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      [Read Before Posting] Blade & Soul General FAQ

      Hello Blade & Soul fans, Welcome to the official Blade & Soul Dojo FAQ! This thread contains commonly asked questions about Blade & Soul's Western versions. Have a question? Check to see if it's posted here or use our forums search feature before creating a new thread. This thread will be updated at all times by any of the Dojo staff members. For additional information on Blade & Soul visit our wiki, or check out the official Blade & Soul West website. Table of Contents <a href="#1">What is Blade & Soul?</a> <a href="#2">Is there an official site for Blade & Soul's Western version?</a> <a href="#3">What is Blade & Soul's release date?</a> <a href="#4">Has Beta Testing started?</a> <a href="#5">What type of pay model will Blade & Soul use?</a> <a href="#6">Will the Western clients be censored?</a> <a href="#7">Where will the Western servers be located?</a> <a href="#8">Will there be Oceanic/SEA servers?</a> <a href="#9">Will my characters from the other regions be transferable to the Western versions?</a> <a href="#10">Will the Western version be region blocked?</a> <a href="#11">What are the playable races?</a> <a href="#12">Why did they change the name of the Kun race to Yun for the Western release?</a> <a href="#13">What are the playable classes?</a> <a href="#14">Are there race and class restrictions?</a> <a href="#15">What will be the Western versions initial level cap?</a> <a href="#16">Will there be a vigor/fatigue system the the Western versions?</a> <a href="#17">What systems will this game be released on?</a> <a href="#18">What are the required PC specs for Blade & Soul?</a> <a href="#19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> <a href="#20">Will there be founder packs for the Western versions?</a> <a href="#21">Will Blade & Soul be on Steam?</a> <a href="#22">Will Windows 10 be supported?</a> <a name="1">What is Blade & Soul?</a> Blade & Soul is a massively multiplayer online role-playing game (MMORPG) by Korean game development studio, Team Bloodlust and is published by NCSOFT. <a name="2">Is there an official site for Blade & Soul's Western version?</a> You can find the official Blade & Soul West site here. <a name="3">What is Blade & Soul's release date?</a> The North American and European versions are currently set to be released on January 19th, 2016. Head Start for founder's pack owners will begin at 10:00am PST on January 15th, 2016, and name reservations for Disciple and Master pack owners will begin on January 11th, 2016. The game has already been officially released in the following regions: Korea: June 30, 2012
      China: November 28, 2013
      Japan: May 20, 2014
      Taiwan: November 20, 2014
      <a name="4">Has Beta Testing started?</a> Yes. CBT 1: Oct 29, 10am PDT - Nov 2, 10pm PDT [NA server only]* CBT 2: Nov 13, 10am PDT - Nov 16, 10pm PDT [NA/EU]** CBT 3: Nov 24, 10am PDT - Nov 30, 10pm PDT [NA/EU]** CBT 4: Dec 11, 10am PDT - Dec 14, 10pm PDT (English/French/German)[NA/EU]** CBT 5: Dec 18, 10am PDT - Dec 21, 10pm PDT (English/French/German)[NA/EU]** *NA servers will only support English. **EU servers will support English, French, and German; except on CBTs 1, 2, & 3. <a name="5">What type of pay model will Blade & Soul use?</a> Blade & Soul has been announced as a F2P (free-to-play) title for the West and will have no content limitations. They have also stated that the game will not be "pay-to-win". <a name="6">Will the Western clients be censored?</a> No. <a name="7">Where will the Western servers be located?</a> Blade & Soul's Western servers will be housed in the following location: North America: Dallas, Texas US
      Europe: Frankfurt, Germany.
      <a name="8">Will there be Oceanic/SEA servers?</a> There are currently no plans to support Oceanic/SEA servers. However, NCSOFT has stated that if the community shows enough interest they will reconsider. A petition has been created for NCSOFT to reconsider. <a name="9">Will my characters from the other regions be transferable to the Western versions?</a> No. Transferring accounts is not possible, but transferring the physical appearance of your character from other versions is possible through the profile screenshot function in Character Creation. <a name="10">Will the Western version be region blocked?</a> There are currently no plans for region blocking. <a name="11">What are the playable races?</a> Jin, Gon, Yun, Lyn. Click here for more information. <a name="12">Why did they change the name of the Kun race to Yun for the Western release?</a> In North America, the word "Kun" closely resembles a derogatory racial slur. <a name="13">What are the playable classes?</a> There are currently six confirmed playable classes for the Western versions. The "Warlock" class can be found in the KR, CN, JP and TW clients but have yet to be confirmed for the North American and European release.
      Assassin
      Blade Dancer
      Blade Master
      Destroyer
      Force Master
      Kung-Fu Master
      Summoner
      <a name="14">Are there race and class restrictions?</a> Yes. The playable races in Blade & Soul are indeed restricted to a select few classes. Below you'll find what you can play each race as. Jin: Assassin, Blade Master and Kung Fu Master
      Gon: Destroyer, Force Master and Kung Fu Master
      Lyn: Blade Dancer, Force Master and Summoner
      Yun: Blade Master, Force Master and Kung Fu Master
      <a name="15">What will be the Western versions initial level cap?</a> The initial level cap on release will be 45. <a name="16">Will there be a vigor/fatigue system the the Western versions?</a> No. <a name="17">What systems will this game be released on?</a> Blade & Soul will be released for Windows PC. <a name="18">What are the required PC specs for Blade & Soul?</a> Below are the PC specs taken from Blade & Soul's Korean client. [Minimum Spec] CPU : Intel Dual core/AMD Athlon 64X2 or better RAM : 2G or better VGA : nVidia Geforce 8600GT/AMD Radeon HD4600 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (32bit / 64bit) DirectX : 9.0c [Recommended] CPU : Intel Quad core/AMD Phenom II X4 or better RAM : 4G or better VGA : nVidia Geforce 8800GTX / AMD Radeon HD4850 or better HDD : 15GB OS : Windows XP (Service pack 2), Vista, Win7 (64bit) DirectX : 9.0c <a name="19">I didn't catch one of Blade & Soul's Livestreams, what did I miss?</a> You can view all past broadcasts here. <a name="20">Will there be founder packs for the Western versions?</a> Yes, you can view their packages here. <a name="21">Will Blade & Soul be on Steam?</a> This has not yet been confirmed. <a name="22">Will Windows 10 be supported?</a> Yes. Updated: December 25th, 2015
    • Urbancowgurl777

