule doesn't have to be on them. it's a huge wide cone in front of you!! why is it a huge wide cone? it's a single target hitting skill! it defies logic of the game mechanics! seriously, just ignore him.

http://tera-forums.enmasse.com/forums/player-vs-player/topics/Slayer-PvP-Balance-Issue-Please-read-insightful

Edited by Nique no Nihonto
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and let me tell you that 1 cd of dash is enough to catch up to a sorcerer who teleport jaunt 2 times and jaunt had a 14 second cd!! lol. this guy is dumb as a rock and a fan boy and lies to cover up the mistake of his logic.

Heh... that is funny how lame some sorcs are... spamming teleport in fight versus melee. To win with slayer, or any other melee do not need spam 2x teleport to move away 40m from them, get fu** camera and have target out of own range. TJ is good only to escape from slayer backstab, only for it. Sorc have Backstep and Glacial Retreat (70% slow for target as bonus), both have 5 sec CD.

Btw. TJ have 12 sec. CD, not 14.

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