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  • Black Tower added to KR's Test Server!
    A new 24-man team dungeon is shown on the test server, plus other patch notes.
  • Official Blade & Soul Costume Contest
    Their accepting original concept designs for a Blade & Soul costume. The contest will last from now until July 5th.
NCSOFT's reveals the Costume Design winners in their latest article

Costume Design Contest Winners revealed!
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The winners for the Blade & Soul Costume Design contest have been selected! See the winning designs below.
We've counted up all of your votes over on our Contest Page and the winners of our Costume Design contest have been selected!

The following outfits will be designed and created in Blade & Soul and will be available for all players when we launch the game in Winter.

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Congratulations to Esyllincott from North America, who said this about the entry:

Esyllincott said:

Since this costume is designed for NA and EU, I wanted to give a Western/ European mix, with a touch of BnS Asian culture. This design resulted in a mix of cowboy themes and European high fashion/armor. The name "Regium Corvus", which is Latin for "Royal Crows" was based off the colors being Royal Blue and Black. But its themed roots in its design was a flock of crows/ravens.

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Congratulations to EdoSky from Europe, who said this about the entry:

EdoSky said:

At first the idea was to design a costume with chainmail to add a little bit of western element to the design, but later realized it wouldn't fit the Blade & Soul theme, so the decision was to make a winter coat as design base and move on from there. If you are going to conquer the West during winter, you better put on some clothes.

Congratulations to the winners and a huge thank you to everybody who submitted an entry.

All of the Finalists and the winners will be contacted via Email regarding their prizes and everyone will get to enjoy these amazing costumes once the game launches.

Don't forget to keep up to date with Blade & Soul by following our Twitter, Liking us on Facebook or subscribing to our YouTube.
Meet Nico and Julianne in NCSOFT's latest article.

This mini-series of articles introduces you to some of the team working on the Western release of Blade & Soul. For Part Four we meet with Producer, Nicolas Coutant and Brand Manager, Julianne Harty
We continue our series that introduces you to the team working on bringing Blade & Soul to the west.

If you'd like to catch up on some of the team members we've already met, you can read part one, part two, and part three at their respective links.

For Part Four, we meet with Nicolas Coutant our Producer and Julianne Hartly, our Brand Manager. You've already seen Nico and Julianne on the Blade & Soul Livestreams, but now's the chance to get to know them a little better!

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Nicolas Coutant, Producer for Blade & Soul
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Who are you and what do you do for Blade & Soul?
My name is Nicolas Coutant and I am the NCSOFT West Producer for Blade & Soul.

Tell us something unique about your role and why you enjoy it.
I can play my favourite MMO and call it work. I think that covers both uniqueness and enjoyment.

What sort of things do you do on a regular day in your role?
Meetings, lot of meetings. I’ve met so many people since I started this job. I am a communication hub between most of the teams so I spend quite some time on email and IM, when I’m not busy making schedules and updating documents. I also like to hang out on the QA server to do wacky things or solo some dungeons.

How did you first get into the games industry?
I have been a gamer since age 3 so for me it was a natural career path. As most people will tell you, getting into the games industry is not easy, unless you are willing to start at the very bottom of the ladder and slave away for a few years. Which is exactly what I did, I started as a Game Master during the LOTRO beta, while still interviewing for a few game companies in the process. I was lucky enough to land a job at NCSOFT Europe as a Community Manager a few months later. Since then, I have worked in QA and finally Production, rounding up my experience as a Producer. To have worked in so many different departments is really helping me in my day-to-day tasks, not only for efficient communication but also to understand and anticipate the requirements from other teams.

Tell us about an interesting or amusing thing that has happened whilst working on Blade & Soul.
Seeing the reaction of people who are playing the game for the first time. We’ve had a lot of “firsts” here in the office, and the game invariably exceeds expectations. This is a great sign of good game.

What’s your favourite Race/Class in Blade & Soul?
My favourite Race are the Jin and Class is the Blade Master. I usually like to play fast and agile classes, so the Assassin is also another of my favourite.

What sort of challenges have you encountered working on Blade & Soul?
By far it is the stigma associated to Korean MMOs in general. Most people will dismiss the game before even looking at it, because they automatically assume it’s going to be grindy and very hardcore. But once they actually get hands-on experience, their prejudices are shattered and they usually are blown away by the game.

What are you looking forward to doing most in Blade & Soul once it launches in Winter?
Finally experience the story and the game at its fullest! Having played all versions of the game, I always felt I was missing so much because of the language barrier so I’m really looking forward to playing the game in English with large community.