      Dojo Rules & Guidelines   09/29/16

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Mizuki

If an expansion were to be made

11 posts in this topic

I don't know enough about game engines for this question. If they were able to release an expansion could they use Unreal Engine 4 or would that be too much work?

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That would depend solely on BnS player base at the time as well as the size of the expansion.

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I see, so it has more to do with how popular the game is instead of the technical aspects

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I'm thinking it depends on how easy/hard it would be for most B&S players to upgrade/buy computers good enough to run UE4.

But ultimately it depends on how good the game does and its population.

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This is coming from someone with limited programming knowledge, so take it for what you will.

Blade & Soul is developed using Unreal Engine 3, which is basically a pre-made framework developers can license so they don't have to create a whole bunch of technology for their game. Unreal Engine basically comes with software to handle everything you need to create a game; art, sound, animations, artificial intelligence, scripting, et cetera. It saves a ton of time developing a game, because you can focus exclusively on developing game assets, rather than doing an engine before hand to handle all of those assets. When you choose an engine to develop your game on, you are basically stuck using that engine for the lifetime of that game. You can't develop the game on Unreal Engine 3, then go ahead and say, "I want to do an expansion using Unity Engine." The thing is, you need to port all of your assets for the original game into that new engine if you want to use it. You cannot simultaneously use two engines for one game, that doesn't make sense.

Here's where the speculation comes in.

The thing is, the hop from Unreal Engine 3 to Unreal Engine 4 is massive; there's so much new technology and content, it's a huge generational shift in game technology. Really, you should

. I couldn't find anything that talks about porting games from one Unreal Engine version to another. Obviously inter-engine updates that improve functionality of the core engine (read: patches), do not interfere with your game running on an engine. Though I would imagine that the massive amount of changes in Unreal Engine 4 wouldn't lend itself well to easily porting games from Unreal Engine 3 to 4. I would guess that it would be easier since they are similarly structured engines, but I'm sure it's still a massive headache. Besides, it isn't really worth porting a game that is already released and profitable into a new engine, the lifespan for MMORPGs just aren't long enough to justify the development cost.

