i've tried to link my tumblr to my BnS dojo account, but it wasn't showing up here so i just made a blog here.

i've decided to start posting about my impressions on BnS and the different information being released about the game, as I've very little else to do while waiting for the game.
i think i will start from the beginning ~! at first i saw a video of Blade and Soul on youtube and was like; wow, THIS is what a 'nextgen' mmo is meant to look like. (let's just say I had just tried out Prius, who announced itself as a 'next gen' mmo and yeah ......not)

so i was 100% amazed and impressed with the look, graphics and animations of blade and soul. i didn't think about the game for a while, because well it is still in CBT in Korea, so it wasn't really at the forefront of my mind, but then i found the BnS dojo and really was much more impressed with the game based on all the information contained there. i was really sold at that point.

there are a few things which I like most about the game:
above the game itself, a company must have the respect of a player. it's part what keeps MMO's alive. after seeing what happened to World of Warcraft during Cataclysm, and the way FFXIV was run/tried to be improved, I can say that in the first case the company didn't really seem to care anymore about its own world, and the second case well, the company almost just didn't have 'confidence' to push the game into something good.
reading things like the above makes me respect BnS development, because yeah, they are not just giving the old bullsh** speech about 'we hate quests that are just kill X mobs/collect x things and go back to the quest giver, so we're making the quest system totally amazing!!' and then not really pull it off. they're actually revamping the entire gameplay of MMO's as we know it-
we're used to being mounds of pixels trying to move in a world as naturally as possible but ending up looking really awkward at times. we're used to being very limited in movement and speed; we don't expect to be able to do amazing things, even though we should because we are playing a videogame and it is a fantasy world. hell, at times they don't even let us jump.


what we are used to doing is running around waving a sword or a spell, chasing after the tank/healer/enemy PvP'er for hours; running up to mob after mob and smashing said sword/spell in their faces time and time again; then running back to the quest giver; and the process starts over.
run + bash sword + run some more + get reward + run some more.
that is how we've been bred to think an MMORPG works. that's how we're okay with it working, because well there isn't anything else we can do.
now take a console game; Assassin's Creed out of the box.
a list of motions/attacks/animations/movement options in that game is not even possible to remember in one go. that is the case with many, most console RPG's and it's always been the case. so why. why can't MMO's be the same.
up til now I thought it would never be possible, that we'd be stuck to our daily, repetitive routine of running, bashing sword, running and getting rewarded for ... running? well, luckily BnS has come to prove to all these companies that said it wasn't possible, that it is possible and they were/are just lazy ! muah.


i ended up going more into the 'philosophical' aspect of the game than i had intended to, so i think i will leave the rest i had for later!
hope it was a good read for everyone. until next time!

i've decided to start posting about my impressions on BnS and the different information being released about the game, as I've very little else to do while waiting for the game.
i think i will start from the beginning ~! at first i saw a video of Blade and Soul on youtube and was like; wow, THIS is what a 'nextgen' mmo is meant to look like. (let's just say I had just tried out Prius, who announced itself as a 'next gen' mmo and yeah ......not)

so i was 100% amazed and impressed with the look, graphics and animations of blade and soul. i didn't think about the game for a while, because well it is still in CBT in Korea, so it wasn't really at the forefront of my mind, but then i found the BnS dojo and really was much more impressed with the game based on all the information contained there. i was really sold at that point.

there are a few things which I like most about the game:
- graphics;
- art style;
- it 'dares' to break boundries previously set by ("lazy") MMORPG companies.
Quote
Q42: During the presentation, you said “we did everything MMORPG industry told us not to.” What are you talking about specifically?
Bae: I am talking about everything in the trailer. The industry said we can’t grab, push, pull, float, “swift jump”, etc. are all big no-nos. Developers know better.
Q43: Why do you think other games didn’t implement those features?
Bae: There’s a saying that the elephant in a circus could escape easily breaking the shackles. Noone in the industry tried. Developers will literally commit suicide trying to implement the combat system while maintaing the security of the game; preventing exploits and hacks.
- from interview http://bnsfacts.word...w-47-qa-part-2/
Bae: I am talking about everything in the trailer. The industry said we can’t grab, push, pull, float, “swift jump”, etc. are all big no-nos. Developers know better.
Q43: Why do you think other games didn’t implement those features?
Bae: There’s a saying that the elephant in a circus could escape easily breaking the shackles. Noone in the industry tried. Developers will literally commit suicide trying to implement the combat system while maintaing the security of the game; preventing exploits and hacks.
- from interview http://bnsfacts.word...w-47-qa-part-2/
above the game itself, a company must have the respect of a player. it's part what keeps MMO's alive. after seeing what happened to World of Warcraft during Cataclysm, and the way FFXIV was run/tried to be improved, I can say that in the first case the company didn't really seem to care anymore about its own world, and the second case well, the company almost just didn't have 'confidence' to push the game into something good.
reading things like the above makes me respect BnS development, because yeah, they are not just giving the old bullsh** speech about 'we hate quests that are just kill X mobs/collect x things and go back to the quest giver, so we're making the quest system totally amazing!!' and then not really pull it off. they're actually revamping the entire gameplay of MMO's as we know it-
we're used to being mounds of pixels trying to move in a world as naturally as possible but ending up looking really awkward at times. we're used to being very limited in movement and speed; we don't expect to be able to do amazing things, even though we should because we are playing a videogame and it is a fantasy world. hell, at times they don't even let us jump.


what we are used to doing is running around waving a sword or a spell, chasing after the tank/healer/enemy PvP'er for hours; running up to mob after mob and smashing said sword/spell in their faces time and time again; then running back to the quest giver; and the process starts over.
run + bash sword + run some more + get reward + run some more.
that is how we've been bred to think an MMORPG works. that's how we're okay with it working, because well there isn't anything else we can do.
now take a console game; Assassin's Creed out of the box.
a list of motions/attacks/animations/movement options in that game is not even possible to remember in one go. that is the case with many, most console RPG's and it's always been the case. so why. why can't MMO's be the same.
up til now I thought it would never be possible, that we'd be stuck to our daily, repetitive routine of running, bashing sword, running and getting rewarded for ... running? well, luckily BnS has come to prove to all these companies that said it wasn't possible, that it is possible and they were/are just lazy ! muah.

i ended up going more into the 'philosophical' aspect of the game than i had intended to, so i think i will leave the rest i had for later!
hope it was a good read for everyone. until next time!
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BnS dojoon Aug 01, 2011 - 11:11 PM
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