Is there anything you want the Blade & Soul fans out there to know?
That everyone on the team here is very excited to launch this game in the West later this year, and we really want to provide our community with the best Blade & Soul experience that they can have!
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Julianne Harty, Brand Manger for Blade & Soul
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Who are you and what do you do for Blade & Soul?
I’m Julianne Harty and I’m the Brand Manager for Blade & Soul.

Tell us something unique about your role and why you enjoy it.
I’m one of the Blade & Soul experts on the team, and therefore the hub in which all B&S information comes through – trailers, art assets, obscure lore. I’ve been working on the game for a while now, and I strongly believe that it’s our community that is the most valuable asset, so I also try to engage with and be a part of the community – both as a dev and as a fan.

My role is great because I love to show off the game, and I get excited whenever we can finally tell our fans what’s next.

What sort of things do you do on a regular day in your role?
There is no regular day! I work with Sean to plan CBT & Launch, but currently I’m focusing on creating the content for the website, working with partners to promote Blade & Soul, and starting to plan for what our esports strategies might look like. I’ve got all sorts of ideas to provide some really neat things for our Community, it’s just finding the time to get it done.

How did you first get into the games industry?
When I attended Carnegie Mellon University, I did an entrepreneurship course with a student from the Entertainment Technology Center (i.e. their Game Design program). We developed a cooperative games app together and introduced me to the possibility of actually working in the games industry as opposed to just playing their games.

I’ve always been a gamer – tabletop & video games – so being able to work on something I love is just amazing.

Tell us about an interesting or amusing thing that has happened whilst working on Blade & Soul.
I’ve visited the Dev Team in Korea a couple of times. The first time I went to visit, I was taken out to a restaurant that was famous for its raw crab! So… I ate the raw crab. The flavour was good, but the texture was eh. The second time around, I was with Mark (our Community Manager) and Nico (our Producer), and we were taken to a family-style restaurant which had raw crab as one of their dishes. Both Mark and Nico refused to try it, looking pained as they stared at the crab, whereas I happily picked up a leg and sucked the meat out to the appreciation of the dev team!

What’s your favourite Race/Class in Blade & Soul?
I started out playing a Yun Forcemaster, but I do have a soft spot for Summoners.

What sort of challenges have you encountered working on Blade & Soul?
There are some really unique challenges here. Balancing the essence of the game while catering to the tastes of a Western audience is one that is a constant challenge. The game is already out in other territories, so some players come to us with an expectation of things that they’ve experienced that may be unique to that particular territory – and so while we talk to a broader audience about what’s cool with the game, we can’t necessarily answer every specific question that’s relevant only to a small group of people that have experienced that one particular feature.

What are you looking forward to doing most in Blade & Soul once it launches in Winter?
Arena 3v3 PvP!

Is there anything you want the Blade & Soul fans out there to know?
We love your feedback, and while we can’t incorporate everything that has been suggested, we do read everything that comes our way and so does the dev team. The community voice can be very strong.
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Blade & Soul Costume Design Contest

Cast your Vote! Choose a design to be added to Blade & Soul at launch!

We’ve received tons of entries for our Blade & Soul Costume Design Contest, but now it’s time for you, the fans, to decide which one will be made into a costume for the launch of Blade & Soul!

We tasked players to design a costume for both genders of one race, one gender for all races, or all races and genders. When choosing our finalists, we looked for a great design, original thinking, and something that really stood out. It was a very tough decision, with some amazing entries from all over the world. The NCSOFT WEST Team and Art Director at NCSOFT HQ in South Korea have made their finalists choices, so now it’s all up to you!

The contest winners will have their nickname added to the costume design item description in the game “…created by the Costume Design Contest Winner, NICKNAME." Both winners will also receive an IRL wearable item, an exclusive poster, and $50 worth of NCoin to spend when the game launches. All of the other finalists will receive $20 worth of NCoin and an exclusive poster as well.

There will be one winner from North America and one from Europe, and both costumes will be put into the game at launch; so don’t be afraid to vote for both regions! Voting closes on July 26th at 11:59pm PDT, and winners will be announced on July 28th at 10:00am PDT on our livestream.

Remember to vote for one North American winner and one European winner! Just click the VOTE button beneath the design you want to vote for.

Don’t forget to share this page and encourage friends to vote as well!

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NCSOFT's latest article on Blade & Soul and the creatures that inhabit it.

The creatures of the world are many and varied.
Our world is home to many strange and curious creatures. Between humans and animals are the Beast Kin, but one must always be careful to never confuse the three! The Beast Kin never take kindly to being compared to humans, after all. Further beyond them are Sacred Beasts, ancient monsters, even mystical machines granted life! More beings exist than we could ever truly know, but it’s wise to learn what we can about those we tend to encounter on a regular basis. Just don’t expect to find many that are cute and fuzzy.