Point being, Blade & Soul is already a finished game, it's just being localized. It doesn't make sense to port it to a new engine; the costs would be too high, and the gains are not significant enough to justify it. Though, I may be full of it and it may be easy to port games from 3 to 4. Either way, I think you will likely see future NCsoft titles developed on Unreal Engine 4, but not this game.

Edited by Notturno
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I'm thinking it depends on how easy/hard it would be for most B&S players to upgrade/buy computers good enough to run UE4.

But ultimately it depends on how good the game does and its population.

Yea that's true, i'm not sure how big of a jump it is from UE3 to UE4

This is coming from someone with limited programming knowledge, so take it for what you will.

Blade & Soul is developed using Unreal Engine 3, which is basically a pre-made framework developers can license so they don't have to create a whole bunch of technology for their game. Unreal Engine basically comes with software to handle everything you need to create a game; art, sound, animations, artificial intelligence, scripting, et cetera. It saves a ton of time developing a game, because you can focus exclusively on developing game assets, rather than doing an engine before hand to handle all of those assets. When you choose an engine to develop your game on, you are basically stuck using that engine for the lifetime of that game. You can't develop the game on Unreal Engine 3, then go ahead and say, "I want to do an expansion using Unity Engine." The thing is, you need to port all of your assets for the original game into that new engine if you want to use it. You cannot simultaneously use two engines for one game, that doesn't make sense.

Here's where the speculation comes in.

The thing is, the hop from Unreal Engine 3 to Unreal Engine 4 is massive; there's so much new technology and content, it's a huge generational shift in game technology. Really, you should

. I couldn't find anything that talks about porting games from one Unreal Engine version to another. Obviously inter-engine updates that improve functionality of the core engine (read: patches), do not interfere with your game running on an engine. Though I would imagine that the massive amount of changes in Unreal Engine 4 wouldn't lend itself well to easily porting games from Unreal Engine 3 to 4. I would guess that it would be easier since they are similarly structured engines, but I'm sure it's still a massive headache. Besides, it isn't really worth porting a game that is already released and profitable into a new engine, the lifespan for MMORPGs just aren't long enough to justify the development cost.

Point being, Blade & Soul is already a finished game, it's just being localized. It doesn't make sense to port it to a new engine; the costs would be too high, and the gains are not significant enough to justify it. Though, I may be full of it and it may be easy to port games from 3 to 4. Either way, I think you will likely see future NCsoft titles developed on Unreal Engine 4, but not this game.

Holy crap that engine is intense, I didn't know it was THAT detailed. If they were to use UE4 it would be for a Blade and Soul 2 probably, I think computing wise there's a huge gap with current pcs

Thanks for the explanation

Edited by Mizuki
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Very interesting topic... and really nice answer Notturno :) can't wait to play an unreal engine 4 based game xP

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I don't really think that it'd be worth their effort to port BnS to UE4. It'd probably be easier for them to, like you said, make a BnS 2 with the engine. It might be too soon to be thinking about that, though. Kinda reminds me of people on Mabinogi wanting devCAT to just patch Mabinogi II's new engine into the game. It was like... hey, that won't work at all. Mabinogi's too old for that. But that's not really comparable to just UE3 to UE4, I guess. I don't know anything about how difficult it'd be, but I'm guessing it'd be a bit too difficult to be worth it.

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I work with UE3 for modding/indie/mapping purposes I have to say that I love the engine, and I can't wait for UE4.

There is no way in hell they will create an UE4 expansion. To be able to create a MMO like B&S, or Tera on this engine they had to do some serious work modifying it.

This isn't the UE3 that was shipped with your UT3 black edition game, so apart from moving over all their assets, they would also have to learn UE4, and redo all the modifications to it, as far as possible, and needed. They might as well make a new game, which might actually take less time.

A bit too much work is a gross understatement :P

Edited by Duckimus Maxmimus
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