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There exist strange creatures that live and die, yet are not made of flesh and blood. They are forged from iron, born from the trees, or sculpted from the earth itself. The enormous Ironfang are guardian lions often seen in the company of the Terracotta Soldiers – both beings crafted from ore and clay. Humans have made the humble Training Dummies in their own image; simple-minded humanoids made from wood or metal, given life through infusions of Chi. Yet it was the ancient Naryu who were the true masters of creating Automatons. They fashioned otherworldly wonders that are still inspiring craftsmen to this day to create their own bizarre war machines.

These stone golems might be mistaken for mindless Automatons, but nothing is further from the truth. They are earth spirits of a sort, naturally channeling the ambient Chi of the world through their cores. Augerites come in many sizes – some small as pebbles and few as large as mountains. They are ancient guardians of the earth, so it’s best not to trifle with them for fear of angering the spirits.

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Ah, the Raptor! It is an umbrella term for a broad variety of predators which populate every corner of the world. Some soar through the skies as watchful birds of prey while other flightless Raptors dart across the deserts and mountains. There are even reptilian cousins of the Raptor called the Scalebeak, which are just as widely varied as their feathered kin. While all Raptors are territorial and vicious, they are generally no real threat and are a popular part of common cuisine as a result. But bones of ancient Raptors found in the desert show that they once grew to monstrous size with wings that could blot out the sun… perhaps such giant birds still exist somewhere in the world?

The Undead
Life does not always end with death. Sometimes it just keeps on going, undaunted by calamity and decay. While the lingering souls of the dead sometimes wander as harmless ghosts, a corpse infused with Dark Chi rises as a horrendous undead nightmare. Some occur where Dark Chi naturally festers, though others are the creation of foul human efforts. The bloodthirsty Jiangshi are still dressed in their funeral garb when they stalk the land, while Skeletal Soldiers of long-dead armies still march through the night. Pity the Undead and the torture that is their existence. With luck, some skilled warrior will set their bodies to rest and let their souls finally be at peace in the Spirit Realm.

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The Spider Queen
Nobody is truly sure of where this ancient monster came from or how it continues to thrive in the world today, but there is no doubt as to the threat it poses. Dokumo, the Spider Queen – a massive, terrifying arachnid that lurks deep within the bowels of the earth itself. From its nest spawn armies of skittering Giant Spiders able to snatch a human up in the blink of an eye and drag them to a screaming demise. Beware the spiders – if you see one, it only means that there are a dozen more nearby waiting to pounce.

If you wish to see a true example of nature’s fury, look no further than the monstrous Thrasher. These tyrannical predators are so fierce that even the warriors of the Snapjaw Tribe respect their might and face them as worthy foes. Universally huge in size, always starving for flesh, and cunning in battle: the Thrashers are predators of the highest order. Some are even capable of spewing vile toxins to weaken their prey before moving in for the bone-crushing kill.

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Community Voting for the Costume Design Finalists has been Postponed
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Due to the number of amazing designs submitted for the Costume Design Contest, we’ve had to postpone revealing the Finalists and opening up your opportunity to vote until the 21st of July. This will also mean our announcement date for the winners will be pushed back to the 28th of July.
You can get more details about the contest here.
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Poll: Community Voice: PvP (1455 member(s) have cast votes)

What do you think of Blade & Soul's PvP system?

  1. I love it! Here's why... (920 votes [63.23%])

    Percentage of vote: 63.23%

  2. I hate it! Here's why... (71 votes [4.88%])

    Percentage of vote: 4.88%

  3. I'm neutral. Here's why... (464 votes [31.89%])

    Percentage of vote: 31.89%

How will you PvP in Blade & Soul?

  1. I will wear my PvP Dobok proudly and fearlessly at all times, even if it will lead to my ultimate demise at times. (472 votes [32.44%])

    Percentage of vote: 32.44%

  2. I will be a defender, equipping my PvP Dobok only to save or help others. (226 votes [15.53%])

    Percentage of vote: 15.53%

  3. I will be a devious rascal, only equiping my PvP Dobok when victory is guaranteed. (92 votes [6.32%])

    Percentage of vote: 6.32%

  4. I will equip my PvP Dobok whenever the urge to PvP arises, defender or not. (478 votes [32.85%])

    Percentage of vote: 32.85%

  5. I will store my PvP Dobok, hoping to never kill or die to another player. (116 votes [7.97%])

    Percentage of vote: 7.97%

  6. *Insert own answer here* Be sure to respond to the article with your own answer. (71 votes [4.88%])

    Percentage of vote: 4.88%

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